The buttons seem to be too low.
I saw the pivot issue in Nihongogamer's video and that immediately dissuaded me from getting this controller. He couldn't even get a 360 consistently because of it.
So I got the controller and my first impressions are not good.
The d-pad is missing a center pivot, it's constantly skipping inputs when you try to pull off special moves that require half-circle inputs. It's fine for qcf, but I'm currently playing a lot of KOF XIII and it's struggling with a lot moves.
The face buttons are way too sensitive, they will register an input almost as soon as I place my thumb on them without actually pressing them.
The shoulder buttons are positioned in an angle that are not very ideal for fighting games, I don't like the feeling I get when pressing them.
If you only play shotos or new fighting games that have input leniency, I guess this controller could be fine, but it would still not be worth the retail price. Get the Hori Fighting Commander or the Power Fusion Fightpad instead.
It's the Madcatz fightpad pro all over again. I have nothing against MarkMan, but this is the 2nd time he was involved with the marketing of a fightpad and it turned out to be trash.I saw the pivot issue in Nihongogamer's video and that immediately dissuaded me from getting this controller. He couldn't even get a 360 consistently because of it.
Really unfortunate, as I have said for a long time that Razer should enter the fightpad market, and this is what we got from them.