Quan Chihuahua
Noob
Isn't it interesting that the number of DLC characters for each game keeps going up but the launch roster size keeps going down? MK9 launched with 28 characters and 4 DLC after 2 years of development (plus 3 unplayable bosses). IGAU launched with 26 and 6 DLC characters after 2 years, MKX launched with 24 characters and 9 DLC with one being a preorder bonus, and Injustice 2 looks to be launching with 28 and 10 DLC. It seems obvious that the amount of DLC characters released for each game essentially subtracts from the launch roster of the next, which forces us to pay more for less each game under the illusion that we're just paying extra for extra.
The fact that Injustice 2 is a legacy game with a roster only 2 slots larger than the original is the most significant example of this ongoing trend. Even with the slight tweaks to the returning legacy characters plus gear and new optional moves added for them, you'd expect INJ2 would have at least 32 as opposed to the original's 26, even if that meant fewer DLC. Imagine if they had completely redesigned all the returning characters like they did with MKX, we'd probably only have 22 at launch and that's best case scenario.
I personally don't see this as being an "injustice" because as long as the game ends up being worth 60 bucks in my eyes (and it is) then their business decisions are fair game as far as I'm concerned, but I do think this is worth pointing out and I'm interested to see if anyone else has thought about this and if anyone has a different viewpoint on it. Hopefully this can be a nice conversation over tea and crumpets without the thread police coming in to call me an idiot this time.
The fact that Injustice 2 is a legacy game with a roster only 2 slots larger than the original is the most significant example of this ongoing trend. Even with the slight tweaks to the returning legacy characters plus gear and new optional moves added for them, you'd expect INJ2 would have at least 32 as opposed to the original's 26, even if that meant fewer DLC. Imagine if they had completely redesigned all the returning characters like they did with MKX, we'd probably only have 22 at launch and that's best case scenario.
I personally don't see this as being an "injustice" because as long as the game ends up being worth 60 bucks in my eyes (and it is) then their business decisions are fair game as far as I'm concerned, but I do think this is worth pointing out and I'm interested to see if anyone else has thought about this and if anyone has a different viewpoint on it. Hopefully this can be a nice conversation over tea and crumpets without the thread police coming in to call me an idiot this time.