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The Home of Armourable Gaps

BigMacMcLovin

B2s and Birdarangs
Update: Looking for all gaps found in both strings and special cancels


I was hoping we could all pull together and help to get this filled out with each characters armourable gaps.

So post your characters gaps and I'll adjust the OP to include the replies.

If there are any specifics you'd like to add then please do; variation specific, pokeable etc.


General
B23(gap)3
F2(gap)1
34(gap)1
4(gap)1/special
B3(gap)Grab
F3(gap)Grab
24(gap)EX/Tumble Kick CLOSE ONLY
244(gap)EX/Tumble Kick
Anything into Fart Cloud

Drunken Master
Anything into EX/Drink
Anything into meditate
11DB2 - Only when L2+ Drunk, inbetween 2nd and third hit
Level Three Drunk
121(Gap) Vomit
244(Gap) Vomit

Bartitsu
Anything into Low Cane
F11(gap)2
111(gap)EX/Cane Snap
12(gap) EX/Cane Snap
121(gap)EX/Spinning cane
121(gap)Ex/Cane Snag
121(gap)Ex/Cane Snap
1212(gap)Ex/Cane Snag
1212(gap) EX/Cane Snap
B14(gap)EX/Cane Snap
24(gap)EX/Cane Snag
24(gap)EX/Cane Snap
244(gap)EX/Spinning Cane
244(gap)EX/Cane Snag
244(gap) EX/Cane Snap
B32(gap)EX/Cane Snag
B32(gap)EX/Cane Snap

Dragon's Breath
Anything into EX Fire Spit has a gap
Anything into EX/Ground Fire
F1(gap) Fire Spit
121(gap)Fire Spit
24(gap)Fire Spit
24(gap)EX Up Fire (Spacing Dependent)
244(gap)Fire Spit
244(gap)EX Up Fire

B12 * 4 (can be backdashed)
33 * 2 (can be backdashed)
12 * 1 (can be backdashed)
B2122+4 * exBF1

21 * 2 (can be backdashed)
11 * 3 (can be backdashed)
21 * U3
B2 * 1

Swarm Queen
Any String~WGC * (except for F112~WGC)

F21 * D2
F3 * 4 (fast armour needed as 4 is a quick, 2-hit button) (Gap allows backlash)

B32 * D2

Gunslinger
SOS3 (gap before the last shot)

B121 * ~DB2 (Ruthless and Vicious only)
B23 * 2+4 (only when B2 used at close range) (Ruthless and Vicious only)

Lackey
4 * 2+4

B12 * U2 (can be backdashed)
F21 * 2+4 (can be backdashed)

23 * 3 * 4 (can be backdashed)
F2U2 * 2+4

2 * 3 (can be backdashed

12 * B4 (can be back dashed)
D1 * D2
B3 * 4 (can be backdashed)
B3 * D2 (can be backdashed)
2 * 3 * 2 (can be backdashed)

Wrestler
F3 * 1+3 (can be backdashed)
F4 * 1+3 (can be backdashed)

113 * Special (apllies to Fisticuffs and Stunt Double)

Fisticuffs
B12 * 1 (can be backdashed)

11 * 2 (can be backdashed)

Cybernetic
F3 * 2+4

44 * 1 (can be backdashed)

F33 * 4

B14 * ~Any Special
21 * 2
F1B2 * ~Any Special
B12 * ~Any Special
B122 ~Any Special (with the exception of War God where the OH special or exOH special does not create a gap)

F24 * 3
F2D1 * U2 (can be backdashed)

Shaolin
22 * 1 (can be backdashed)
B12~exLow Chakram (Armourable gap between first and second hit of exLC. Gap only at close or far, non-existent at mid-range)

4 * 4 (can be backdashed)
B32 * 1 (can be backdashed)
1121 * 4
F2 * 3 (can be backdashed)

Pretty Lady
F3 * ~Saw Toss

F44 * 4
11 * 3

11 * DB2
B12 * DB2
F12 * DB2
F4 * DB2
F3 * DB2
B3 * DB2
F21 * DB2
1 * DB2
B1 * DB2
F1 * DB2
2 * DB2
F2 * DB2

Flame Fist
FBF4 ~ Any Special
FBF4 ~DB4

Dragon Fire
B12 * ~FBRC
F213 * ~FBRC (if not executed correctly)

21 * U4
12 * 3 (only at max range)
F4 * 4

Piercing
F1 * 4 * 3

Ravenous
Any string ~High Pounce
B12 * 1+3 (can be backdashed)

B22 * D2

B3 * ~any special except portal scoop
B32 * ~ any special except portal scoop
F2 * ~any special except portal scoop
1 * ~any special except portal scoop
12 * ~any special
F1 * ~any special except portal scoop
F14 * ~ any special
2 * ~any special except portal scoop
21 * ~ any special
F4 * ~trance, ex trance, ex skull, portal stab, sorcerer spells or bat summon
3 * ~trance, ex trance, ex skull, portal stab, sorcerer spells or bat summon
B2 * ~trance, ex trance, ex skull, portal stab, sorcerer spells or bat summon
B1 * ~trance, ex trance, ex skull, portal stab, sorcerer spells or bat summon
D1/3/4 * ~any special
Any string * ~Sky drop/ex Sky drop

Thunder God
3 * 2+4

14 * 1 (can be backdashed)

21 * 4 (can be back dashed)
11 * 4 (can be backdashed)

112 * 3 (can be backdashed)
F22 * 4

B1 * 4 (can be backdashed)
2 * 13 * 4 (can be backdashed)

Special Forces
String * ~Drone command (Block+2, block+3 or Block+4)

But not all strings have a gap between string and drone command Block+1...

Only the following strings have a gap between them and drone command Block+1 (String *~DC Block+1)
1
111
12
121 (Gap depends on range. Safe even if armoured)
B1
B14
2
21
213
22
F2
3
B3
B33
B33212


1 * 1 * 2
B21 * 2+4 (can be backdashed)
F122+4 * ~Mid/Far Kunai

11 * U4
2 * 4 * 3
B31 * 2
B31 * B3
F4 * 3

Kobu Jutsu
32 * 1

Dragon Naginata
B1 * 2

B2 * 4
Any string * ~DB2D/exDB2D (except F3)
21D4 * ~Any Special (except DB2U)

Crystalline
Any string * ~DB1U/DB1D/exDB1U/exDB1D (except F3)

1 * 1 (at max range)
B3 * D4 (at max range)
111 * 2
11 * 4
F4 * 3

Sektor
F21 * 2BB (No gap without backdash)
EX Missile (Gap between 3rd and 4th hit)
Teleport Uppercut * ex Air Charge
 
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ATP2014

The best mediocre Batman
Kotal's B14 cancelled into any special in any variation does have a gap before the special come out. However, this thread is only asking about gaps within strings themselves correct?
 

BigMacMcLovin

B2s and Birdarangs
Kotal's B14 cancelled into any special in any variation does have a gap before the special come out. However, this thread is only asking about gaps within strings themselves correct?
Well yeah I guess the title gives that impression but I intended to get pretty much any armourable gap in the list.

Title change due perhaps?
 

the.hamburglar

Alien keeps me up at night
I know this isnt a string but basically after you do a string or like flame fist and end it with dragons roar, theres a gap. ex- f2,1,3fbrcf2,1,3fbrcf2,1,3(dragons roar) same with flame fist
Edit : this is wrong
 
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