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Re-stand bug?

Marinjuana

Up rock incoming, ETA 5 minutes
I think it won't let you get the launch of of F3/B3 because you used B3 in the combo and there's enough plus frames to jail into your F3.

Smoke's smokebomb in MKX had similar properties. I wonder if this stuff is an intentional choice or just a quirk of the engine.
 

Marinjuana

Up rock incoming, ETA 5 minutes
But F3 is the start of a different combo. I used to be able to do this.
Yea but your F3/B3 launcher isn't reset until the opponent has the ability to move.

The same thing can happen to Atrocitus with a B12~DexBall restand.

Edit: I guess it also resets when you start a combo with a regular normal.
 

Red Reaper

The Hyrax Whisperer
Yeah.. I'm not sure if it's intentional, but it shouldn't be. If you have that much hit stun though, you kan at least go into a jump in though.
 

D. R.

Noob
This was never a thing for Red Hood. If you were hitting it it's because you were hitting the f3 after the frame advantage was gone, if even by a frame. I tried testing this day 1 and got the same results. It's stupid but I guess it carried over from MKX. It's still counted into the combo due to hit stun even though it's not because they can block...

Cool game.