OFC Salty Santa
Noob
There's 3 problems
1. Enormous buffer window
The game gives you a HUGE window to throw inputs at the interpreter.
2. 6 Frames of input delay
Add 6 frames of startup to whatever move you're thinking about using. Since NRS already has obnoxious startup on their moves this forces you to input faster than the game 'looks'.
3. The 'Smart' Interpreter
This game has some type of 'smart' system going on that will interpret what it THINKS you wanted vs what you actually inputted.
Here's 1 situation you can reliably recreate 100% of the time to show you all 3 of these systems failing at once.
Do this chain on Harley Quinn:
B2, 2 xx DB3
It doesn't matter HOW clean you input it, you can actually input it at just the right speed to juke the 'smart' interpreter into giving you the wrong move <-- CLICK ME
I clearly input B2,2 xx DB3 but the game gives me B2 xx DB2 instead
If ANYTHING it should have just given me B2 xx DB3 OR just B2, 2
How it managed to rearrange my inputs into B2 xx DB2 is beyond me when I input the DB AFTER the last 2 press.
And yes, all shortcuts are off and I'm using default controls instead of alternate.
A "Solution" is to babysit the controls, return to neutral after everything and input at a perfectly precise speed as to not confuse the interpreter. But EVEN THIS has a flaw. Depending on your character you will find certain strings can't be done in certain situations, for example you can't back pedal then do f2 with Aquaman without getting Trident Toss. If you pause for a moment to return to neutral, you just threw out what made the idea a good one in the first place.
Sorry if this is a wall of text but something REALLY has to get done about this, also Fuck Wifi Players
1. Enormous buffer window
The game gives you a HUGE window to throw inputs at the interpreter.
2. 6 Frames of input delay
Add 6 frames of startup to whatever move you're thinking about using. Since NRS already has obnoxious startup on their moves this forces you to input faster than the game 'looks'.
3. The 'Smart' Interpreter
This game has some type of 'smart' system going on that will interpret what it THINKS you wanted vs what you actually inputted.
Here's 1 situation you can reliably recreate 100% of the time to show you all 3 of these systems failing at once.
Do this chain on Harley Quinn:
B2, 2 xx DB3
It doesn't matter HOW clean you input it, you can actually input it at just the right speed to juke the 'smart' interpreter into giving you the wrong move <-- CLICK ME
I clearly input B2,2 xx DB3 but the game gives me B2 xx DB2 instead
If ANYTHING it should have just given me B2 xx DB3 OR just B2, 2
How it managed to rearrange my inputs into B2 xx DB2 is beyond me when I input the DB AFTER the last 2 press.
And yes, all shortcuts are off and I'm using default controls instead of alternate.
A "Solution" is to babysit the controls, return to neutral after everything and input at a perfectly precise speed as to not confuse the interpreter. But EVEN THIS has a flaw. Depending on your character you will find certain strings can't be done in certain situations, for example you can't back pedal then do f2 with Aquaman without getting Trident Toss. If you pause for a moment to return to neutral, you just threw out what made the idea a good one in the first place.
Sorry if this is a wall of text but something REALLY has to get done about this, also Fuck Wifi Players