@Lokheit out of curiosity, and with an armored wake-up question depending on the answer. How did you find all this info, are you using a software or are you just an unstoppable rebel lab machine? Surely there were frame numbers on hit/ block involved that aren't included in this document yet.
The reason I ask is because I'm trying to wrap my head around the EX clone combos. I'd like to post some of these alongside some application in an "optimal punish" type thread, but I'd like to separate the combos into difficulty sections (for instance b33 xx EX clone, f4... possible, but frame perfection would put it in the "hard" category as opposed to the "tournament viable" category).
Also, if the stance specific requirements with b12 xx EX clone are here to stay, would it be worth looking into which moves force a stance switch on SZ use/ opponent hit, such as b12, 12, b2 etc.