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Quan Chi Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 121 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Ground Burst you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.
This applies to all characters so Rain or Jade for example build the same 8.996% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.

Now for Quan Chi's data:
Skeletal Boost
Skeletal Boost - 5.989%, takes 16.69 for 1 bar​
Ground Bust (Close, Mid, Far)
Hit or Whiffed Ground Burst - 5.989%, takes 16.69 for 1 bar​
Blocked Ground Burst - 14.985%, takes 6.67 for 1 bar​
Skull Ball
Whiffed or Hit Skull Ball - 3.725%, takes 26.83 for 1 bar
Blocked Skull Ball - 12.722%, takes 7.86 for 1 bar
Blocked EX Skull Ball - 8.996%, takes 11.11 for 1 bar
Sky Drop
Hit of Whiffed Sky Drop - 3.725%, takes 26.83 for 1 bar​
Blocked Sky Drop - 12.722%, takes 7.86 for 1 bar​
Blocked EX Sky Drop - 8.996%, takes 11.11 for 1 bar​
Trance
Whiffed or Hit Trance - 8.996%, takes 11.11 for 1 bar​
Blocked Trance - 17.992%, takes 5.55 for 1 bar​
Blocked EX Trance - 8.996%, takes 11.11 for 1 bar​
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
112 - 26.988%, takes 3.7 for 1 bar
113 - 26.988%, takes 3.7 for 1 bar​
b11 - 17.992%, takes 5.55 for 1 bar​
f121+2 - 26.988%, takes 3.7 for 1 bar
212 - 26.988%, takes 3.7 for 1 bar
214 - 26.988%, takes 3.7 for 1 bar
21u3 - 26.988%, takes 3.7 for 1 bar​
b21 - 17.992%, takes 5.55 for 1 bar
b24 - 17.992%, takes 5.55 for 1 bar​
b33 - 17.992%, takes 5.55 for 1 bar​
b31+2 - 17.992%, takes 5.55 for 1 bar​
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 14.708%, takes 6.8 for 1 bar
4- 18.958%, takes 5.27 for 1 bar​
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick - 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1 - 10.52%, takes 9.5 for 1 bar
f2 - 10.52%, takes 9.5 for 1 bar
b2 - 10.52%, takes 9.5 for 1 bar
u3 - 14.708%, takes 6.8 for 1 bar
b3 - 6.291%, takes 15.89 for 1 bar
f4- 14.708%, takes 6.8 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar

Kombo Attacks
11 - 12.312%, takes 8.12 for 1 bar
112 - 25.583%, takes 6.87 for 1 bar
113 - 25.583%, takes 6.87 for 1 bar
b11 - 24.52%, takes 4.07 for 1 bar
f12 - 14.52%, takes 6.88 for 1 bar
f121+2 - 33.5%, takes 2.98 for 1 bar
21 - 16.52%, takes 6.05 for 1 bar
212 - 26.437%, takes 3.78 for 1 bar
214 - 33.395%, takes 2.99 for 1 bar
21u3 - 30.354%, takes 3.29 for 1 bar
b21 - 20.52%, takes 4.87 for 1 bar
b24 - 28.52%, takes 3.5 for 1 bar
b33 - 24.291%, takes 4.11 for 1 bar
b31+2 - 20.312%, takes 4.92 for 1 bar
Specials(Corner implies touching)
Ground Burst - 14.708%, takes 6.8 for 1 bar
:exGround Burst - 21.062%, takes 4.74 for 1 bar
Skull Ball - 14.708%, takes 6.8 for 1 bar
:exSkull Ball - 23.166%, takes 4.31 for 1 bar
Skydrop - 14.708%, takes 6.8 for 1 bar
:exSkydrop - 35.812%, takes 2.79 for 1 bar
Trance - 2.102%, takes 47.57 for 1 bar
:exTrance - 2.102%, takes 47.57 for 1 bar

:x-Ray
Amulet Assault - 69.02%, takes 1.44 for 1 bar
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.
 

DemoniChris

Lord of the Sick
Just to point out, I think you mean EX skull ball in the 3rd line of the skull ball data. Anways, great data. The blocked normals is really handy to know
 

Hidan

Where the hell is Reiko's wheel kick
In general the whiffed specials have categories, those that are less risky to do build less meter. For example QC's skull and sky drop need 27 performs to build one bar, rune needs 17 and trance 12. Sindel's hovering move which can be canceled is 47 I think​