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Reptile Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself.
For blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 124 on block you build 26.988% because they were hit by 3 normals. Check out the General Meter Building Data Information.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Slow Force Ball you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.
This applies to all characters so Shang Tsung or Ermac for example build the same 8.996% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.
Now for Reptile's data:
Force Ball (Slow, Fast)
Whiffed or Hit Force Ball - 5.989%, takes 16.69 for 1 bar
Blocked Force Ball - 14.985%, takes 6.67 for 1 bar
Blocked EX Force Ball - 8.996%, takes 11.11 for 1 bar
Slide
Whiffed or Hit Slide - 5.989%, takes 16.69 for 1 bar
Blocked Slide - 14.985%, takes 6.67 for 1 bar
Blocked EX Slide - 8.996%, takes 11.11 for 1 bar
Acid Hand
Whiffed or Hit Acid Hand - 5.989%, takes 16.69 for 1 bar
Blocked Acid Hand - 14.985%, takes 6.67 for 1 bar
Blocked EX Acid Hand - 8.996%, takes 11.11 for 1 bar
Invisibility
Invisibility - 3.725%, takes 26.83 for1 bar
You can use invisibility while invisible to reveal yourself which builds an extra 3.725%​
Acid Spit
Whiffed or Hit Acid Spit - 3.725%, takes 26.83 for 1 bar
Blocked Acid Spit - 12.722%, takes 7.86 for 1 bar
Blocked EX Acid Spit - 8.996%, takes 11.11 for 1 bar
Elbow Dash
Whiffed or Hit Elbow Dash - 3.725%, takes 26.83 for 1 bar
Blocked Elbow Dash - 12.722%, takes 7.86 for 1 bar
Blocked EX Elbow Dash - 26.988%, takes 3.7 for 1 bar
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
124 - 26.988%, takes 3.7 for 1 bar
1221 - 35.984%, takes 2.77 for 1 bar
12b1 - 26.984%, takes 3.7 for 1 bar
2f3- 17.992%, takes 5.55 for 1 bar
23+4 - 26.988%, takes 3.7 for 1 bar
2f31+2 - 17.992%, takes 5.55 for 1 bar*
f2b1 - 17.992%, takes 5.55 for 1 bar
321 - 26.988%, takes 3.7 for 1 bar
32b4 - 26.988%, takes 3.7 for 1 bar
f31+2 - 8.996%, takes 11.11 for 1 bar*
*If f3 is blocked during these strings then 1+2 won't come out so you only get a blocked meter build of 1 hit for f31+2 and 2 hits for 2f31+2.
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2- 10.52%, takes 9.5 for 1 bar
3 - 14.708%, takes 6.8 for 1 bar
4- 18.958%, takes 5.27 for 1 bar​
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick - 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
f2 - 6.291%, takes 15.89 for 1 bar
b1 - 10.52%, takes 9.5 for 1 bar
f3 - 14.708%, takes 6.8 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar

Kombo Attacks
12 - 10.312%, takes 9.69 for 1 bar
124 - 14.104%, takes 7.09 for 1 bar
122 - 14.104%, takes 7.09 for 1 bar
1221 - 25.02%, takes 3.99 for 1 bar
12b1 - 19.812%, takes 5.04 for 1 bar
2f3 - 24.52%, takes 4.07 for 1 bar
23+4 - 33.604%, takes 2.97 for 1 bar
2f31+2 - 38.083%, takes 2.62 for 1 bar
f2b1 - 16.291%, takes 6.13 for 1 bar
32 - 18.708%, takes 5.34 for 1 bar
321 - 28.208%, takes 3.54 for 1 bar
32b1 - 24.416%, takes 4.09 for 1 bar
f31+2 - 28.729%, takes 3.48 for 1 bar

Specials(Corner implies touching)
Slow Forceball - 10.52%, takes 9.5 for 1 bar
:exSlow Forceball - 16.812%, takes 5.94 for 1 bar
Fast Forceball - 16.812%, takes 5.94 for 1 bar
:exFast Forceball - 23.166%, takes 4.31 for 1 bar
Slide - 10.52%, takes 9.5 for 1 bar
:exSlide - 26.27%, takes 3.8 for 1 bar
Acid Hand - 23.166%, takes 4.31 for 1 bar
:exAcid Hand - 18.958%, takes 5.27 for 1 bar
Acid Spit - 16.812%, takes 5.94 for 1 bar
:exAcid Spit - 25.25%, takes 3.96 for 1 bar
Elbow Dash - 23.979%, takes 4.17 for 1 bar
:exElbow Dash - 36.52%, takes 2.73 for 1 bar
:x-Ray
Tricky Lizard - 69.375%, takes 1.44 for 1 bar
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
Yeah looking at it makes is more proof that this character is very meter friendly.
Rep and Cyrax just get to dish out meter like candy. Obviously, it's more of a concern with Cyrax, since he gets a 75% reset off one bar lol
 

Briggs8417

Salt Proprietor of TYM
Rep and Cyrax just get to dish out meter like candy. Obviously, it's more of a concern with Cyrax, since he gets a 75% reset off one bar lol
Reptile doesn't really need meter for combos which is great and is one of the things I like best about him lol. Save that meter for breakers and pressure.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
So pretty much any jump-in can result in half a bar built easily. :)

JP xx 321 xx acid hand is 51% of a bar built. :D

The best part? This character doesn't even need meter for combos.