1 minute in and I've already seen 2 poison fists go unpunished by this Dhalsim when they're -11
Justin Wong beating people doesn't prove anything and the first match is a Laura player that thinks the v-skill is a projectile so they're jumping over it even when in his face. What is next? footage of SonicFox pressuring a Chun Li for 10-15 seconds when she has a 3f jab that can poke out of all of it at any time.
My point is that HE HAS TOOLS. Its too early to dismiss anyone.
By just playing SFV, Sonic Fox is going against the grain. The rules of MKX don't apply to SFV and vice-versa. Being a longtime SF player is a huge advantage in SFV just like being a longtime MK player is a huge advantage in MKX.
SFV, just like the other SF games, follow a system where animations tell you the frame data - and that frame data is kind of simple. Everyone has 2 or 3 safe attacks and the rest are unsafe. Stronger attacks beat weaker attacks if they hit at the same time and specials beat normal. Some specials have priority over others - and EX specials generally beat out regular specials, but it doesn't deviate much from that. Serious players can wade through the data just by playing.
MKX, just like other MK games, follow a system where frame data has no tell - and some of that data can be very surprising to the unknowing. What you know in MKX is paramount, but knowing frame data in MKX takes a great memory or its a very slow process. The system is one of trades and armor. There is no prone animation to help players figure out when its their turn - and pressing buttons when its not your turn will cost you heavily.
In addition, zoning in SFV has to be mixed up. Fighters have so many tools for circumventing zoning in SFV and it leads to huge damage. In MKX, most fighters do not have tools to circumvent zoning - and it rarely leads to big damage when they do. In MKX, if you get a knockdown - you can get close and force them to create space to get back to their zoning game, but - again - you gotta know when its your turn.
On matchups, in SFV - the pokers (Vega, Cammy, Karyn, Chun-Li, Bison) beat the zoners (Ryu, Ken, Nash, FANG, Dhalsim). The light grapplers (Necalli, Laura, Mika) beat the pokers. The heavy grapplers (Gief & Birdie) beat the light grapplers. Finally, the zoners beat all the grapplers. Now, there are matchups within each set that are wonky (like Birdie beats Gief badly), but all in all its simple.
As we know, the matchups in MKX are much more complex than that. Now, try writing a matchup breakdown as short as my SFV one with MKX...