GLoRToR
Positive Poster!
Problem:
d2 doesn't reach high enough so she gets jumped on by default.
b2 doesn't cover the space where everybody actually jumps. It covers some space in mid-high range in front of her but it does not work as an effective anti-air.
db3 is too slow to react with, it sometimes works on read but it's not worth using because it's very unsafe and whiffing it is the same as taking a jump-in: full combo punished.
Solution: Increase hitbox of both d2 and b2 above her head so that she can effectively anti-air with them.
d2 doesn't reach high enough so she gets jumped on by default.
b2 doesn't cover the space where everybody actually jumps. It covers some space in mid-high range in front of her but it does not work as an effective anti-air.
db3 is too slow to react with, it sometimes works on read but it's not worth using because it's very unsafe and whiffing it is the same as taking a jump-in: full combo punished.
Solution: Increase hitbox of both d2 and b2 above her head so that she can effectively anti-air with them.