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Guide The Batman Combo Thread

RapZiLLa54

Monster Island Tournaments
Key

Light=1 U= Up
Medium=2 D= Down
Heavy=3 B= Back
Power= 4 F= Forward
> = cancel into
/ = OR
EX = Meter Burn
JI = Jump in
NJ= Neutral Jump
rb= release bats

NOTE: DAMAGE NOTATIONS ARE WITHOUT/WITH J2

Introduction combo video by REO

223 Midscreen Meterless (without bats)
223, b3, j3, b23 = 33%/37%
223, b3, j2, j2, b23 = 33%/37%
223, b3, j2, 123, b23 = 34%/37%
223, f3, j2, 123, b23 = 34%/37%
223, j3, 123, b23 = 34%/37%

223 Midscreen Meterless (with bats)
223, b3, j3, b23~rb, straight grapple = 38%/42%
223, b3, j2, j2, b23~rb, straight grapple = 38%/42%
223, b3, j2, 123, b23~rb, straight grapple = 38%/42%
223, f3, j2, 123, b23~rb, straight grapple = 38%/42%
223, j3, 123, b23~rb, straight grapple = 40%/43%

113 Midscreen Meterless (without bats)
113, b3, j3, b23 = 33%/37%
113, b3, j2, j2, b23 = 33%/37%
113, b3, j2, 123, b23 = 34%/37%
113, f3, j2, 123, b23 = 34%/37%

113 Midscreen Meterless (with bats)
113, b3, j3, b23~rb, straight grapple = 39%/42%
113, b3, j2, j2, b23~rb, straight grapple = 39%/42%
113, b3, j2, 123, b23~rb, straight grapple = 39%/42%
113, f3, j2, 123, b23~rb, straight grapple = 39%/42%

b113 Midscreen Meterless (without bats)
b113, 123, b23 = 25%/30%
b113, 123, j2, 112 = 26%/30%

b113 Midscreen Meterless (with bats)
b113, 123, b23~rb, straight grapple = 33%/37%
b113, b2~rb, b3, j3, b23 = 35%/39%

123 Midscreen Meterless (without bats)
123, j2, 123, b23 = 31%/35%

123 Midscreen Meterless (with bats)
123, j2, 123, b23~rb, straight grapple = 39%/42%

Meterless Position Reversals (without bats)
223, b3, dash, 123, b23 = 31%/35%
223, b3, dash, j2, 123, b23 = 34%/37%
113, b3, dash, 123, b23 = 31%/35%
113, b3, dash, j2, 123, b23 = 34%/37%

Meterless Position Reversals (with bats)
223, b3, dash, 123, b23~rb, straight grapple = 36%/40%
223, b3, dash, j2, 123, b23~rb, straight grapple = 38%/42%
113, b3, dash, 123, b23~rb, straight grapple = 37%/40%
113, b3, dash, j2, 123, b23~rb, straight grapple = 39%/42%

223 Corner Meterless (without bats)
223, j3, 123, 1, b112 = 32%/36%
223, j3, 123, b23 = 34%/37%
223, j3, 123, b23~slide = 37%/40%
223, f3 (puts you in the corner), j2, 1~sky grapple = 29%/33%


113 Corner Meterless (without bats)
113, f3, j2, 123, 1, b112 = 32%/36%
113, f3, j2, 123, b23 = 34%/37%
113, f3, j2, 123, b23~slide = 37%/40%

b113 Corner Meterless (without bats)
b113, b23, 1, b112 = 29%/33%
b113, b23, 1, 1, 112 = 29%/33%
b113, b23, 112~slide = 31%/35%

123 Corner Meterless (without bats)
123, j2, 123, 1, b112 = 30%/34%
123, j2, 123, 1, b23 = 32%/36%
123, j2, 123, b23~slide = 35%/39%

b23 Corner Meterless (without bats)
b23, 1, 123, b23 = 36%/39%
b23, 1, 123, b112 = 33%/37%
b23, 123, b23~slide = 39%/42%

Anti Air Combos
EX sky grapple> b3 > JI3 > b23 33% 1 bar
b2 > EX sky grapple > b3 > JI3 > b23 35% 1 bar
d2 > ex sky grapple> b3 > JI3 > b23 32% 1 bar
J2 > J2 > 123 > b23 31 %
J2 > b2 > ex sky grapple > b3 > j3 > b23 39% 1 bar
J2 > 22> ex grapple > b3 > j3 > b23 34% 1 bar


Advanced Midscreen Combos
f3 > j3 > 123 > b23 > rb > EX grapple > J2 > b23 1 bar + trait 46%

J2 > 112 > EX grapple > J2 > 223 > B3 > J3 > B23 1 BAR 42%
J2 > 123 > 3 > EX sky grapple > b3 > j3 > b23 1 BAR 42%
J2 > 113 > b3 > J3 > B2 > EX grapple > J2 > 123 > b23 1 bar 43%
J2 > 123 > 3 > EX SkyG > b3 > j3 > b23 > rb > EX grap> J2 > 112 > grap 2 bars + trait 52%
J2 > 113 > b3 > J3 > B2 > EX grapple > J2 > 112 > trait 39% 1 bar
J2 > 113 > b3 > J3 > B2 > EX grapple > J2 > b112 39% 1 bar
J2 > 123 >B2 >EX up batarang > b3 > j3 > b23 > rb > grapple 1 bar + trait 50%
J2 > 123 > f2 > cb> 123 > b23 > rb > ex grapple > J2 > b23 1 bar + trait 46%
J2 > b113 > b2 > cb > 123 > b23 > rb > ex grapple > J2 > b23 1 bar + trait 44%
j2 > 123 > b2 ? EX up batarang > b3 > j3 > b23 1 bar 45%
Trait cancelling midscreen by Maximilian

Advanced Corner Combos
J2 > B23 > 123 > B23 > rb > J2 > b23 53% meterless + trait
EX batarang > f3 > j2 > 123 >b23 34% 1 bar
J2 > 123 > 3 > cb> 123 > b23 > rb > J2 > b23 meterless +trait 48%
J2 > 113 > 3 > cb> 123 > b23 > rb > J2 > b23 meterless + trait 47%
J2 > 223> 3 > cb> 123 > b23 > rb > J2 > b23 meterless + trait 46%
J2 > b113> 3 > cb> 123 > b23 > rb > J2 > b23 meterless + trait 46%
f3 > 3 > cb> 123 > b23 > rb > J2 > b23 meterless + trait 45%
Trait cancelling corner by RapZiLLa54

Super Combos ( 4 bars of meter)


Stage Interaction Combos
J2 > 113 > b3 > J3 > B2 > EX grapple > J2 > 112 > SI > J2 > b23 1 bar 46%


Videos
 

Seapeople

This one's for you
I'll try to help fill stuff in later. The b2~mb up grapple combos are sooo much easier now that negative edge can be turned off. We might need to wait until later to start adding any combos though, because the damage could get changed in the patch coming up today.
 
Here's one

223, J3, 123, b23 - 37%
If you have three bats around you then you can release them after the b23 and use a grapple gun for about 44%
 

WarlordRenegade

Founder of Team Renegade
Here's one

223, J3, 123, b23 - 37%
If you have three bats around you then you can release them after the b23 and use a grapple gun for about 44%
this is also the bNb that i like to use, very simple and very rewarding
also i would like to add you can do
ji2,223, J3, 123, b2 super for around 48%
sad to say after playing about 10 characters of the cast, batman is still looking like my main as of now
 
39% of the 1,1,3 string (one meter):

113, b+3 (tight link), J+2, 22>EX SG (sky grapple), J+3 > SB (scatter bombs)
 

Seapeople

This one's for you
Most of the optimal stuff has pretty much stayed the same since the demo. Pretty much all the main combos can be found in that thread, just need to update the damage amounts slightly.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Most of the optimal stuff has pretty much stayed the same since the demo. Pretty much all the main combos can be found in that thread, just need to update the damage amounts slightly.
When you make the edits to bring it up to the current game build we can always move or merge the thread with this one. Just let me know if you need anything.
 

ELC

Scrublord McGee
[Meterless Traitless Corner] 113 F3 nj.3 > Sparks [29% Damage]

Not the best I know, but Scatter Bombs grants pretty good hit advantage, allowing you ample opportunity to keep pressure up in the corner.
 

babalook

Noob
ok so after a b113 in the corner he has a great crossup mixup with f3 I like to walk back into b112 after it hits keeping them in the corner regardless of what side the F3 lands. Also, 2 fun facts: after a MB straight grapple you can do two dashes forward and still combo into 1 and B1 good trick to get the opponent into into the corner. And if you release bats immediately after B113 on hit it force stands your opponent.
 
I didn't see this listed yet, but I may have just missed it. b113 123 b2 EX up grapple b3 j3 sparks 36% damage. It seems decent for a low starter (though I'm sure there is better) I just don't know if you're are safe after sparks if the opponent quick rises?

Edit: You can delay j3 sparks to land safely!
 

JDE

Pick up & kill it & kill it & kill it!
Hey guys I'll be playing Batman too. :) But anyways this may not be the strongest obviously, but it works.

223 db+1(EX) f+3 > b+23 (30%)
223 db+1 (EX) f+3 > b+23 (34%) - (Note this one was done with the bats.. It may be a little bit higher than this)
 

Seapeople

This one's for you
Here's a little bit of stuff. There's still lots to add but it's a start.

Damage is listed without j2/with j2.
rb = release bats
cb = call bats

-There are several variations of some combos that all do about the same damage. Pick which one works best for you.
-Combos that don't include b3 are usually better when you're approaching the wall to avoid a stage transition.
-You can call bats in the middle of any combo after b3.
-Batman's unclashable attacks are b3, f3, bats (but not d4), and the last hit of all mb specials except mb straight grapple.
-If you start a combo with bats, the damage may slightly increase or decrease depending on how many bats you used, but overall the damage is basically the same.
-In some combos when you do b23~rb straight grapple, the damage will occasionally increase by 1%. I haven't figured out what causes this yet.

223 Midscreen Meterless (without bats)
223, b3, j3, b23 = 33%/37%
223, b3, j2, j2, b23 = 33%/37%
223, b3, j2, 123, b23 = 34%/37%
223, f3, j2, 123, b23 = 34%/37%
223, j3, 123, b23 = 34%/37%

223 Midscreen Meterless (with bats)
223, b3, j3, b23~rb, straight grapple = 38%/42%
223, b3, j2, j2, b23~rb, straight grapple = 38%/42%
223, b3, j2, 123, b23~rb, straight grapple = 38%/42%
223, f3, j2, 123, b23~rb, straight grapple = 38%/42%
223, j3, 123, b23~rb, straight grapple = 40%/43%

113 Midscreen Meterless (without bats)
113, b3, j3, b23 = 33%/37%
113, b3, j2, j2, b23 = 33%/37%
113, b3, j2, 123, b23 = 34%/37%
113, f3, j2, 123, b23 = 34%/37%

113 Midscreen Meterless (with bats)
113, b3, j3, b23~rb, straight grapple = 39%/42%
113, b3, j2, j2, b23~rb, straight grapple = 39%/42%
113, b3, j2, 123, b23~rb, straight grapple = 39%/42%
113, f3, j2, 123, b23~rb, straight grapple = 39%/42%

b113 Midscreen Meterless (without bats)
b113, 123, b23 = 25%/30%
b113, 123, j2, 112 = 26%/30%

b113 Midscreen Meterless (with bats)
b113, 123, b23~rb, straight grapple = 33%/37%
b113, b2~rb, b3, j3, b23 = 35%/39%

123 Midscreen Meterless (without bats)
123, j2, 123, b23 = 31%/35%

123 Midscreen Meterless (with bats)
123, j2, 123, b23~rb, straight grapple = 39%/42%

Meterless Position Reversals (without bats)
223, b3, dash, 123, b23 = 31%/35%
223, b3, dash, j2, 123, b23 = 34%/37%
113, b3, dash, 123, b23 = 31%/35%
113, b3, dash, j2, 123, b23 = 34%/37%

Meterless Position Reversals (with bats)
223, b3, dash, 123, b23~rb, straight grapple = 36%/40%
223, b3, dash, j2, 123, b23~rb, straight grapple = 38%/42%
113, b3, dash, 123, b23~rb, straight grapple = 37%/40%
113, b3, dash, j2, 123, b23~rb, straight grapple = 39%/42%

223 Corner Meterless (without bats)
223, j3, 123, 1, b112 = 32%/36%
223, j3, 123, b23 = 34%/37%
223, j3, 123, b23~slide = 37%/40%
223, f3 (puts you in the corner), j2, 1~sky grapple = 29%/33%

113 Corner Meterless (without bats)
113, f3, j2, 123, 1, b112 = 32%/36%
113, f3, j2, 123, b23 = 34%/37%
113, f3, j2, 123, b23~slide = 37%/40%

b113 Corner Meterless (without bats)
b113, b23, 1, b112 = 29%/33%
b113, b23, 1, 1, 112 = 29%/33%
b113, b23, 112~slide = 31%/35%

123 Corner Meterless (without bats)
123, j2, 123, 1, b112 = 30%/34%
123, j2, 123, 1, b23 = 32%/36%
123, j2, 123, b23~slide = 35%/39%

b23 Corner Meterless (without bats)
b23, 1, 123, b23 = 36%/39%
b23, 1, 123, b112 = 33%/37%
b23, 123, b23~slide = 39%/42%

Also here's an idea for anybody to play around with if you want. I think it'll lead to more damage in a lot of combos that use bats...
223, b3, j3~rb, j3, b23 = 39% compared to the normal 38% bnb for that situation.
 

Loth Ryo

of house Ryo krypton
I apologize for the noobness of this question seeing as how everyone can easily pull it off.

however no matter what i do......

I cant land the B3 after the 223, ive watched countless videos of it being done but cant pull it off myself.

Any tips? whats the trick to getting it off? Do you have to just SUPER SUPER quickly hit the b3 RIGHT after the 223? or do you need to wait?

any advice would be greatly appreciated
 

Loth Ryo

of house Ryo krypton
So I should literally just be trying to spam b3 after 223? I feel that its always late cause of its charge up time, is there anyway to speed this up? I can hit the sky grapple after the 223 no problem