Questions about MK11 Gameplay? Ask Slips and Hippo!

Discussion in 'Podcasts, Shows & Archives' started by KingHippo, Jan 11, 2019.

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  1. KingHippo

    KingHippo Alternative-Fact Checker

    Hey everyone! So the MK11 Reveal Event is just around the corner, and @Slips and I will be in attendance to get the first glimpse at what MK11 will be. Naturally, the Slips and Hippo show will return to debrief our experience and get some hands-on impressions about the game. Now since this was an invite only event in the US, I imagine there will be lots of questions from people just viewing the stream.

    In order to best share the excitement of MK11, I've opened up a new email address, [email protected], in order for you, the fans, to send in questions that we will answer on our return edition show! Keep in mind our knowledge will probably be limited, and we may not know the answers, but who knows what fun discussions could come from these questions? So please feel free to send them in, and we'll do our best to answer them when we return!

    Thanks, and let's get ready to see what's next! Hopefully it's not actually me...
     
    #1
  2. Krankk

    Krankk Smoke & Noob

    Yeah, I'll ask a question: Who will be Slips' main in MK11?

    Kappa
     
    #2
  3. Marlow

    Marlow Premium Supporter
    Premium Supporter

    If you die in the game, do you die in real life?
     
    #3
    RYX, SaSSolino, Juggs and 5 others like this.
  4. Badboy Takuma

    Badboy Takuma you got caged, bitch!

    I hope you can play it as much as possible!
    I would like to know the following:
    -the assignment of the buttons?
    -how does the input engine feels like?
    Thank you
     
    #4
  5. HeavyNorse

    HeavyNorse Edenian Assassin

    I'm interested in what will be different and what is the same/alike the gameplay from MKX and even MK9. And then hearing about the new stuff and how that works!
     
    #5
  6. Is it konfirmed attendees will actually get some hands on time with the game?

    Everything. I want to know everything.
     
    #6
  7. Badboy Takuma

    Badboy Takuma you got caged, bitch!

    @KingHippo
    i forgot the most important question:
    -is the stance switch button still available ???????
     
    #7
    aldazo, Pakman and EarlyReflections like this.
  8. Evil Canadian

    Evil Canadian G O K U
    Royal Contributor

    What if I ask you guys but then after I ask you separately and then you give me different answers

    is slips and hippo truly a united front that can be trusted?...
     
    #8
    TopTierHarley likes this.
  9. PunkMafia83

    PunkMafia83 PSN: YaRnToNpUnKMAFIA

    Question for slips. What does Spiro Jin rub on his fingers when playing tekken on stream?
     
    #9
    KingHippo and TopTierHarley like this.
  10. KingHippo

    KingHippo Alternative-Fact Checker

    Alright folks, we'll be recording Monday, so if you have questions about MK11 gameplay, get them in before then! Thanks!
     
    #10
  11. STORMS

    STORMS Owner / Director
    Administrator

    PSN:
    HEISSTORMS
    @HellblazerHawkman @Charybdis promote when you get a chance, please.
     
    #11
  12. Juggs

    Juggs Lose without excuses
    Lead Moderator

    -Is dashing, and dash blocking as “bad” and/or slow as it looked?

    -If so, is there much point in dashing/dash blocking over just walking?

    -Were y’all able to test any properties of the uni wakeups? Were they safe on block? Easy to bait out? Etc

    -How does overall movement feel? Does it feel clunky or does it feel smooth/in komplete kontrol of your kharacter?


    This is an epic reference that I don’t think many people will get.
     
    #12
  13. CrimsonShadow

    CrimsonShadow Administrator and Community Engineer
    Administrator

    How does playing against zoning feel when the movement options + armor are so severely curtailed from previous games?

    Obviously walk and duck/block, but as we know that can sometimes heavily favor the zoner in NRS titles due to how strong and varied the projectiles often are (and the fact that vanilla zoners are often still carrying incredibly strong close range tools). I'm curious to know how what Slips' impression is given his time with the game.

    Also how perfect block interfaces with this, what the recovery is like if you perfect block a projectile, etc.
     
    #13
    Last edited: Jan 18, 2019
  14. John Grizzly

    John Grizzly The axe that clears the forest
    Premium Supporter

    Eddy Gordoil.
     
    #14
    PunkMafia83 likes this.
  15. trufenix

    trufenix www.youtube.com/thetrufenix

    PSN:
    trufenix
    XBL:
    trufenix
    Steam:
    trufenix
    d+1/4 xx special, does it combo?

    jump ins, do they jail?

    fatal blows, can they be cancelled into from anything or just strings or not at all?

    krushing blows, are they easy to hit confirm / plan like crush counters or is it just chaos?
     
    #15
    RyuKazuya and Under_The_Mayo like this.
  16. KingHippo

    KingHippo Alternative-Fact Checker

    Saturday bump!
     
    #16
  17. dribirut

    dribirut BLAK FELOW
    Royal Contributor

    Idk if they’ve been said before but:

    In your opinion should dash blocking be buffed

    New combo system vs old

    Is the total zoom out/ max distance possible between opponents more similar to mkx or injustice
     
    #17
  18. YES IT IS!
     
    #18
    Badboy Takuma likes this.
  19. Is the game region locked?
     
    #19
  20. Badboy Takuma

    Badboy Takuma you got caged, bitch!

    video prove please!
    i need to see it with my own eyes in order to believe it!
    lolz
     
    #20
  21. mastermalone

    mastermalone Use only logic, please

    Can we get some information about that "Input Window Timing" option in the control options menu? Looks like you can choose "Long" or "Short". I would like to know if that affects the feel of the combo strings or, if it's just for buffering special attacks. Let us know.

    Thank you.
     
    #21
  22. HeavyNorse

    HeavyNorse Edenian Assassin

    It was confirmed by two devs in two interviews:

    TKT: Flip-Stance has been a staple since MK9. Is there a reason it is still in MK11 as it has been stated by people who know animation that it would be easy for Paulo to fix the animation switching and remove the need for the button entirely?

    Derek: Paulo LOVES flip-stance and it’s used for other mechanics now too, left trigger is how you do the tech-rolls off the ground and it’s also how you do other things throughout the game, so left trigger is now being a lot more utilised in MK11 than it has in previous games.


    https://testyourmight.com/threads/the-kombat-tether-mk11-interview-with-derek-kirtzic.67789/

    ...

    GC: Are there stance changes in this game?

    PG: It will be character specific. Like one of Sonya's things is similar to a stance thing. I believe Skarlet also has one. So that will be something you can mix and match with your variations. So it will be a part of the variation will be based off stance.

    GC: So it would actually have gameplay effects? It wouldn't just be aesthetic?

    PG: The stance switch itself would just be aesthetic.


    https://testyourmight.com/threads/in-depth-interview-with-paulo-—-lots-of-good-info-you-might-not-have-seen-yet.67807/
     
    #22
    Badboy Takuma likes this.
  23. Badboy Takuma

    Badboy Takuma you got caged, bitch!

  24. Under_The_Mayo

    Under_The_Mayo Master of Quanculations
    Premium Supporter

    Will PC players be able to play against Console players?

    Can you disable the zoom-in feature of the special grab/attacks?
     
    #24
  25. RyuKazuya

    RyuKazuya Jesus is my Lord and Savior!

    Steam:
    TigEros
    How does flawless block work?
     
    #25

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