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Sub Zero combo, How was this done?(video)

I think that's MK3. For some reason I remember someone talking about not being able to block after a punch like that. They did an example with R. Smoke HP, Spear, HP, Spear, HP, Spear....
 

dubson

Noob
He basically answered all of it.

It's against the computer, and he is just abusing the tactic against Revision 1.1's stupid AI.

It basically looks like it was just thrown in there because it looks cool.
 

Droopy

Noob
A rule breaking infinite is doing an infinite when ur not supposed to. Nightwolf's corner 3 kick combo is the most obvious because theres a gap between the last kick and the start kick and you cant block in it.
 

Shock

Administrator
Premium Supporter
Yeah it's a 1.1 UMK3 glitch. It's not the AI that is the problem exactly, it's that you can do the freeze in this manner in 1.1 and not in 1.2 So the AI itself isn't the problem so much as being able to use the freeze without punches being counted between hits, or just the fact that the freeze seems to be disabled in that scenario. There are other moves with weird restrictions, like you can't do Kabal's spin or Jade's Dash kick for example in certain situations, like after specific blocked hits or during certain jab animations.

A rule breaking infinite would be like, Human Smoke's combo break, there's no reason at all that should exist.