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The Deadshot Combo List

SaltShaker

In Zoning We Trust
I think it's simply because the former combo is more consistent. The timing on the latter combo seems to be pretty tricky, which increases the chance of dropping it.

Those are my impressions, anyways.
Could be your using the J1/J2 height. I get it 9.9 out of 10 times. You have to do a deep J3 after B3, and then F1. Like if you do say B23-BB MB, Deep J3, F123 it makes it significantly easier to connect than if you try to hit it at the J1 air to air height.
 

Bleu231

Tohan playing shotgun
Could be your using the J1/J2 height. I get it 9.9 out of 10 times. You have to do a deep J3 after B3, and then F1. Like if you do say B23-BB MB, Deep J3, F123 it makes it significantly easier to connect than if you try to hit it at the J1 air to air height.
Ah dammit, I was doing it wrong, you're right. My bad.
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
He must mean the short version, B23-BF3 for example.

EDIT: Combo related,I see this combo a lot. B3~JI2~1,2~F1,2,3. Why not do B3, J3, F123? Does more damage and seems to have better hit advantage due to gravity as well.
If you want harder execution for more damage you can B3, AK, F123, but you need to have the right timing to space the knee under the opponent so you can follow up with a string.
 

SaltShaker

In Zoning We Trust
If you want harder execution for more damage you can B3, AK, F123, but you need to have the right timing to space the knee under the opponent so you can follow up with a string.
Ahhh didn't know you could squeeze that in there! Gonna practice it right now lol. Thanks!
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
(15 frame F2 OH starter)
F2,3xxWC~F1,2,3~1,2,3(hold)
F2,3xxAK~F1,2,3~1,2,3(hold) (Slightly more damage, but a tighter link.)

Ending in 123 AK does more dmg
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Is this thread being updated? I am in the lab 5 minutes and finding more damaging combos that are really simple...you guys just working on zoning in here??

(29 frame F3)
F3~AK~F1,2,3~1,2,3(hold)
F3~AK~s3xxWC~F1,2,3~B233


F3, delayed J3, f123, 123~AK does like 20 more dmg than the first combo ~414

or F3, 3~AK, f123, 123~AK ~414
 

Bleu231

Tohan playing shotgun
Is this thread being updated? I am in the lab 5 minutes and finding more damaging combos that are really simple...you guys just working on zoning in here??

(29 frame F3)
F3~AK~F1,2,3~1,2,3(hold)
F3~AK~s3xxWC~F1,2,3~B233


F3, delayed J3, f123, 123~AK does like 20 more dmg than the first combo ~414

or F3, 3~AK, f123, 123~AK ~414
Thank you for the combos, I'll update them today. I haven't been focusing on Deadshot as of late because I've been exclusively playing him since I got the game, so I was a bit burnt out.
 
What's everyone doing off F3 mid-screen? At the moment i'm doing F3~B2~F1~F1~123xxTiger Knee. Anyone have anything more optimal?
 

evolution07

It's too soon to get cocky.
I suck with this character lol I can't even get zoning started half the time. Still adjusting to new characters and MUs.
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
Is this thread being updated? I am in the lab 5 minutes and finding more damaging combos that are really simple...you guys just working on zoning in here??

(29 frame F3)
F3~AK~F1,2,3~1,2,3(hold)
F3~AK~s3xxWC~F1,2,3~B233


F3, delayed J3, f123, 123~AK does like 20 more dmg than the first combo ~414

or F3, 3~AK, f123, 123~AK ~414
you can also do F3, 33 AK F123 B233 for tad more
 

Bleu231

Tohan playing shotgun
What's everyone doing off F3 mid-screen? At the moment i'm doing F3~B2~F1~F1~123xxTiger Knee. Anyone have anything more optimal?
If you know that your F3 is going to hit, then try this combo:

F3~JI3~F1,2,3. You can add another F1 after the JI3, but it does around 304 damage against Supes with Comp mode on while the other combo does 284.
 

Mikman360

Not the Milkman.
Here's my current combos list. Most are optimized for damage (as far as I know), without taking into account on-hit advantage, knockback distance, or trait setups. Just damage. No meter or interactables either. I tested them on multiple characters, and they seem consistent enough. Only midscreen stuff right now, since it seems like DS' corner combos have a much higher ceiling. All damages listed were tested on Competitive Mode Superman

Low Starter
B12U3 xx WC, WC = 206.73
(Start with Ji1 for 229.05
Start with Ji2 for 250.39)

Overhead Starter
F23 xx AK = 141.19
(Start with Ji1 for 173.34
Start with Ji2 for 194.68)

Wall/Ground Bounce Combos
F3, Ji3, F1, F123 = 320.72
B3, Ji3, F1, F123 = 320.72

D2 Combos Ordered by Height Landed

(High Anti Air) D2, Ji2, F1, 12, B23 xx AK = 219.16
(Low Anti Air) D2, Ji2, F1, F1, B23 xx AK = 212.39
Note: For the optimal damage, you need to judge the juggle height of the opponent when you make contact with the Ji2. If they are very high when you land, go for the first combo. If they are lower, go for the second one. If you want to play it safe, always use the second combo.
(Grounded) D2 xx Trait (Fire), F1, F1, F123 = 186.36
Inconsistent Damage Squeeze
(Grounded) D2 xx Trait (Fire), F1, 12, F123 = 193.18


Air to Ground
Ji3, F1, F1, F123 = 281.44 (Works for frontal hits and Cross Ups)
Inconsistent Damage Squeeze
Cross Up Ji3, F1, 12, B23 xx AK =
293.93

Air to Air
Ji1, F1, F1, 12, B23 xx AK = 248.30 (subtract 1 F1 for 229.93)
Ji2, F1, F1, 12, B23 xx AK = 269.63 (subtract 1 F1 for 251.26)
Note: For the optimal damage, you need to judge the juggle height of the opponent when you land. Determine whether or not you can fit in 1 or 2 F1s before moving on to 12. If you want to play it safe, only use one F1.
Inconsistent Damage Squeeze
Ji3, F1, F1, F1, F12 xx AK = 291.04


Made some updates. Am I missing any key starters here?
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
you can also do F3, 33 AK F123 B233 for tad more
yep, for some reason I was missing that sometimes so I just stuck with 123. I will have to do it with 33 though

EDIT: I don't really find the 33~AK at the start to be consistent personally.
 
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Mikman360

Not the Milkman.
So I did some more testing on combos and found a new link for higher juggles.

After a launch, F1, 12, B23 xx AK seems to be the most damaging ender. This seems to only be a practical follow up for Ji1 and Ji2 air to airs. It can be used as an ender to D2 and Ji3 combos. D2 is practical depending on the height, but Ji3 is really inconsistent. I'll just label these strong but inconsistent combos as Damage Squeeze combos in my list.

Edits were made to my last post to keep a cohesive list.
 
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aye.. i'm the first time here... hi!
in terms of corner combos:
i jumped around in the lab and maybe its usefull for you:
21xxBC / J2xxWC / F1,2,3 / B2,3,3 (440)

you can fill in 2 hits (1xxWC) between the J2xxWC and the F123, but im too clumsy to say its a stable...

the J2xxWC just works with the F3 starter...
but maybe its possible to use it with the classic trait-corner-combo, when you dont use the trait but the J2xxWC...
 
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Bleu231

Tohan playing shotgun
Lol ik trying to level up everyone before picking a main just like finding some easy combos to run multi with
Here are some BnBs that you can use in the corner. You can end these with B2,3,3 instead, to get a safe Trait into a 50/50.

B1,2,U+3xxAK~F1,2,3~1,2,3xxAK
F2,3xxWC~F1,2,3~1,2,3xxAK
F3~s3xxAK~F1,2,3~1,2,3xxAK
 
Midscreen

b3/f3
-ji3, f1, f123 (320 dam.)
-ji3, f12xxbf1f mb, bf3 (1 bar) (360 dam.)
-ji3, f12xxbf1f mb, bf3 mb (2 bars) (383 dam.)
ji3
-f1, f1, f123 (261 dam.)
-f1, f12xxbf1f mb, bf3 (1 bar) (330 dam.)
-f1, f12xxbf1f mb, bf3 mb (2 bars) (360 dam.)
b12u3
xxbf1, bf1 (161 dam.)
xxbf1, bf1 mb (1 bar) (246 dam.)
f23
xxbf3 (141 dam.)
xxbf1f mb, bf3 (1 bar) (224 dam.)
xxbf1f mb, bf3 mb (2 bars) (254 dam.)

Corner

f3
-j3, 1xxbf1, f123, b233 (392 dam.)
-j3, 1xxbf1, f123, b23xxbf3 mb (1 bar) (426 dam.)
d2
-f12xxbf3, f123, b233 (263 dam.)
-f12xxbc, f123, b233 (1 bar) (308 dam.)
-f12xxbc, f123, b23xxbf3 mb (2 bars) (338 dam.)
ji3
-f12xxbf1, f123, b233 (378 dam.)
-f12xxbf1, f123, b2xxbf3 mb (1 bar) (422 dam.)
b12u3
-xxbf3, 2xxbf3, f123, b233 (377 dam.)
-xxbf3, 2xxbc, f123, b233 (1 bar) (427 dam.)
-xxbf3, 2xxbc, f123, b23xxbf3 mb (2 bars) (460 dam.)
f23
-xx1, 1xxbf1, f123, b233 (324 dam.)
-xx1, 1xxbc, f123, b223 (1 bar) (380 dam.)
-xx1, 1xxbc, f123, b23xxbf3 mb (2 bars) (413 dam.)

atm i mess around with mb-corner-combos like this:
b12u3xxbf1, bf1f mb, etc…..
 
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Mikman360

Not the Milkman.
Very nice list there. I'm liking that corner stuff. Didn't realize how legit 1xxWC was.

Allow me to expand some damage. I tested those combos out (on multiple character sizes too) to see if I could get any higher.

F3, Nj3, F1 xx WC, F123, B23 xx AK = 415.45

D2 xx Trait (Fire), F12 xx AK, F123, B23 xx AK = 285.69 (Oddly enough, the damage fluctuates a bit on this one. I've seen it do 285.63 and 285.65. It's not very significant though.)

Ji3, F12xxWC, F123, B23 xx AK = 399.85

B12U3 xx AK, F1 xx WC, F123, B23 xx AK = 387.90

F23 xx WC, F1 xx WC, F123, B23 xx AK = 349.10

Basically the same combo concepts that you posted, except with a few changes to squeeze damage. F1 is stronger than 1, so usually F1 xx WC is stronger than 1 xx WC. It's stronger to end with B23 xx AK than B233. And don't forget to cancel D2s into the Fire Trait for extra damage, assuming it's not on cooldown.
 
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