And when I say safe I don't mean neutral but safe enough where you have to guess for the overhead low 50/50 , where if you know your match up and you know your opponent has a 45% combo off a low starter but only 20% off an overhead you can atleast block low to not eat the high damage. Even the playing ground considering you usually only get about 18% off a landed parry. I don't see how anyone can think that's not fair
I'll say this; I do think parry should be improved in some form or another....
BUT, only with Aura activated.
And when it's used, sheds the Aura in the process.
Expecting to be able to machine gun the improved parry with neutered consequences would also be counterproductive. There would still have to be regulation.Nerfing the character after getting an improvement would be counter productive.
So -20 to -28 is machine gunning? If not what is your definition of it?Expecting to be able to machine gun the improved parry with neutered consequences would also be counterproductive. There would still have to be regulation.
The ultimate point isn't making Unbreakable better, it's giving meaningful utility to Sub-Zero as a variation.
That would depend entirely on what about the parry got improved.So -20 to -28 is machine gunning? If not what is your definition of it?
oh shit didnt know that, ok.No, her parry is meterless or 1 bar to combo bro
And the quote made wasn't responding to a comparison. You said "other parries don't combo", nobody replied to that with anything about other parties being stronger or worse, just that they DO combo.
Any idea if a new patch coming soon so i can get my hopes high again for this variation?Considering that I play vs Foxy Grampa's tempest daily with Unbreakable, I feel like I have good knowledge of what this Variation seriously lacks, and what it needs to combat the highest tier opponents and top tier players that use him.
FUNDAMENTAL PROBLEM:
The fundamental problem with the Parry is that there are no major strings with gaps in this game that the parry can punish.
So, considering that Unbreakable is supposed to be defensive, the parry is counterproductive, as you actually have to bank everything on it and take a major risk to get 25%, and ironically a "Defensive move", the parry is the one thing you risk getting fucked for more than anything else.
You risk the chance of getting blown up very easily unlike an armoured move, were the opponent doesnt have to block punish the move, they can walk back, NJP or crossover, all of these will counter the parry, so it is always a huge huge risk.
Here is how I see good changes for it:
1. The parry should recover instantly on projectiles, and grant sub 2 chips of meter (one for the parry move, one for parrying the projectile)
2. Only the MB Parry should parry physical attacks. You should be able to recover and block instantly right after the MB parry and be safe, but not do any reversals or attacks once you recover, exactly as if you delayed your wake up animation the longest it can go. You can get it wrong, but you will be safe, but it will cost you a bar and you will have to block.
AURA:
1. Should build meter the same way as Kotal's Blood God. Absolutely no reason for this to be different, completely inconsistent with the game.
2. MB Shatter on the Aura should do way more damage, he should be getting 30+/35% for Armoured Shatters.
3. Cancels into regular aura from F42, B12, 12 and 24 should all be as plus as F4 Aura is.
4. MB Aura damage should be buffed while in MB Aura.
5. Opponent damage should be scaled more in MB aura.
6. Shattering the Aura on hit should give sub grounded hit advantage to continue his combo and not send them full screen.
7. Shattering the Aura should be -3/-4 on block, giving the MB parry a chance to fold into his gameplay.
I am still confident that Unbreakable will get looked at in Season 2, as long as the community shows that no one is happy with how it is currently, nor should anyone be for Cryo.
Actually, it could be a good idea with the right approach.I'll say this; I do think parry should be improved in some form or another....
BUT, only with Aura activated.
And when it's used, sheds the Aura in the process.
lol, THIS.Grandmasters ex Iceclone does a better job at parrying things than unbreakable lol
It also actually works against projectiles too.Grandmasters ex Iceclone does a better job at parrying things than unbreakable lol
9 ppl in 2 page thread?!@colt Just tagging to let you see that the Unbreakable players are still passionate about this variation.
Don't let that fool you. There are SEVERAL players interested in this variation but there is just no point because it's damn near depressing how odd this variation is designed. Yet it would be seemingly quite easy to make UB viable.9 ppl in 2 page thread?!
Yea, thats exactly my point, its not used a lot, but for obvious reasons because it doesn't cut it, but surely the lower tier variations need the most attention.9 ppl in 2 page thread?!
Opponents can still throw their moves during your parry so they land during those 5 frames of recovery, not so safe. I think making it 100% safe at the cost of removing the aura would be a good option as you would need to prepare (and waste) the aura to make it safe. But "semi safe" on a non-hitting move is the same than "not safe at all" against a player that knows the match up. It's not the same than forcing them to block and then having 5 frames advantage for a 50/50, they can start their animation while the parry is on.If they gave it say 5 frames of recovery , it would be safe enough to block 6 frame reversals but still unreactable to any thing around 15 frames , so after a failed parry you would be forced to block and not able to fuzzy guard right?