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Tech - Special Forces Special Forces Corner Vortex

colby4898

Special Forces Sonya Up-player
Guys I broke special forces with this crazy vortex!

Jk it's fucking shit, but I thought I may as well share it cos why not.

Basically cancelling b14/b332 ~ block+2 (homing missile) you can link a d3. The d3 then guarantees another b14/b332.
This is somewhat loopable. b332~block+2~d3. If you follow up with b332 you can hit confirm into damage with block+4 or the vortex with block+2~d3. However, the shortness from b14 means the drone hasn't recovered yet so you can't cancel into drone on hit or block. This means you may want to do b14~ex bf2 to make it safe and combo if it hits.
Landing b14~block+2~d3: following up with b332 can again be hit confirmed into what you ever you want to do on block or hit. However again following up with b14 the recovery of the drone hasn't ebded so you may want to into bf2 ex.

The reason is this is so shit?
b14~block+2~d3 = 7%
b332~block+2-d3 = 12%

b14~block+4~njp~b2~12~12~2134 = 36% into safe drone and oki
b14~block+2~12~b2~12~njp~12~2134 = 34% into armour breaking, oki etc...
b332~block+4~njp~b2~12~12~2134 = 38% into safe drone and oki

Not only that but b332~block+2~d3 is an incredibly tight link and is very inconsistent.

So the vortex is there, it's just god awful. Why bother sharing it? Cos I can :D

@Airvidal @Scott The Scot @Youphemism @lookgirlitsteejay @Tony at Home @Ninequads93 @Pan1cMode
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Uh actually that's not a vortex for two reasons, since D3 doesn't have enough hit advantage to guarantee a mixup and you can't loop it from B14. However let me help you out.

D3 is only +12 on hit so it doesn't guarantee the 14 frame B3 and it only guarantees a frame perfect B1.
D3 isn't the only thing you can continue the combo with after B332/B14~BLK+2 though. You can also do B14/B332~BLK+2~1 which leads to either:
  • Mixup starter~BLK+2~11 which is +25 on hit or
  • Mixup starter~BLK+2~12 which is +19 on hit
Both of these are good because they also lead to a tiny bit more damage.

The advantage of going for 11 though is that you can delay your mixup slightly, so you might have just enough frames to get another drone attack back in time after B14 but you'll need to lab it for me since I'm not on my Xbox and can't (read:won't because I'm lazy and it's too much effort to switch consoles) lab it just now.
 

colby4898

Special Forces Sonya Up-player
Uh actually that's not a vortex for two reasons, since D3 doesn't have enough hit advantage to guarantee a mixup and you can't loop it from B14. However let me help you out.

D3 is only +12 on hit so it doesn't guarantee the 14 frame B3 and it only guarantees a frame perfect B1.
D3 isn't the only thing you can continue the combo with after B332/B14~BLK+2 though. You can also do B14/B332~BLK+2~1 which leads to either:
  • Mixup starter~BLK+2~11 which is +25 on hit or
  • Mixup starter~BLK+2~12 which is +19 on hit
Both of these are good because they also lead to a tiny bit more damage.

The advantage of going for 11 though is that you can delay your mixup slightly, so you might have just enough frames to get another drone attack back in time after B14 but you'll need to lab it for me since I'm not on my Xbox and can't (read:won't because I'm lazy and it's too much effort to switch consoles) lab it just now.
I tested it though, and it is guaranteed. I think it's because of the homing missile. The d3 guaranteed the homing missile hitting them, and because the follow up is quick after the blocked homing missile it's also guaranteed.
Also when I tried it with 11 and 12 but the homing missile just combo'd. I guess you can go for s1, but I always just find linking pokes easier for whatever reason.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I tested it though, and it is guaranteed. I think it's because of the homing missile. The d3 guaranteed the homing missile hitting them, and because the follow up is quick after the blocked homing missile it's also guaranteed.
Also when I tried it with 11 and 12 but the homing missile just combo'd. I guess you can go for s1, but I always just find linking pokes easier for whatever reason.
But the videos don't show that. I need to see them trying to neutral jump, back jump and forward jump out as well as backdash (although that may not help but it means it could be possible to armour).
 

colby4898

Special Forces Sonya Up-player
But the videos don't show that. I need to see them trying to neutral jump, back jump and forward jump out as well as backdash (although that may not help but it means it could be possible to armour).
The video doesn't show it but I did record ai and test it. Trying to jump, backdash, amrour etc. just means the homing missile will tag you.
Trying any of this after you blocked the missile you will be hit by the mix up.
 

Airvidal

"You play weird" It's called being unorthodox ;)
If this works exactly the way I think I understand it does, then it's not shitty. If it's an actual vortex you could spend a bar on the ring and get a nice ~30%
 

colby4898

Special Forces Sonya Up-player
If this works exactly the way I think I understand it does, then it's not shitty. If it's an actual vortex you could spend a bar on the ring and get a nice ~30%
You could go for the 'vortex' (I guess if you go for a the overhead it's not loopable so it's more of a reset) once just to get the guaranteed mixup after, but why? You can get high 30s into great drone pressure. It's just not worth it.
 

Scott The Scot

Where there is smoke, there is cancer.
It adds up. Just like raw Earth Shake did. ;)
Doomsday is ridiculous and you know it.

His body splash is one of the most braindead things I've every saw lol. But I shan't get off topic lol.
13 lows in a row and you're dead mate!

EDIT: Nevermind just re-read. The 7% is the unloopable overhead... 9 lows in a row and your dead!
Can we just nerf it and move on already? :DOGE
 

Airvidal

"You play weird" It's called being unorthodox ;)
You could go for the 'vortex' (I guess if you go for a the overhead it's not loopable so it's more of a reset) once just to get the guaranteed mixup after, but why? You can get high 30s into great drone pressure. It's just not worth it.
Wait, not following, so b1 is not guaranteed?
 

colby4898

Special Forces Sonya Up-player
Wait, not following, so b1 is not guaranteed?
b1 is guaranteed, but if your b1 hit's you can't loop it back into the vortex. Only you go for a low is the vortex loopable.
If you say land b332/b14 into this vortex just to guarantee another mixup if you do b12 you have to go into ex bf2 for safety/combo. If you go into b332 you can do high damage or vortex again on hit or pressure if blocked.
The point is because the low damage, and the pressure you get on knockdown anyway, it's simply not worth it. Especially with b332~block+2~d3 being so hard to link.
Makes sense or nah?
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
The video doesn't show it but I did record ai and test it. Trying to jump, backdash, amrour etc. just means the homing missile will tag you.
Trying any of this after you blocked the missile you will be hit by the mix up.
The thing is they can just get hit by the missile and there's no vortex...
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Yeah but then they get combo'd.

Maybe I'm not making it clear... I know this is shit lol
They're not getting comboed on reaction, you can't hit confirm that one hit. You'll either do the 50/50 or do 12/B2.

I know but I'm just saying it's not even a vortex if you just take the hit from the BLK+2 lol
 

colby4898

Special Forces Sonya Up-player
They're not getting comboed on reaction, you can't hit confirm that one hit. You'll either do the 50/50 or do 12/B2.

I know but I'm just saying it's not even a vortex if you just take the hit from the BLK+2 lol
True, it will end the vortex but you can always do homing missile again to continue the pressure on wakeup anyway.
Let's not get to analytical on possibly the shittiest 'vortex' in the game lol :p ;)
 

Airvidal

"You play weird" It's called being unorthodox ;)
b1 is guaranteed, but if your b1 hit's you can't loop it back into the vortex. Only you go for a low is the vortex loopable.
If you say land b332/b14 into this vortex just to guarantee another mixup if you do b12 you have to go into ex bf2 for safety/combo. If you go into b332 you can do high damage or vortex again on hit or pressure if blocked.
The point is because the low damage, and the pressure you get on knockdown anyway, it's simply not worth it. Especially with b332~block+2~d3 being so hard to link.
Makes sense or nah?
100%, thanks a lot!!
 

Pan1cMode

AUS FGC represent!
Premium Supporter
Lol. You may as well hitconfirm into full combo every time and get the htb setup on wakeup.

You can get a full combo from b332~blck+2, but you have to cancel blck+2 before the second hit of the '2' from the b332 string comes out. This gives you ample time to confirm into full combo (35% iirc) into oki.
 
Maybe a stupid question but i havn't played both when i'm asking myself if spec forces sonya works a little like summ quan or is this statement not making any sense? And if so being the case, what's spec forces lacking in opposite to summ quan for her being less common online? just wondering
 

colby4898

Special Forces Sonya Up-player
Lol. You may as well hitconfirm into full combo every time and get the htb setup on wakeup.

You can get a full combo from b332~blck+2, but you have to cancel blck+2 before the second hit of the '2' from the b332 string comes out. This gives you ample time to confirm into full combo (35% iirc) into oki.
Exactly lol
I find cancelling the drone on the first hit harder than the second hit, and I find linking it quite difficult, so I just dont.
Also hard to blockable on wakeup? :eek: