Timmywatsup
Noob
Hello all. This is my first tech thread. I've been following the NRS scene for a while, but there is no local scene in my area and have only had the Internet to teach me. So apologeies in advance for any term misusage.
Anyway lets get into it...
In the corner Hunter-predator has a glitch where his snag (trap/mine/whatever I just like that word) will come out and be in play even after predator is hit.
The way to do this is by having a smart disk in the air while your oppenent is knocked down. And then setting the snag as soon as your oppenent does a wake up attack.
This works on EX wake ups and some throws as well.
The best meter less set up I've found is as follows...
JUMP2, WHIFFED SMART DISK, SNAG. or JUMP2 122, WSD, SNAG.
(This works on a oppenent who is in snag state as well)
(Keep in mind my AI settings were roll mode on, and wake up attack)
A mutiple hitting attack will dissolve the snag. But EX-snag usually beats out any problem moves.
This glitch pretty much gives snag, and EX-snag a hit of armor...I'll be it some delayed, funky armor, but armor none the less.
Some moves have weird hit-boxes and either get the oppenent out of the corner or avoid the snag.
I have been in the lab a bit with this, but again I'm no TYM lab savage so I'm giving this info to the trusted community to grind and polish.
Sorry for the quality of the video.
Much love guys.
Anyway lets get into it...
In the corner Hunter-predator has a glitch where his snag (trap/mine/whatever I just like that word) will come out and be in play even after predator is hit.
The way to do this is by having a smart disk in the air while your oppenent is knocked down. And then setting the snag as soon as your oppenent does a wake up attack.
This works on EX wake ups and some throws as well.
The best meter less set up I've found is as follows...
JUMP2, WHIFFED SMART DISK, SNAG. or JUMP2 122, WSD, SNAG.
(This works on a oppenent who is in snag state as well)
(Keep in mind my AI settings were roll mode on, and wake up attack)
A mutiple hitting attack will dissolve the snag. But EX-snag usually beats out any problem moves.
This glitch pretty much gives snag, and EX-snag a hit of armor...I'll be it some delayed, funky armor, but armor none the less.
Some moves have weird hit-boxes and either get the oppenent out of the corner or avoid the snag.
I have been in the lab a bit with this, but again I'm no TYM lab savage so I'm giving this info to the trusted community to grind and polish.
Much love guys.
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