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some insane damaging background bounce combos with cheetah

I've been working on some background bounce tech lately and I've found a way to optimize some of these if you care. Specifically adding an extra 1 after the j3, before the second set of 112, and substituting the b2 for just a 3 into command grab, adds an extra 4-9 or so damage on top of what you're putting out now.

What's interesting is that substituting 3 for b2 gets you more damage. They're both 55 damage, single hit mids. Changing one for the other shouldn't make a difference, at least as far as I understand the game. A bug maybe? Good stuff regardless dude.