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General/Other - Kano The 10/4/16 Patch Kano buffs/nerfs thread

VoyagersRevenge

AUGMENTED
Commando is definitely really viable now, probably one of the best grapplers considering Sun God got fucking NUKED lmao.
Yeah, I personally think all ex special moves having 2 hits of armor except for ex kano ball (including choke which is safe..and up ball) makes him a walking tank. He can be tricky up close now if you make a few good reads, and just play neutral the rest of the way.
 

thlityoursloat

kick kick
Yep, his armor's top tier now with the current meta's status, b1 is also easily one of the better mids now.
.
E: Um, guys, the GM matchup? EX Kano ball was his only way to punish unsafe clone cancels.....
 

VoyagersRevenge

AUGMENTED
Yep, his armor's top tier now with the current meta's status, b1 is also easily one of the better mids now.
.
E: Um, guys, the GM matchup? EX Kano ball was his only way to punish unsafe clone cancels.....
Grand master lost the armored clone. So that's good lol. Slide is the only armor kano has to worry about which is fine (112, B13 blow up all else). Cybernetic still plays this match up the best with the mid knives(ex knives) and d2/air laser/B1 for jump ins.
I actually gave in and picked up a proper counter for the Grand master match up. It's a really good Kano counter lol.
 

thlityoursloat

kick kick
My main is Kenshi (who got buffed) so this really is a nonissue for me, I just feel sorry for all the Commando/CT specialists now.
 

VoyagersRevenge

AUGMENTED
My main is Kenshi (who got buffed) so this really is a nonissue for me, I just feel sorry for all the Commando/CT specialists now.
Day one Kano and I picked up Kenshi for Grandmaster Subzero lmao. It just makes sense, especially now after those patch notes for Kenshi. Possessed received major love, it's crazy. Kenshi looks like he'll counter Subzero pretty well with proper play.
 

Jupe

Noob
Just from the patch notes, I think Cutthroat will still be the strongers variation and Commando close second. Cutthroat still has the same footsie tools he had before and same damage potential on all hits, you just have to be more stingy with the overhead. Commando was always good but was left in Cutthroat's shadow. The universal stamina changes will help Cyber against characters that cannot trade fireballs against him, but I still feel he has a lot of the same problems he had before.
 
Anyone can tell me what to do with Buff and ExBuff? How to exactly use it now? I like all the changes except for the buff up. :)
 

VoyagersRevenge

AUGMENTED
Just from the patch notes, I think Cutthroat will still be the strongers variation and Commando close second. Cutthroat still has the same footsie tools he had before and same damage potential on all hits, you just have to be more stingy with the overhead. Commando was always good but was left in Cutthroat's shadow. The universal stamina changes will help Cyber against characters that cannot trade fireballs against him, but I still feel he has a lot of the same problems he had before.
With ex DB1, it still requires one bar right? I think Cutthroat will always play mkx the best. But the B121 string nerf is hard. Being able to not cancel it into knives or charge would have been so much better. But they killed it lol. It depends on play styles. Commando is looking really good on paper.
 

VoyagersRevenge

AUGMENTED
Anyone can tell me what to do with Buff and ExBuff? How to exactly use it now? I like all the changes except for the buff up. :)
Same as before really. Safe buffs after hard knockdowns in the corner. Ex buff mid combos. No more B1,EX charge or B3, EX charge lol. Rip Brain dead
 

villainous monk

Terrible times breed terrible things, my lord.
Besides the general gameplay fixes I think this patch is ok for kano. Nothing we didn't expect but nothing to go foaming at the mouth over either. Seems kind of ok with me.


  • Kano - Black Dragon Ball no longer has armor
  • Kano - reduced the blockstun on Multi Blades by 5 frames
  • Kano (Cutthroat) - Fixed a bug which could cause Kano to lose the round if he had Power Up or Charge Up activate while Jason (Unstoppable) resurrected
  • Kano (Cutthroat) - Away+FP can no longer be cancelled when blocked and is now -15 on block (down from -10)
  • Kano (Cutthroat) - Charge Up no longer has armor
  • Kano (Cutthroat) - Power Up & Charge Up now have 10 more recovery frames when done while the opponent is blocking
  • Kano (Cutthroat) - Away+FP,BP,FP is now -10 on block (down from 0)
  • Kano (Cybernetic) - Eye Blast no longer has armor and is now +4 on block (up from -11) and has 10 less recovery frames
This is beautiful. Just golden.
  • Kano (Commando) - Strangle, Power Bomb, & Rib Breaker now have 2 hits of armor
 

VoyagersRevenge

AUGMENTED
I'm cool with it not being plus, just the loss of armor makes me sad. But overall I like the changes.
That loss of armor on ex charge doesn't change his original meta too much in that variation but I knew it would be removed after the tweaks lol. I can't quickly count the amount of characters that would have suffered from this.. in this patch, it's probably too much. But Commando on the other hand... ehem.. has similar tactics.
 

VoyagersRevenge

AUGMENTED
Besides the general gameplay fixes I think this patch is ok for kano. Nothing we didn't expect but nothing to go foaming at the mouth over either. Seems kind of ok with me.


  • Kano - Black Dragon Ball no longer has armor
  • Kano - reduced the blockstun on Multi Blades by 5 frames
  • Kano (Cutthroat) - Fixed a bug which could cause Kano to lose the round if he had Power Up or Charge Up activate while Jason (Unstoppable) resurrected
  • Kano (Cutthroat) - Away+FP can no longer be cancelled when blocked and is now -15 on block (down from -10)
  • Kano (Cutthroat) - Charge Up no longer has armor
  • Kano (Cutthroat) - Power Up & Charge Up now have 10 more recovery frames when done while the opponent is blocking
  • Kano (Cutthroat) - Away+FP,BP,FP is now -10 on block (down from 0)
  • Kano (Cybernetic) - Eye Blast no longer has armor and is now +4 on block (up from -11) and has 10 less recovery frames
This is beautiful. Just golden.
  • Kano (Commando) - Strangle, Power Bomb, & Rib Breaker now have 2 hits of armor
Seems like a lot fun. Kano is still in :)
 

VoyagersRevenge

AUGMENTED
What about Cutthroat doing B12 DB1 on block?
That is gone. If you wanna be that reckless with the offense though, try Commando, it might work for you better. However, Cutthroat is still very strong. F21, DB1 is there, and standing 2 into DB1 is there along with B31, DB1. With the general footsie tools, and the damage for punishing.. DB1 still being safe and acting as an anti air.. Ex charge up mid combos on hit.. it's strong. The overhead is still valid on hit.
 
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YoloRoll1stHit

Publicly Educated
That is gone. If you wanna be that reckless with the offense, Commando might work for you. However, Cutthroat is still very strong. With the general footsie tools, and the damage for punishing.. DB1 still being safe and acting as an anti air.. Ex charge up mid combos on hit.. it's strong.
They only change B1, not removing cancellability of B12 right?
 

VoyagersRevenge

AUGMENTED
They only change B1, not removing cancellability of B12 right?
B1 on block ends the whole string and leaves Cutthroat at a disadvantage. The full string only comes out on hit now (that particular move can't cancel into specials on block either). This changes his last patch play style (run in, pause, read, run in D4, run in bait, run in B12 ex charge on block+safe 50/50 continued). This slows the pace down a lot now and Cutthroat has to be played more patiently. Kind of like how it was when the game originally came out. Ex Kano ball losing armor is a problem though, gonna take some getting used to.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Ok i tested his Powerup shiut in CT and found he still has:

B31 xx Powerup xx B31/Throw/B1 if they miss Overhead on B1 you can follow with B122 into full combo.


He lost armor on Kano ball and that ahuge nerf but he still has some great options and it seems his Powerup is still pretty damn Positive just not in double digits.

Try shit like B31 xx Powerup xx B31
B31 xx Poerup xx throw
B31 xx Powerup xx B1 (if it connects B122 EX DB1 into familar combos DB1 still launches same damage maybe 3% loss)

he is still good just gotta get used to not doing EX Ball Roll all the time.



What do you guys think?
 

DubiousShenron

Beware my power.
Cutthroat gets toned down hopefully.

Cybernetic gets more damaging knives and B1 being way less negative, plus the game being less offensive will make Cybernetic a very good variation imo.
Yes, this is exactly what needs to happen to cyber. 6% knives and revert B1 to the original frames. Characters having 9 frame d1s was always the problem, not Kanos B1..
 

NHDR

Noob
CT Kano is still good, you just can't throw his B1 recklessly anymore. We still have a decent projectile, good AA options, good D4, and the mid-range DB1 which is still very safe. Oh, and EX Upball is still mostly safe.
 

VoyagersRevenge

AUGMENTED
No im not sure if this was possible prepatch, but standing 1 is a good anti air now. Here are some anti air combos with CT Kano:


Always good to remind the Kano players. But yeah, standing 1 has always been crazy. Everyone's just gotta get used to reacting! On top of that, D2 and Air ball.
 

skcuf

Noob
Can someone tell me how kano's supposed to handle zoning now that kano ball has no armor? Any attempts at getting in now result in the opponent gaining an entire bar of meter, me losing 10% chip, and then having to deal with mixups when I get in.