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Shock & DreemerNJ Present: A Decade of Destruction (UMK3/MKT)

Shock

Administrator
Premium Supporter
Making combo videos is not easy... As I'm sure that others can tell you, I have spent days on simply recording ONE combo.

With all that I had going on at the time, my MKII combo video took nearly a year to finish.
Yes I remember that process. I was in such anticipation for that video to be released, and on top of that, the follow up video I did with ded_ MKII SKOM took ANOTHER year to finish.
 

NinjaGrinder

A living, Breathing Piece of Defecating Meat
@Konqrr's right, it can be hard as hell. On top of that, some combos usually work only once, you keep trying and you never get it right again. Of course I'm talking about in the beggining.

The best part is when you're recording just everything, you get the combo you want and then you start to freestyle. That's when the real nasty and sick combos are created.

Also, my videos were done on console, through vhs recording, so when I wanted to do a combo that required the opp to jump or something like that, I had to do it myself, even Raiden's reverse-lightning-uppercut-interruption setup. For jumping, my favorite method was to hold the up arrow down on the other controler, with my big toe JAJAJAJAAJAJAJAJAJ
 

Konqrr

MK11 Kabal = MK9 Kitana
@Konqrr's right, it can be hard as hell. On top of that, some combos usually work only once, you keep trying and you never get it right again. Of course I'm talking about in the beggining.

The best part is when you're recording just everything, you get the combo you want and then you start to freestyle. That's when the real nasty and sick combos are created.

Also, my videos were done on console, through vhs recording, so when I wanted to do a combo that required the opp to jump or something like that, I had to do it myself, even Raiden's reverse-lightning-uppercut-interruption setup. For jumping, my favorite method was to hold the up arrow down on the other controler, with my big toe JAJAJAJAAJAJAJAJAJ
I know all about doing combos and setups by yourself lol ... my entire MKII corner jab infinite video was done on keyboard controlling both players! It was like playing the piano. Good thing that video, and the Shang Morphback Infinite video, only took one day to create.

Both videos are below:

MKII Universal Corner Jab Infinites

MKII/UMK3 Shang Tsung Morphback Infinites

Also my MKII Combo Video (uploaded by someone else as I haven't updated mine yet)
 

MKK hanzo

Moderator
@Konqrr's right, it can be hard as hell. On top of that, some combos usually work only once, you keep trying and you never get it right again. Of course I'm talking about in the beggining.

The best part is when you're recording just everything, you get the combo you want and then you start to freestyle. That's when the real nasty and sick combos are created.

Also, my videos were done on console, through vhs recording, so when I wanted to do a combo that required the opp to jump or something like that, I had to do it myself, even Raiden's reverse-lightning-uppercut-interruption setup. For jumping, my favorite method was to hold the up arrow down on the other controler, with my big toe JAJAJAJAAJAJAJAJAJ
I would like to add to this, in that age I didnt even had an own pc, and the ones near me werent as good even to emulate snes haha I had to record EVERYTHING on a small MP4 vdeo recorder (320x240) and then go into a friends house and edit in Ulead 9 haha good times, but also cluncky.

BTW when I recently did Primal Rage vol.2, all the good/bad memories of doing combovids came back. How good and frustrating and enfuriating and satisfying at the same time it can be.

Great write up guys!! Thanks for the MKK mention!!!
 

Shock

Administrator
Premium Supporter
Definitely put up the reduxes ded . My only complaint about them, as ded_ knows from consulting with me on them, is that it's very hard to capture all the timings in the music, especially the more subtle ones that set pace. Not a single video we ever did was just combos with music slapped over it, it all had a story to it. Some of the stuff is slightly off the beats because the combos aren't all done at the exact same speed, that and some transitions I used are not available in newer versions of editing software. All that stuff counts.

Konqrr, dreemernj, Check and I'm sure many others, are all very familiar with controlling two characters at once. On the keyboard it's one thing, somewhat easy in fact, however people are still blown away at tournaments if I show them stuff. I'll set up 2 players on the KB quickly and demo things for them before we set up casuals. They are like "How are you doing that!?" Using two gamepads is another thing. I know Check would actually do something like tape two controllers together? Correct me if I'm wrong Jason. For me on stick, I used an interesting method on MAME where I'd bind all of Player 2s inputs to the block button for Player 1 using the same stick. This way, Player 2 could be controlled completely independently of P1 on the screen just but holding the block button on one stick. So you could run, jump, attack, etc, and P1 stands in place, free to anti air and what not. For example, P1 Up = W, P1 Block = End, P2 Up = W+End
 

Konqrr

MK11 Kabal = MK9 Kitana
Definitely put up the reduxes ded_. My only complaint about them, as ded_ knows from consulting with me on them, is that it's very hard to capture all the timings in the music, especially the more subtle ones that set pace. Not a single video we ever did was just combos with music slapped over it, it all had a story to it. Some of the stuff is so off the beats because the comes aren't all done at the exact same speed, that and some transitions I used are not available in newer versions of editing software. All that stuff counts.
Agreed... this is why I haven't redone my MKII video because of all of the specifically placed music timings to hits in combos and such. It was such a work of art back then that I don't think I can faithfully reproduce now. I have all of the clips thanks to ded though, so it may happen eventually.
 

Shock

Administrator
Premium Supporter
Agreed... this is why I haven't redone my MKII video because of all of the specifically placed music timings to hits in combos and such. It was such a work of art back then that I don't think I can faithfully reproduce now. I have all of the clips thanks to ded though, so it may happen eventually.
If there's a way to convert the frame rate of old projects in later versions of video editors you could rename all the files to what they were originally, let them load up and slide them around to adjust their placement. 90% of them line up perfectly if you have enough slack before and after, and you can compensate with long transitions or speed adjustments. It's just a lot of work. Even a 30fps timecode would be an upgrade using actual 53fps. They would look fantastic by comparison taking advantage of HD quality on youtube.

Sadly, when we made these videos originally most of us were lucky to even get a solid 24FPS out of screen grabs. It wasn't until years later that we could get the solid replays with 53fps going.
 

ded

Elder God
Here are all reduxes that I have, 60fps, mp4 :) Some of the reduxes have extra combos and other stuff, because of the reason Shock mentioned btw. I'd love to redux MK2:SKOM or Konqrr 's MK2 vid (which is awesome to watch even today) one day. Maybe after the next episode of MK History :p

http://mk.ediko.net/umk3/videos/TGB_Redux.mp4 (the very first video from Shock, DreemerNJ and The Prophet)
http://mk.ediko.net/umk3/videos/SP1_Redux.mp4 (service pack 1)
http://mk.ediko.net/umk3/videos/SP2_Redux.mp4 (service pack 2)
http://mk.ediko.net/umk3/videos/SP3_Redux.mp4 (service pack 3)
http://mk.ediko.net/umk3/videos/SP4_Redux.mp4 (service pack 4)
http://mk.ediko.net/umk3/videos/MPD_Redux.mp4 (Mortal Personality Disorder)
http://mk.ediko.net/umk3/videos/Maximum_Damage_Redux.mp4 (Maximum Damage)
http://mk.ediko.net/umk3/videos/Shattered_Redux_Test.mp4 (Shattered redux by dreemernj)
http://mk.ediko.net/umk3/videos/Last_Flame_Redux.mp4 (Last Flame)
http://mk.ediko.net/umk3/videos/Infinito_redux.mp4 (Infinito)
http://mk.ediko.net/umk3/videos/Infini2.mp4 (Infinito 2)
http://mk.ediko.net/mkt/videos/Stupid_Noob_Redux.mp4 (Stupid Noob lol)
http://mk.ediko.net/mk4/videos/MKGold_Vol1_Redux.mp4 (MK Gold vol.1 by MKK hanzo)
http://mk.ediko.net/mk4/videos/MK4_Extreme_Redux.mp4 (MK4 Extreme Redux)
http://mk.ediko.net/mk1/videos/Old_School_Redux.mp4 (MK1 Oldschool Redux)

I believe NinjaGrinder has 2-3 reduxes as well for MKT N64, like Cephalic and Morbid MKT, plus MKT Infinito ;]
 

Konqrr

MK11 Kabal = MK9 Kitana
For me on stick, I used an interesting method on MAME where I'd bind all of Player 2s inputs to the block button for Player 1 using the same stick. This way, Player 2 could be controlled completely independently of P1 on the screen just but holding the block button on one stick. So you could run, jump, attack, etc, and P1 stands in place, free to anti air and what not. For example, P1 Up = W, P1 Block = End, P2 Up = W+End
LOL!! I use the EXACT same method to control P2!
 

Mgo

Noob
you should do a new video compliation putting those who are consider best combos from previous videos (like a "greatest hits") with new song to celebrate the tenth anniversary :p
 

MKK hanzo

Moderator
you should do a new video compliation putting those who are consider best combos from previous videos (like a "greatest hits") with new song to celebrate the tenth anniversary :p
This. I told Check that I would love a combo compendium of his top 5 combos for each 3d MK, for 2d MK that could be sick too.
 

NinjaGrinder

A living, Breathing Piece of Defecating Meat
Oh yeah, music was always a huge part in making combo videos for me. My biggest influence was (and I think still is) Ben "Tragic" Cureton and to some extent, James Chen, Zax and JuanFra. When I reduxed Cephalic Kombat Trilogy (with ded's help, of course) I just made the video again from scratch, since I never save premiere projects jeje I even used the same transitions (I hadn't changed the software by then). But for Morbid Kombat Trilogy it was different, because of what Shock said: the upgraded combos, longer finishers and starters, even leftover combos, etc. So that's why I decided to make a whole new video (Deranged Kombat Trilogy), to avoid the huge amount of work that it would have been caused a proper redux.