Wigy
There it is...
Interactable jump outs have invincibility frames on startup, i imagine to give characters with poor armour, a method of getting out of the corner.
For me this is very stupid, as you can do a interactable jump kick which is near impossible to punish -not sure but it seems plus on block with pushback.
If you're going to get out the corner, with space it should cost you a bar IMO, i think its incredibly stupid you have a hard as shit to avoid, and impossible to punish get out jail free card all for half a bar of stamina.
I've never seen this discussed and always thought it was a retarded feature. I choose the top left map (cant remember what its called) specifically for GM because you have a more or less totally free way out of the clone as you use invinciblity frames past the b2 over the clone and you're free.
It gets even more stupid with characters with annoying jump ins like kotal. Off an interactable he basically turns into a flying pigeon torpedo.
Bo rai chos and johnny cage's game is very very corner oriented, and its so frustrating spending half the game getting them into the corner for them to get out for free more or less.
Before anyone blows me up i know theres ways to combat it, but its a stupid meta, where i'm think will they block high/low wakeup, delayed wakeup, wakeup grab, jump straight out, poke, backdash my meaty, njp etc and then to add to this, if they jump just about an inch of the ground they can cancel into an invincible jump out or invincible jk.
I read the jump out, go for njp or s1 and get beat by jk.
Hell it gets worse with air specials takeda can cancel into his ball or a whiffed teleport, lao can divekick/teleport.
TL/DR
Regular jump interactable should not have invincibility frames and you should not be able to cancel a special out of it.
Not even sure why you'd spend a bar on the jump out. Why have armour when you're invincible.
For me this is very stupid, as you can do a interactable jump kick which is near impossible to punish -not sure but it seems plus on block with pushback.
If you're going to get out the corner, with space it should cost you a bar IMO, i think its incredibly stupid you have a hard as shit to avoid, and impossible to punish get out jail free card all for half a bar of stamina.
I've never seen this discussed and always thought it was a retarded feature. I choose the top left map (cant remember what its called) specifically for GM because you have a more or less totally free way out of the clone as you use invinciblity frames past the b2 over the clone and you're free.
It gets even more stupid with characters with annoying jump ins like kotal. Off an interactable he basically turns into a flying pigeon torpedo.
Bo rai chos and johnny cage's game is very very corner oriented, and its so frustrating spending half the game getting them into the corner for them to get out for free more or less.
Before anyone blows me up i know theres ways to combat it, but its a stupid meta, where i'm think will they block high/low wakeup, delayed wakeup, wakeup grab, jump straight out, poke, backdash my meaty, njp etc and then to add to this, if they jump just about an inch of the ground they can cancel into an invincible jump out or invincible jk.
I read the jump out, go for njp or s1 and get beat by jk.
Hell it gets worse with air specials takeda can cancel into his ball or a whiffed teleport, lao can divekick/teleport.
TL/DR
Regular jump interactable should not have invincibility frames and you should not be able to cancel a special out of it.
Not even sure why you'd spend a bar on the jump out. Why have armour when you're invincible.