@God Confirm Just to comment on your list to
@CrimsonShadow , most of what you list is true, but there are a few points that aren't. For fairness and discussion's sake:
- Better sound quality would depend on speaker set up, especially since most people use onboard sound now instead of sound cards (remember the good ol' Sound Blaster 16!)
- Full backwards compatibility actually isn't true. It depends how far back you're calling full. This is further complicated by the lack of a unified platform on PC. i.e. My father has the retail version of
Fallout 3, which was Games for Windows Live. That obviously went bust, and he ended up having to get the Steam version. But that version isn't optimized for anything beyond Windows Vista, and now that he's on Windows 10, should he want to play it again, he might have to buy the GoG version if I can't help him figure out the workarounds.
- Slightly better performance on shared games is generally true, but not always. There have been some shitty console to PC ports.
- Full refund on games also is dependent on the service being used. Steam offers this (within a very strict time window), but Battle.net does not, for example. So it's not a unified and definitive point.
For
StarCraft II, oh yeah! Honestly, I find all of Blizzard Entertainments cinematics are fantastic. The one you linked to is absolutely great! Even their in-engine cinematics are spectacular. My favourite is in "Heart of the Swarm" when Kerrigan learns about Raynor's execution, and she just screams, and then looking at that Zergling decides to go back to the swarm. So much is said with no words in that one cinematic.
Agreed. Honestly, unless you're playing at an extremely high level, balance will rarely enter play because we're simply not skilled enough to properly experience it. Most people freaking out about balance should instead be saying: I'm having a hard time dealing with "X," what are some options for me to try? But of course, logic.