kr3wman
Noob
Just putting this out there :
copy/paste of video 2's description :
Might have a practical application if, as an ender, you use a knockdown attack that gives you enough time to OTG, the opponent cannot wakeup attack and have to block/take the dagger.
OT : her projectiles, even ex, dont combo, which I find kinda weird. Is it intended? doesn't seem like it, would be pretty useless apart from dash canceling the first dagger.
copy/paste of video 2's description :
Or something. With good timing, keeps them in place if they want to roll, although you're always at a disadvantage.Sadly otg dagger doesnt combo, making 112 xx dash a better choice for continuing pressure. Could still be useful off a air to air 1/2.
Might have a practical application if, as an ender, you use a knockdown attack that gives you enough time to OTG, the opponent cannot wakeup attack and have to block/take the dagger.
OT : her projectiles, even ex, dont combo, which I find kinda weird. Is it intended? doesn't seem like it, would be pretty useless apart from dash canceling the first dagger.