What's new

Starfire Matchup Chart Ver. 2.0 (Now In WIP)

DarksydeDash

You know me as RisingShieldBro online.
This is a matchup chart that is a work in progress and will continuously be updated throughout the game's life.

Everyone's input is welcome so notes can be added about each matchup.

I'd also be great if anyone is willing to make a visual once it's finalized.

EVERYTHING IS SUBJECT TO CHANGE

Aquaman: 6-4
- Trait punishes Tentacle Strike from anywhere.
-Trades are not in his favor even if he spends bar.


Atom: 4-6
- We lose all trades
- 5 frame teleport
- Poor normals make it difficult to hit him out of trait
- Low profiles everything


Atrocitus: 6-4

-Trait blasts through shield from Dex Starr
- Trait punishes puddle anywhere.
- Always have bar to pushblock
- Option select on his wakeup
- 7 frame D1


Bane: 6-4
- Chip while in debuff hurts
- Trait blows through armor
- Strings such as 21 murder armor
- Pushblock stops offense
- Multiple safe and throw immune wakeups
- needs armor to escape D1 mashing


Batman: 5-5
- Struggles with zoning but makes up for with up-close tools
- Both bully each other on knockdown (F
3 on wakeup goes over slide)
- BF2 punishes B23
- Parry gets him out of d1 mashing
- Strongest MB roll in the game thanks to bats.


Black Adam: 4-6
-Severely out damages
- Black Magic Check in neutral
- Divekick on block is extremely hard to punish when spaced properly
- Win button at low health (orbs)
- Divekick threat
- Wins trades


Black Canary: 6-4
- Orb makes trait useless
- No counter projectiles
- Will always have pushblock
- F3 low crushes her b1
- Db3 shuts down interactable mobility and Canary drop shenanigans
- Has a 7 frame d1


Black Manta: 4-6
- Threat of Teleport
- Strong chip game from both
- Shark attack can low profile starbolts
- Can't shut down flight shenanigans due to bad
- Better upclose game


Blue Beetle: 4-6
- We Lose projectile war
- Air mobility lets him get in for free if a projectile is whiffed, especially when followed up with trait
- Even footsies
- Shield Bash post block is a problem
- very powerful mixupgame
- Extremely risky to anti air him due to float shenanigans
- 50/50s
- Mandible Strike goes under projectiles and is extremely hard to punish when spaced out properly



Brainiac: 6-4
- Air Mobility gets shut down even with drone but can use early divekick to avoid db3.
- Weak Wakeup game
- Punish drone calls on reaction with trait
- Loses Footsies but can quickly gain momentum with 50/50s and superior damage
- Can Dive kick early in the air to bait db3.


Captain Cold: 6-4
- Trait ignores ice wall
- Can't charge gun in neutral
- Struggles against zoning and loses trades


Catwoman: 4-6
- Severely outdamages and bullies on knockdown
- DB3 stops her from jumping in neutral
- superior footsie game
- B3 low profiles and makes the neutral heavily in her favor.
- F22 randomly crosses up on her..
- Catdash randomly ducks starbolts, reversal punishes any string canceled into stardust and sweep for a full combo,
- Feline evade forces us to use trait .


Cheetah: 4-6
- Nonexistent footsies
- DB3, Orb, MB Trait, shut down pounce on ground and airborne.
- Pushblocking hurts
- She can quickly get the life lead
- Both Characters bully on knockdown
- Impossible to anti air her on reaction
- Her (MB) F3 is +10 and breaks our armor with ease


Cyborg: 5-5
- Trait checks instant air fireballs
- Grappling lets him run away and be done after anything on block
- BF2 can fly over his grounded trait.


Darkseid: 4-6
- He wins trades
- Superior damage but can be air escaped
- Weak up close
- JD3 all day on his wakeup
- Teleporting is extremely risky for him
-Trait punishes Parademon call on reaction
-Trait punishes whiffed Omega Beams at certain distances.
- stupidly strong mixup game
- B2 is our saving grace.


Deadshot: 5-5
- Heavily controls the screen
- Can be checked with trait after anything at isn't straight shot
- A stardust can be thrown after straight shot but will trade in your favor.
- Deadly assault low profiles all of her projectiles
- Even footsies
- Gets out damaged
- Wins trades
- 50/50s
- 7 frame D1


Dr Fate: 4-6
- Extreme trait management match
- MUST get life lead or counter zoning is not an option
- Trait punishes ankh calls and orbs on reaction
- F2 glyph pushback forces a guess at a F2 to stop another F2 glyph

Enchantress: N/A

Firestorm: 5-5
- Gets whiff punished by B2 (lol)
- Loses to zoning
- Even damage
- 7 Frame d1
- Trait can punish both non MB and MB versions of Molten Trap


Flash: 4-6
- Running man stance 1 punishes stardust and starbolts on reaction/whiff
- Trait stops running man stance at the cost of a bar
- Extremely life lead dependent
- Forced to Pushblock
- Severely outdamages
- 50/50s
-Running Man stance randomly ducks starbolts while advancing


Gorilla Grodd: 7-3
-
Leap is not an option due to B2 and DB3
- Pushblock hurts
- Forced to take tons of chip damage
- Gets armor broken easily
- His D1 is not a threat
- Trait ignores projectile immunity
- Large hitbox


Green Arrow: 4-6
- Zoning game completely counters ours
- Trait punishes reload on reaction
- 23 always stuffs his wakeup
- Savage Blast lets him get away once we're in
- We lose trades
- 50/50s


Green Lantern: 6-4
- Pushblock hurts
- 7 Frame d1
- Counter zoning tools are meter dependent
- Low damage
- Backdashing B13 gap leads to a d1 punish.


Harley Quinn: 6-4
- Her B2 hitbox is smaller on floating characters
- loses the zoning game
- Hyena call gets punished on reaction


Hellboy: 4-6
-DB3 can shutdown air mobilty but he can bait it out
-Gunshot checks zoning
-Can leap out of stardust on blockstrings or neutral
-multiple options to shut down armor; db2mb, trait, 232, 213, etc.
- Severely outdamages us


Joker: 6-4
- Gets out zoned
- Pushblocking hurts
- loses trades
-His corner game is very hard to escape.


Poison Ivy: 5-5
- Even footsies
- She depends on her MB B3, especially for anti airs
- Even Zoning once trait is out
- Her F3 low profiles in neutral
- 7 frame D1
- Trait can be used to check her own trait

-bf2 can fly over vine drills

Raiden: 6-4
- Teleport can full combo punish a stardust
- Threat of Electric Fly
- Even damage
- Both weak on knockdown
- F2 punishes his far versions of teleport
- Electric ball gets punished on reaction by trait
-poor footsies


Red Hood: 5-5
- Threat of lunge after nearly anything blocked
- Lunge goes under starbolts and through stardust
- 23 stuffs all of his wakeups on knockdown
- our wakeups also get stuffed on knockdown from mine
- Even zoning
- Whiffed air guns gets punished by a stardust and trait
- Overhead trait option gets punished by F2, db3, etc.


Robin: 5-5
- Has superior footsies
- Birdarang gets punished on reaction by trait
- 8 frame reversal threat
- Gets zoned out
- Out damages us
-50/50s


Scarecrow: 4-6
- Projectile immunity on teleport which leads to full combo
- Extremely difficult to anti air
- just arc goes clean over trait and all our zoning opens at midscreen
- Win button in trait
- Counter poking is risky
-F1 ducks our starbolts and advances him forward.


Starfire: 5-5
- Whoever mashes d1 the fastest wins

Sub Zero: 5-5

- Trait ignores ice clone, punishes it on reaction, and whatever he chooses to do behind the clone.
- Slide lets him get in quick
- He
damages us
- Even footsies
- 50/50 reset threat
- Forces us to pushblock
- corner game is extremely hard to escape


Supergirl: 4-6
- SG has Superior footsies
- 6 frame gap lets us punish her gaps
- 7 frame d1 makes it hard to counter poke -1 on block strings and specials
- Lasers punish stardust, starbolt, and trade with trait, all on reaction
- Out damages us
- Air lasers can not be punished but can be checked with trait or stardust on landing recovery
- Threat of teleport
-Very strong walk speed makes it too risky to play footsies with her.


Superman: 5-5
- Even zoning
- Forced to hold a d1 after breath unless he backdashes which is punished by trait and sometimes f2
- Superior footsies
- Out damages us.
- Both characters lack a solid anti air

Swamp thing: 5-5
- Superior Footsies
- Struggles with zoning
- Log trades on reaction by trait
- Pour wakeup game
- Whiffed command grab gets punished by trait or forced to hold a stardust
- Pushblocking hurts
- His corner game is death
- Advancing low profiling mid that 5-5

TMNT: N/A

Wonder Woman: 5-5
- NonMb Shield gets punished by trait and can not be parried
- MB Starbolt hits multiple times and can not be parried
- Stardust on block gets parried on reaction and punished for over 50% or more if she has artemis buff
- Pushblocking hurts
- J3 gets shut down by db3
- Trait call gets punished on reaction by trait
- Stardust can not be parried
- Out damages us
- Everything she does knocks us fullscreen for the most part.
-Threat of the fastest MB roll in the game
- Airdash helps her get in easier.
 
Last edited:

EMPRESS_SunFire

Regina George of discord
I agree with Catwoman, Wonder Woman might be even or even in WoWo's favor IMO and I think she might have a slight advantage over Harley but 5-5 is aight.
 

Tweedy

Noob
I agree with Catwoman, Wonder Woman might be even or even in WoWo's favor IMO and I think she might have a slight advantage over Harley but 5-5 is aight.
Wonder Woman is one of the main reasons I started using her more. Starfire punishes her ground shield with trait and just overall zones her pretty good. If she gets you cornered Starfire has one of the better anti airs in b2 vs Wowo's jump 3 specifically, and mb b3 only really gets broke by d12.

I do good vs Yung with her and Akro won't even play Wowo vs my Starfire anymore. I think it's one of her strongest mu.
 

EMPRESS_SunFire

Regina George of discord
Wonder Woman is one of the main reasons I started using her more. Starfire punishes her ground shield with trait and just overall zones her pretty good. If she gets you cornered Starfire has one of the better anti airs in b2 vs Wowo's jump 3 specifically, and mb b3 only really gets broke by d12.

I do good vs Yung with her and Akro won't even play Wowo vs my Starfire anymore. I think it's one of her strongest mu.
Nice. I actually struggle vs her as WW but I thought that was me just doing something wrong because tool wise you would think WW could do well.
I can see that, having a good way to deal with WW'w corner game is huge
 

Tweedy

Noob
Imo she doesn't beat Sub or Joker. Sub doesn't really get zoned and Starfire doesn't have the pushback bug vs MB shatter. She gets bullied, at best it's even I think. If you guys need a good Sub i'd recommend Buffalo or Sweet Neptune.

Joker's gun punishes trait, and his jump ins are really hard to deal with if he's watching for whiffed b2s. Her wake ups are also sketchy.

Joker i'm a little less confident in talking about than Sub tho. I have a lot of experience vs Sub and I still go Superman vs him, because I don't think Starfire does very good. Joker idk it's just my hunch from some matches and lab work that she doesn't win.

I also feel like she might beat Green Lantern. He's kinda slow and gets outzoned pretty badly i'd say.
 

DarksydeDash

You know me as RisingShieldBro online.
Nice. I actually struggle vs her as WW but I thought that was me just doing something wrong because tool wise you would think WW could do well.
I can see that, having a good way to deal with WW'w corner game is huge
Imo she doesn't beat Sub or Joker. Sub doesn't really get zoned and Starfire doesn't have the pushback bug vs MB shatter. She gets bullied, at best it's even I think. If you guys need a good Sub i'd recommend Buffalo or Sweet Neptune.

Joker's gun punishes trait, and his jump ins are really hard to deal with if he's watching for whiffed b2s. Her wake ups are also sketchy.

Joker i'm a little less confident in talking about than Sub tho. I have a lot of experience vs Sub and I still go Superman vs him, because I don't think Starfire does very good. Joker idk it's just my hunch from some matches and lab work that she doesn't win.

I also feel like she might beat Green Lantern. He's kinda slow and gets outzoned pretty badly i'd say.
So we in favor of a 6-4?
 

DarksydeDash

You know me as RisingShieldBro online.
Imo she doesn't beat Sub or Joker. Sub doesn't really get zoned and Starfire doesn't have the pushback bug vs MB shatter. She gets bullied, at best it's even I think. If you guys need a good Sub i'd recommend Buffalo or Sweet Neptune.

Joker's gun punishes trait, and his jump ins are really hard to deal with if he's watching for whiffed b2s. Her wake ups are also sketchy.

Joker i'm a little less confident in talking about than Sub tho. I have a lot of experience vs Sub and I still go Superman vs him, because I don't think Starfire does very good. Joker idk it's just my hunch from some matches and lab work that she doesn't win.

I also feel like she might beat Green Lantern. He's kinda slow and gets outzoned pretty badly i'd say.
My reasoning for Sub losing to her is because trait punishes clone on block/ reaction/ anything he doesn't behind the clone, including MB ice ball. Even if he gets her cornered she just has to find a moment to pushblock and she's out. Her sweep also goes through the clone.

The only thing that he has an advantage in is his mobility and damage it seems. Kory can also struggle to anti air him too with that nasty j2.

I'll go ahead and convert it to even until we have a new verdict.
 

DarksydeDash

You know me as RisingShieldBro online.
Not sure here, I kinda need more experience in this MU but Tweedy plays it a lot as he said so I believe him.
I haven't played your harley since Star's launch, but I feel its even because her gunshots are a great anti zoning tool. Her damage isn't something to slack on either and j2 can be fairly hard to anti air.

Your thoughts?
 

Tweedy

Noob
@Tweedy IMO HeyGe0rge is probably the best way to gauge the Joker MU. You played any other good ones worth mentioning?
Nah but I need to. I'll probably try to get some sets in with bdog or emperor dark since they live in America. George is good but idk how the connection would be.

Edit: But yeah Bdog and Emperor Dark are ridiculous with Joker.
 

EMPRESS_SunFire

Regina George of discord
I haven't played your harley since Star's launch, but I feel its even because her gunshots are a great anti zoning tool. Her damage isn't something to slack on either and j2 can be fairly hard to anti air.

Your thoughts?
Harley has to get in, her gunshots trade at best in a zoning war and it's not a good trade for Harley, air gunshots get punished by trait and once Harley gets in her main pressure tool (gunshot) whiffs on Starfire so yeah, I think Harley loses kinda.
 

Fred Marvel

It's actually Freddy Marvel
I also feel like she might beat Green Lantern. He's kinda slow and gets outzoned pretty badly i'd say.
She destroys GL, she outzones him handily and competes well in footsie range, her f3 mops his b1 and her f2 has great range. He doesn't control her anywhere on the screen.

She does well against red hood too I'm just not sure she wins the matchup. she definitely doesn't lose it though
 

Tweedy

Noob
She destroys GL, she outzones him handily and competes well in footsie range, her f3 mops his b1 and her f2 has great range. He doesn't control her anywhere on the screen.

She does well against red hood too I'm just not sure she wins the matchup. she definitely doesn't lose it though
f3 mopping b1? That might be like the biggest theory fighting point I've ever heard. Good luck just throwing out f3 all the time in anticipation of a 9 frame b1 lol.

I agree that Lantern loses tho. Red Hood wins for sure imo. I don't really want to discuss it in length with you tho since you're Fred Marvel.
 

TrulyAmiracle

Loud and Klear~
Premium Supporter
She loses to Supergirl imo 6-4. SF can't play her game at all and has to play neutral and shit thanks to teleport, float and lasers. SG f3 shenanigans and air pressure is an extra coz SF's wakeups are ass against anything from above.

Sub is even as long as you're outside slide range which can be difficult to stay in. He has slight advantage if he's in range to use it but it's a baiting game at that point.

Darkseid is 5-5 but it really sucks if he gets a life lead, his damage is the main problem as trades are always in his favor.
Trait can punish straight lasers if you're not fullscreen away and jump 3 extended is a great way to tell his wakeup knee to eat a dick.
You can b2 air tele on reaction as long as you're not playing online which is nice, but it's still an option to check star's zoning.

Redhood is 5-5 or maybe slight star advantage from my experience but I haven't played that many. Trait punishing back lunge is a nice bonus to have.

More input later.
 
Deadshot wins only 6-4


After any projectile you can check with beam and it beats all movement and startup up of riffle. Df3 is huge in neutral.

Also after a ducked high shot I get a star dust on screen. Even on trade u end up plus.

DS has to think in his zoning vs her.
 

xKhaoTik

The Ignore Button Is Free
I don't play either character, but why is the Starfire/Braniac MU so lopsided?
Lol that MU is nasty.

Brainiac is known for his ridiculous mobility and starfire shuts that shit down so fast. The second he tries to jump, he gets AA’d anywhere on the screen. Upclose he get AA’d with b2 and from afar, he’ll get AA’d with DP.

On top of that, she zones him out pretty badly as well.

He has to make hard reads against her and has to stay in as long as he can before he gets sent back out. Shutting down his main gameplay is a huge problem and the zoning makes it worse
 

Second Saint

A man with too many names.
Harley has to get in, her gunshots trade at best in a zoning war and it's not a good trade for Harley, air gunshots get punished by trait and once Harley gets in her main pressure tool (gunshot) whiffs on Starfire so yeah, I think Harley loses kinda.
I agree, not to mention Starfire floats so b2 has issues. Even the more gimmicky character specific forms of pressure like spaced out 2d3 into b2 to make counter pokes whiff doesn't work on her because Star's d1 is both fast and far reaching.

Doesn't she duck pop pop too? I remember Star being the full package of whiffing issues, but I can't check to confirm right now.
 

Fred Marvel

It's actually Freddy Marvel
f3 mopping b1? That might be like the biggest theory fighting point I've ever heard. Good luck just throwing out f3 all the time in anticipation of a 9 frame b1 lol.

I agree that Lantern loses tho. Red Hood wins for sure imo. I don't really want to discuss it in length with you tho since you're Fred Marvel.
It's more mb f3 than regular but even without armor it's a bitch to deal with. And how does red hood beat starfire? I won't say I'm an expert on the matchup, but it seems like she has to tools to deal with him and she outzones him
 
I agree with the Joker and Green Arrow match ups.

She can zone Joker pretty easily not because her moves are so much faster than gunshot but because all it takes is one good read and she can take off chunks of life and play from the lead. Personally I find she just makes it so dangerous to try to shoot that you end up just trying to focus on getting in.

Green Arrow I just think is in his favor obviously because she can't zone freely.
 
I agree, not to mention Starfire floats so b2 has issues. Even the more gimmicky character specific forms of pressure like spaced out 2d3 into b2 to make counter pokes whiff doesn't work on her because Star's d1 is both fast and far reaching.

Doesn't she duck pop pop too? I remember Star being the full package of whiffing issues, but I can't check to confirm right now.
she is the full package, ducks pop pop, doesnt have to respect b2 xx guns or anything its annoying. Harley loses slight because of these things and just her issues with zoning in general.

Black Canary has a REALLY hard time getting in, you can even AA her Canary Drop with ease with b2, that being said if she does happen to get in its mop time.

Darkseid wins this Imo. trading with his zoning isnt worth it and he can always tele 50/50 you to death. having to chase him down seems annoying... Ive never done a long set with one tho but the couple times I've fought one I switched
 

DarksydeDash

You know me as RisingShieldBro online.
Lol that MU is nasty.

Brainiac is known for his ridiculous mobility and starfire shuts that shit down so fast. The second he tries to jump, he gets AA’d anywhere on the screen. Upclose he get AA’d with b2 and from afar, he’ll get AA’d with DP.

On top of that, she zones him out pretty badly as well.

He has to make hard reads against her and has to stay in as long as he can before he gets sent back out. Shutting down his main gameplay is a huge problem and the zoning makes it worse
Let's not forget that Shooting Star makes Brainiac players consider putting down their controller.