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Spinal's moves/mechanics revealed, set to be released next week

Posthuman

Where's TJ Combo?
Yesterday during Microsoft's Killer Instinct stream (yes, there was another) more details were finally revealed for the returning Killer Instinct skeleton character, Spinal. Although, no gameplay was shown the developers did give out lots of details regarding Spinal's moves and mechanics. Below, we have a collaborated effort between the folks over at EventHubs as well as a video breakdown by Maximilian that will help you get up to speed in case you missed it!

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Killer Instinct Spinal notes

Spinal's unique combo trait is called, "Ghostly Manuals."
- After hitting a normal Auto Double, you hit the same button again, and an extra third hit will come out.
- That third hit deals a nice chunk of potential damage.
- Timing on breaking the third hit is tight, like a regular manual.

• Currently equipped with the most tools out of any character on the roster.

• Spinal's entry level to play is not quite as high as Glacius'.

Spinal can acquire skulls in this iteration of Killer Instinct.
- Most common way to do so right now is using a particular Combo Ender.
- Skulls give him a powered up version of each special move.
- They allow him to shoot a bunch of skulls as well.

Spinal has three types of skull fireballs: One hits low, one recovers very fast, and one is an overhead that comes from the top of the screen. Each of the fireballs reportedly recovers quite quickly.

If skulls hit you, they will attach to you and work like a status ailment, draining Shadow meter, and granting it to Spinal.
- The skulls also have a stacking function, so if you hit the opponent with multiple skulls, you can potentially drain all of their meter.

Regular skull fireballs drain Shadow meter, super skull fireballs, (which you don't need summoned skulls to perform), drains Instinct meter.

Spinal is a momentum based character, with a "varying archetype".

• Another way to acquire skulls is by using his shield absorb special move.
- This attack can absorb physical attacks. (The stream used the example of Spinal absorbing Jago's Wind Kick, gaining 1 skull, then punishing Jago even though he'd normally have frame advantage in that situation. They also mentioning being able to absorb a full Shadow Wind Kick from Jago.)

Spinal does not morph into other characters in this game.

• He still has his Skeleport move. Has three versions of it, and the MS team compared it to that of Dr. Strange or Phoenix from UMvC3.
- When he has a summoned skull, he can cancel one of the teleports directly into a special move.
- Skeleport can be used in the air, but only when using the Shadow version.

Spinal has a run, a dive kick, and a slide.

• When Spinal activates Instinct mode, he immediately acquires 5 skulls (which is the maximum number right now.)
- He also quickly regenerates skulls during Instinct mode.

His dive kick is very unsafe on block, but can be made safer when aiming at the opponent's ankles.
- Leads into a full combo on hit.

• Spinal does not have a dash, but his run can be used instead.
- Run can be cancelled into any of Spinal's moves, and is reported to be one of the most mobile characters in the game.
- He is incredibly slow when he's not running.

• Spinal retains his classic laugh, and can do keep reading over at EventHubs.com!

Source: EventHubs, Miles923
Edited/promoted by STORMS*
 

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Posthuman

Where's TJ Combo?
I have a feeling PL will be using him... Divekick hit confirmable into full combos....

Air teleports, high , low projectiles, normal overheads, c.hk slide into combos no other c.hk grands you a combo. So basically he can zone and destroy you at close too.
 
No morphing into other characters??? Fuck that! No X-box One for me then.....well maybe if Fulgore can transform into that huge robot from Robocop like in his old fatality:)
 

Qwark28

Joker waiting room
And on top of that he can steal your meter with skulls, thats crazy gotta wait to see how this plays out of course, but right now he sounds like a monster.
I don't see how to abuse his mobility right now, it seems that it's good but it only moves forward. If he can only move back with a slow ass walkspeed then he must jump back. Make the jump too floaty though and he can mb teleport if you try to react to it.
 
I honestly dont get why tym doesnt seem to be very interested in this game...
I find it strange too, especially since MK players were always fond of Killer Instinct. My main game was always Mortal Kombat and my side game was Killer Instinct. I think the real issue is the lack of Mortal Kombat players recently on this site. The site seems mostly dedicated to Injustice these days.
 

Killphil

A prop on the stage of life.
I honestly dont get why tym doesnt seem to be very interested in this game...
I don't think a ton of people actually have access to the game to be honest. Perhaps they are on the fence about getting a brand new console for it or maybe they had picked up a ps4 instead. I got lucky and my fiance' got an xbone for x-mas so I get to play it. :) From a person whose never played the older ones, I really like it.
 

Posthuman

Where's TJ Combo?
I don't think a ton of people actually have access to the game to be honest. Perhaps they are on the fence about getting a brand new console for it or maybe they had picked up a ps4 instead. I got lucky and my fiance' got an xbone for x-mas so I get to play it. :) From a person whose never played the older ones, I really like it.
Lets play some games, what is your GT?
 

Fred Marvel

It's actually Freddy Marvel
No morphing into other characters??? Fuck that! No X-box One for me then.....well maybe if Fulgore can transform into that huge robot from Robocop like in his old fatality:)
the morphing was probably just a way to save space, like glacius and cinder being palette swaps in KI1
 

Killphil

A prop on the stage of life.
the morphing was probably just a way to save space, like glacius and cinder being palette swaps in KI1
Morphing a full 3D model into another 3D model takes a lot of memory. It's why Shang Tsung can't morph into any character in one fight in mk9 like he could in mk2. I don't think he could do that in any of the 3D games either.

*edited
 

Fred Marvel

It's actually Freddy Marvel
Morphing a full 3D model into another 3D model takes a lot of memory. It's why Shang Tsung can't morph into any character in one fight in mk9 like he could in mk2. I don't think he could do that in any of the 3D games either.

*edited
yeah thats probably another reason, it would make them take even longer for an already late (dlc) character

If there was no way to block in this game spinal would be OP, no dash is pretty huge, same with no backdash. We havent see his jump arc hieght or speed yet, and yes he will release in january, peopke beimg salty that it wasnt jan 1st r dumb.
i havent played a KI since snes, is there a block button? or back to block