Forget GM. Gotta use another variation. The clone is completely useless in that match.Ok, so everytime I face a Kenshi it's pretty pathetic. Other than changing character, how do I go up against Kenshi zoning with GM Sub Zero.
OK, switch to unbreakable. No chip. Great. Now how am I meant to progress towards him. Take a risk doing a slide and hope I don't get punished for it?I play both characters and I don't have an answer for you. Clone does pretty much nothing for you in this mu. If you insist on fighting it with sub I would say change variations. Take the damage of cryomancer or the reduced chip of unbreakable. Understand though... he will win the meter game. Always. Know your frame data and punish what you can with reversal slides. Try to read and duck a teleflurry if you can it's awful on whiff. This is definitely a tough mu.
noOK, switch to unbreakable. No chip. Great. Now how am I meant to progress towards him. Take a risk doing a slide and hope I don't get punished for it?
This. With no chip damage you don't have to take any risks. Just inch your way in and punish him when you get close.no
be patient and work your way in slowly walking dashing running etc
the worst thing you can do is get overwhelmed and take stupid risks
Patience. You get in the same way you get in with unbreakable you're just going to eat chip doing it. Do not even try to put out a clone in neutral. Until he's cornered forget you even have an ice clone and then only put out 100 percent safe clones and use them to bait the kenshi players counter to your clone (he'll most likely check with rising karma or spirit charge. Particularly the ex versions on reaction to you coming in to do something with the setup). If you can finally get him cornered and without meter you can do some damage but even then no unsafe clones you'll eat a full combo meterless into a position reversal. Highest possible level I really can't see this being any better than 3 7 but that's only at the present moment we may find something.Alright. For a tournament setting and I'm in a situation where I'm stuck with GM, any thoughts?
He can easily use soul push if you go for a slide and you'll be back at square one or he can full combo punish with some enhanced move (forgot what it was called lawl)Every time I think hes gonna use tele fury I slide and punish because that move is super unsafe. The slide goes right under the his tele move. And I use the clone to keep him in the corner but watch out for his meter. he might use it for wakeup. Best case scenario is Kenshi is meterless in the corner. Then just pressure and the game is yours.
Great for punishing and all but it doesn't help much in the zoning game overall so it's best to stick to unbreakable so you don't get chipped out and you can slowly progress forwardIs Cryomancer no good in this situation? I would think that EX Hammer would be useful to go through spirit charge and rising karma.
if you are on psn i can add you so you can get some kenshi xp since im a balanced kenshi main since day one.I faced a Kenshi today and used unbreakable, yes it's easier but it's still a freaking tough match up. I've found that the tools provided for unbreakable are most beneficial when it comes to facing a strong zoners. However, there are some moves that are just so damn hard to avoid and punish like his soul push which has great push back as well as great damage and a spinny enhanced wakeup he can use to full combo punish. These two moves are the main obstacles that you want to avoid if you manage to get close to him because they can put you back to square one real quick this also counts in general fullscreen zoning.
PSN: R1D1_998if you are on psn i can add you so you can get some kenshi xp since im a balanced kenshi main since day one.
If you play by this advice you will die horribly to any Kenshi player who knows that MU.Don't listen to everyone, pick GM Sub. Slide your way past the zoning. Put a safe clone and 50/50 him to death.
But more seriously, block his zoning then walk or run in a little. Block his zoning and now you're in the range where one wrong read is bad for both you. He could try to zone you but he'd be negative and if punishable you could reversal slide or EX slide through his spirit moves if you prefer. Spirit charge is like -16 so you can for sure punish that same with rising karma. I don't know how punishable the overhead is though. Slide > all his zoning at mid range except spirit charage. Spirit Charge > Slide. BUT Spirit Charge is PUNISHABLE by slide. So that's if you're playing the reads game.
If you get him to the corner. I'm not even joking punish his zoning hard and 50/50 him to death. Make sure you ONLY use clone setups that are safe. You don't need to be going hard everytime because EX bf2 will push you full screen away from Kenshi and you need to work again. It's all about dat oki.
That's my advice, it's not very well thoughtout and some of it's probably not totally correct if you argue petty semantics or whatever. But it will get you on the right path if you want to use GM sub for sure.
Live by the klone, die by the klone.
Go with what this guy says. I'm talking out my ass, I play Cassie.If you play by this advice you will die horribly to any Kenshi player who knows that MU.
First of all Spirit Charge is only punishable by slide from up close, anything futher and Kenshi can block it and punish it. And once more, slide is very bad in that MU. Good Kenshi player gonna position himself either far enough so it wont reach or close enough to block it on bait. And every blocked slide will cost you 30% and you gonna be full screen again.
Punish zoning in corner? WTF are you talking about, Kenshi wont be zoning if SZ got him on corner. Kenshi just gonna armor throu anything SZ has, which means again 30% and fullscreen from EX RK or just create space with totally safe EX SC.
Also depends what variation Kenshi player is using. Kenjutsu recks Sub-Zero from anywhere on the screen and even up close you're at a disadvantage.
Dont worry about that. He cant wake up with it if he has no meterHe can easily use soul push if you go for a slide and you'll be back at square one or he can full combo punish with some enhanced move (forgot what it was called lawl)
alright my psn is TheMrProfDrPSN: R1D1_998
Can't play right now, but I'll hit you up when I get the time
2 hit vs 1 hitIs Cryomancer no good in this situation? I would think that EX Hammer would be useful to go through spirit charge and rising karma.
LOOOOOOLDon't listen to everyone, pick GM Sub. Slide your way past the zoning. Put a safe clone and 50/50 him to death.
But more seriously, block his zoning then walk or run in a little. Block his zoning and now you're in the range where one wrong read is bad for both you. He could try to zone you but he'd be negative and if punishable you could reversal slide or EX slide through his spirit moves if you prefer. Spirit charge is like -16 so you can for sure punish that same with rising karma. I don't know how punishable the overhead is though. Slide > all his zoning at mid range except spirit charage. Spirit Charge > Slide. BUT Spirit Charge is PUNISHABLE by slide. So that's if you're playing the reads game.
If you get him to the corner. I'm not even joking punish his zoning hard and 50/50 him to death. Make sure you ONLY use clone setups that are safe. You don't need to be going hard everytime because EX bf2 will push you full screen away from Kenshi and you need to work again. It's all about dat oki.
That's my advice, it's not very well thoughtout and some of it's probably not totally correct if you argue petty semantics or whatever. But it will get you on the right path if you want to use GM sub for sure.
Live by the klone, die by the klone.