ryublaze
Noob
So Takeda got the most buffs out of every character in the game. I will list everything that got changed below and my thoughts on the buffs. Use this thread to discuss anything related to the patch.
- Removed gap in 112
- B11 no longer jails into (Close) Kunai
- Removed gap in F12+4
- F12+4 and F122+4 now jail into (Close) Kunai
- B21 hitbox hits opponents out of the air more consistently
- B21 horizontal range decreased
- F4 can be 2in1 cancelled into X-Ray
- Tri Kunai is now +62 on hit (up from +58)
- Tri Kunai is now +32 on block (up from ~10)
- Tri Kunai restands the opponent in the corner on hit
- Fist Flurry connects more consistently in combos
- Fist Flurry recovery reduced to 19 frames
- Takeda (Lasher) d+f+1 horizontal range decreased
- Takeda – Removed gap in the towards +Fp, bp,bp +bk string
- Takeda - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
- Takeda - BP now has 14 startup frames (down from 20) and is now 3 on hit (up from -7)
- Takeda - Away+FP,FP is now +3 on hit (up from -6)
- Takeda - BP,FP is now +2 on hit (up from -27)
- Takeda - Away+BP is now +8 on hit (up from -7)
- Takeda - Away+BP,FP is now +3 on hit (up from -10)
- Takeda - Towards+BK now has 20 startup frames (down from 24) and is 2 on block (up from -6)
- Takeda - Fixed a bug that was causing Towards+FP,BP to sometimes be more negative on hit on ducking opponents
- Takeda - Can now cancel into X-Ray after a blocked jump attack
- Takeda - You can now meter burn Fist Flurry on hit
- Takeda - Tornado Kick is now -6 on block (up from -21) and is now always a hard knockdown
- Takeda - Adjusted the reaction to Tri Kunai to connect more consistently in combos
- Takeda (Shirai Ryu) - You can now charge Quick Phase to delay for 2 seconds (up from 1)
- Takeda (Lasher) - You can now meter burn Whip Assault on hit
- Takeda (Lasher) - Removed 5 recovery frames on hit from Whip Strike & Whip Thrash
- Takeda (Lasher) - Has 2 new air command attacks on Towards+FP & Towards+BP
- Takeda (Lasher) - Down+Towards+FP Low Slash is now 19 on hit (up from 4)
- Takeda (Ronin) - Fixed a bug that was causing BP,FP to sometimes be more negative on hit on ducking opponents
- Takeda (Ronin) - Shirai Ryu Kan does 10 damage (up from 9) and Double Shirai Ryu Kan does 14 damage (up from 11)
- Takeda (Ronin) - Piercing Spark has 2 less recovery frames
- Takeda (Ronin) - Away+FP now hits mid, has 11 startup frames (down from 13) and is -2 on block (up from -23)
- Takeda (Ronin) - Away+FP,FP is now 0 on block (up from -21)
- Takeda (Ronin) - BP now has 12 startup frames (down from 14)
- Takeda (Ronin) - BP,FP is now +2 on block (up from -10) and now causes a different air reaction
- Takeda (Ronin) - Away+BP now has 12 startup frames (down from 15)
- Takeda (Ronin) - increased active frames on Shirai Ryu Kan until he is done rising
- Removed gap in 112
- B11 no longer jails into (Close) Kunai
- Removed gap in F12+4
- F12+4 and F122+4 now jail into (Close) Kunai
- B21 hitbox hits opponents out of the air more consistently
- B21 horizontal range decreased
- F4 can be 2in1 cancelled into X-Ray
- Tri Kunai is now +62 on hit (up from +58)
- Tri Kunai is now +32 on block (up from ~10)
- Tri Kunai restands the opponent in the corner on hit
- Fist Flurry connects more consistently in combos
- Fist Flurry recovery reduced to 19 frames
- Takeda (Lasher) d+f+1 horizontal range decreased
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