Yea this is old but I agree with REO for posting it. Everyone does these stupid enders that doesn't even setup a guaranteed 50/50 so reo just wanted to show the light.already known tho
there's a few posts about it in the subforum
Jip into 50/50. J2 is super plus on hit, enough to delay for a bit and go for a 50/50. It's guaranteed in the corner only if you want to do it meterlesslyI can't watch the video, what setup is Smoke doing for the guarantee?
And can moves with invincibility or super armor like Bo's Zen, Punchwalk, or Cassie's nutpunch hold a flame to this?
I was going to check the frames on this today, so coincidental, thanks for sharingB3~Ex Smoke Bomb has a 13 frame gap. If your armoured reversal is 14 frames Smoke can block that. B1~Ex Smoke Bomb has an 18 frame gap. If your armoured reversal is 19 frames (like Slashers EX Toss) then Smoke can block that
Funny coincidence lol. You can still check stuff like F13~EX Smoke Bomb or B21~Ex Smoke Bomb or any other string or normal etc as I got lazy and decided not to do them all. I was going to make a thread with all of the gap sizes etc but you can do it if you're keen to lolI was going to check the frames on this today, so coincidental, thanks for sharing![]()
It's really crazy how there's not even one tournament match or stream footage from the past four months of any Smoke abusing this, lol.Yea this is old but I agree with REO for posting it. Everyone does these stupid enders that doesn't even setup a guaranteed 50/50 so reo just wanted to show the light.
Been looking for this list for 10 minutes.. get out of my mind.Funny coincidence lol. You can still check stuff like F13~EX Smoke Bomb or B21~Ex Smoke Bomb or any other string or normal etc as I got lazy and decided not to do them all. I was going to make a thread with all of the gap sizes etc but you can do it if you're keen to lol
I used STB Damashi's list of armoured specials since they're all there and in segments in order of startup (ascending). It's super useful, saved me a bunch of time.
Johnny can f3 smoke's 50/50 into smokebomb and get a full combo.Alright this vortex is pretty neat, but there's something that for some reason I very rarely see mentioned at all.
Why does no one know that you can jump out of Smoke's 50/50 into smoke bomb?
Granted it doesn't automatically give you a combo on every character. Kung Jin can do an instant NJP for a full combo, but Quan and Raiden cannot. Mileena also can't get a meterless roll out in time, the roll and smoke bomb trade. However, pretty much every character at least is able to jump over Smoke, land a blocked JIP and get their own corner game started. Seeing how Smoke doesn't have any armor and only has EX-fade or his bad pokes as an option for getting out of pressure, it's hardly an advantageous situation for him.
So while for most characters Smoke's corner 50/50 is safe, they do get their own corner positioning and 50/50 attempt. Of course Smoke could use a bar off of his 50/50 to catch attempts at jumping out and there's a legitimate mind game there, but I really want to put this information out there because very few seem to actually know about it.
Edit: Sub-Zero can do a crossover JI1 to get a full combo punish off of it.
I was literally talking about this in one of the tier list threads. Everyone can jump out, armor etc. Some characters can't punish when they jump out tho, while some characters can. I know Kitana can float njp the SBAlright this vortex is pretty neat, but there's something that for some reason I very rarely see mentioned at all.
Why does no one know that you can jump out of Smoke's 50/50 into smoke bomb?
Granted it doesn't automatically give you a combo on every character. Kung Jin can do an instant NJP for a full combo, but Quan and Raiden cannot. Mileena also can't get a meterless roll out in time, the roll and smoke bomb trade. However, pretty much every character at least is able to jump over Smoke, land a blocked JIP and get their own corner game started. Seeing how Smoke doesn't have any armor and only has EX-fade or his bad pokes as an option for getting out of pressure, it's hardly an advantageous situation for him.
So while for most characters Smoke's corner 50/50 is safe, they do get their own corner positioning and 50/50 attempt. Of course Smoke could use a bar off of his 50/50 to catch attempts at jumping out and there's a legitimate mind game there, but I really want to put this information out there because very few seem to actually know about it.
Edit: Sub-Zero can do a crossover JI1 to get a full combo punish off of it.