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Reptile Moveset

SZSR

Noob
Thanks to THTB for move names, descriptions, and analysis. (Not my work)

Acid Spit - Eh, it's just acid spit. Nothing too special. EX version is a stream of acid.

Forceballs - I'm very worried about these moves. From what I've noticed, the startup makes it questionable as far as using it in combos goes. The recovery is nice, though. EX version just looks useless.

Slide - I'm liking this move a lot. It's FAST, and I imagine it's gonna be his ideal juggle ender (especially the EX version). It's likely gonna punish a lot of stuff.

Dash Elbow - Saddened by the recovery on whiff...this practically guarantees no UMK3 dash juggles.

Invisibility - You can still see him, but I'm pretty sure this move will make high/low mixups harder to block.
Reptile moves inputs:
Slow Forceball: Back, Back []
Fast Forceball: Back, Back X
Slide: Back, Forward O
Acid Hand: Down, Back ^
Invisiblity: Down, Up O
Acid Spit: Down, Forward []
Elbow Dash: Back, Forward ^
 

STORMS

Co-founder
Founder
Premium Supporter
It is kinda hard to tell whether or not the faster one will launch them further. The slower one has a weak launch, so hopefully the faster forceball takes them higher.
 

Dark_Rob

Noob
It is kinda hard to tell whether or not the faster one will launch them further. The slower one has a weak launch, so hopefully the faster forceball takes them higher.
It also appears you can only have one ball on the screen at a time. But it looks like at one point he goes for a volley and just messes up after the dash so that has promise.
 

SZSR

Noob
The faster forceball didn't hit. But it can take opponents by surprise even easier, btw could you combo off the dasah in the other games. It looks like an ender to me.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
It does a knockback hit if it normally connected. In UMK3, though, the dash was fast enough to run under juggled opponents to allow for larger juggles.
 
It does a knockback hit if it normally connected. In UMK3, though, the dash was fast enough to run under juggled opponents to allow for larger juggles.
I'm sure the MK team has seen us doing that particularly famous Reptile Juggle from UMK3/MKT, and I wouldn't doubt that you can link kombos together with the Dash Elbow in this game. I hope so anyway.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Kinda late, but I'm gonna do an analysis on what we've seen of his moves.


Acid Spit - Eh, it's just acid spit. Nothing too special. EX version is a stream of acid.

Forceballs - I'm very worried about these moves. From what I've noticed, the startup makes it questionable as far as using it in combos goes. The recovery is nice, though. EX version just looks useless.

Slide - I'm liking this move a lot. It's FAST, and I imagine it's gonna be his ideal juggle ender (especially the EX version). It's likely gonna punish a lot of stuff.

Dash Elbow - Saddened by the recovery on whiff...this practically guarantees no UMK3 dash juggles.

Invisibility - You can still see him, but I'm pretty sure this move will make high/low mixups harder to block.
 
Kinda late, but I'm gonna do an analysis on what we've seen of his moves.


Acid Spit - Eh, it's just acid spit. Nothing too special. EX version is a stream of acid.

Forceballs - I'm very worried about these moves. From what I've noticed, the startup makes it questionable as far as using it in combos goes. The recovery is nice, though. EX version just looks useless.

Slide - I'm liking this move a lot. It's FAST, and I imagine it's gonna be his ideal juggle ender (especially the EX version). It's likely gonna punish a lot of stuff.

Dash Elbow - Saddened by the recovery on whiff...this practically guarantees no UMK3 dash juggles.

Invisibility - You can still see him, but I'm pretty sure this move will make high/low mixups harder to block.
Nicely done, az.

Yea, his forceball looks lex luthor missile bad. Even worse.

Have not seen his slide, but if you can point it out to me ill check it out.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends

At around 3:50. Doesn't do much on its own, though...EX version does 12% damage.

On a sidenote, in that very vid, at 0:55, when Sub jumps over frozen Scorp, if you look closely, Sub empty jumps over Scorp and immediately goes into a forward-facing attack. I think that confirms back-turned attacks are gone. Also, from what Hector implies, frame advantage is likely gonna be a huge deal. If it looks like it can link afterwards, it will, instead of just turning into a high-low mixup...that's from my guess. If that's true, damage scaling better be good, because I'm imagining 50% damage easy for a lot of characters...Scorp comes to mind as one of those characters immediately. This also somewhat eases my mind about forceballs being useful.

Also, at 4:40, you can see one of Reptile's crouch kicks. The range looks pretty nice, especially if it combos to dash elbow or slide.

After seeing some of this, I'm even more excited than I have been about MK9.
 
After seeing the fast forceball, im not worried.

Slide is nice. Biggest thing i took from that part is the camera panning. Thats gonna create some problems in my opinion.... It makes moves like slides harder to see the first frames coming at you. Dont know, maybe im alone here. Just think about it like as if you werent sitting directly in the center of your tv.

Agreed on backturns. I have a good feeling about this game. It must eliminate everything that was MK vs DC and reinvent the engine. It is the only way its gonna stay competitive. Im liking the speed, but without a decent blocking system you might as well not even buy it. If its slow and clunky like MK vs DC, then forget it, im not wasting my time trying to come out of block with moves and nothings coming out because the frame window is such fucking garbage. Same thing for punishing.

 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I see what you're talking about the fast forceball. I have to agree with that. Noticably faster release. And I do agree with the camera panning. It does look like it'll mess with seeing initial frames.
 

MKF30

Fujin and Ermac for MK 11
lol, THTB I'm actually happy in a way that his dash isn't the "same exact" way it was in UMK3, no more reppy infinites haha at least of that kind. But I think his uber fast slide will make up for that. Sub's is also ridiculously fast, I mean if you don't have fast reaction time then people will eat tha ta lot lol. You know? It looks even faster then Sub's MKDC slide(which was fast)

Still, I think he'll be fun to play and have tons of nice combos, and like you said his FB's are safe again if you noticed(fast recovery time after he shoots them) and his invisibility they made more like a predator cloak, will still be a bitch to fight with the 50/50 mix ups so I definitely agree. Having 3 kinds of Forceballs is definitely not bad, slow one for mind games and zoning, fast one for zoning and baiting from distance, charged one I guess will really only be good from far away I'd guess.
 
I see what you're talking about the fast forceball. I have to agree with that. Noticably faster release. And I do agree with the camera panning. It does look like it'll mess with seeing initial frames.
Doesnt help with his dash game though, that is if his fast forceball is still ff lp+hp. Joker suffered horribly from this in MKvDC.

The camera panning makes it feel like a 3D game. The idea just isnt good for competitve levels where distractions come into play. Camera just randomly starts panning in the middle of a fight. Sorry, but no.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
That brings up another thought...I wonder how they're gonna work out the issue with double-tap moves interfering with dash. The only effective way I can see that being worked out without completely changing inputs would be to make the input window fairly low.
 

BecomingDeath13

"You won't winter over?" Who the fuck wrote that?
That brings up another thought...I wonder how they're gonna work out the issue with double-tap moves interfering with dash. The only effective way I can see that being worked out without completely changing inputs would be to make the input window fairly low.
I remember hearing in an interview that all the super moves that involve a double tap in a single direction are gone for the sake of the dash. They are changing the inputs for them.. For example. Sektors telepunch is no longer F,F, its probably gonna be D,F
 

KombatNerd

Justice 4 Firestorm
To this day, I still see no use for his EX Forceball..also I don't think anyone's mentioned his Acid Hand special move. What do you all think of that? I'll try and find a vid of it, in case you don't know what it is.
 

chrisofrays

Fish can hear you thinkin just before you sneeze
To this day, I still see no use for his EX Forceball..also I don't think anyone's mentioned his Acid Hand special move. What do you all think of that? I'll try and find a vid of it, in case you don't know what it is.
i wonder if it crumples on hit for a combo. jonny cage has somthing similar i t hink
 
Returning to the topic of the force ball, it seems to work as a pop up. The animation seems a little long, though, so I am not entirely sure that you would be able to juggle off of it, but if so, it could be used rather well as a combo starter. Although, if blocked (or jumped,) it seems like Reptile will be fairly open; it might be a higher risk move than I think people have suggested so far. (Except at distance, but Reptile isn't really a range fighter.)
 

MKF30

Fujin and Ermac for MK 11
Interesting to see he has a launcher again but I think Reptile will be at the very least decent, he just looks like he'll take more work then say UMK3 Reptile. His forceballs don't look quite as dominating and seem to have slower start up frames.

That one Enhanced forceball I'm not sure how good it will be, but time will tell.
 

rpg

Horror Specialist
Returning to the topic of the force ball, it seems to work as a pop up. The animation seems a little long, though, so I am not entirely sure that you would be able to juggle off of it, but if so, it could be used rather well as a combo starter. Although, if blocked (or jumped,) it seems like Reptile will be fairly open; it might be a higher risk move than I think people have suggested so far. (Except at distance, but Reptile isn't really a range fighter.)
This is so true from the videos ive seen the force ball comes out pretty slow so if your planning on throwing it make sure you use it wisely.
 

MKF30

Fujin and Ermac for MK 11
I'm guessing that most Reptile players will wind up turtling while using them, as oppose to UMK3 where you could use them just about anywhere since the start up was far faster then it is in MK9. His enhanced FB looks like it'll rarely be used but I may be wrong, we'll see.
 
This is pure speculation, obviously, but what are the chances Reptile's EX acid spit will have armour?

I am thinking of Scorpion's EX spear where armour seems to be the only reason to use it. Reptile's EX acid spit seems like it would only be worth it if it had a similar armour bonus.