xInfra Deadx
Gimmick stolen by Jordan Peele
Key:
1-Front Punch
2-Back Punch
3-Front Kick
4-Back Kick
B-Back
F-Forward
> - Walk slightly forward
>> - Dash
~ - Run in
/ - Cancel into a special
EX - Enhanced version of a special attack or string and in many cases leads to a launch.
Stealth: Allows you to go into an invisible (cloaked) state. During this time around 5 seconds, you take less chip damage and does not disappear when you get hit (Eat it Reptile mains ). EX version lasts longer and take no chip damage for the duration of the move.
Smart Disc [Disc]: This move sends out a projectile diagonally upward and tracks your opponent moments after. If you are contacted with an attack from an opponent (hit or block), the disc(s) will disappear. Hits mid. Does 5%. EX does 10% and sends out 2 discs in two different angles. The EX version has more recovery frames than the regular version. This move can also be done in the air.
Scimitar Stab [Stab]: Your main launcher. Reaches about 2/3 screen. Hits mid. Does 13% total, has a 23 frame startup and is -14 on block making it a somewhat risky wakeup. The enhanced version has 1 hit of armor and launches for at least mid-high 30’s damage making it one of the most damaging moves in the game. This move has a possible bug where you get an unscaled 5% at the end of a combo using this move as long as your opponent is in a standing state.
Yautja Strike [Strike]: Warrior exclusive. 37 frames (can be as low as 16 frames in the air), hits overhead, -7 on block (-6 for the air version. -17 for EX). Nicknamed: Capital Punishment due to Tekken…assholes. Can be aimed Close, Medium, and Far. Knocks down (EX version launches). EX version has a hit of armor which lasts until on the way down.
Dread Slam: Warrior exclusive. 20 frame startup (29 for EX), hits mid, -9 on block, EX version has 1 hit of armor and launches.
Self Destruct: Warrior exclusive. When activated, it creates a countdown until an explosion occurs 5 seconds later. Does 5%, launches, slightly plus on block, but does 10% to yourself. Will launch off of moves like Stab, his throw, the 3,2,1+3 string, etc.. EX version does 10%.
Medi Kit: Hunter exclusive. Heals 5% (EX heals 10%). That’s it.
Snag [Trap]: Hunter exclusive. Trap based move that will suspend opponents that come into contact with it, leading to a combo. Base version takes a bit of time for it to be active. EX version is active the second it hits the ground. Can be placed Close, Medium, and Far, and can all be done in the air as well. Hits low.
Trap Detonate: Hunter exclusive. Detonates the trap which leads to a launch on hit and is plus on block. Hits low. Does 6%. EX version Detonates the trap faster and does 10% and is NOT armored despite being named “Armored Explosion“. NRS pls
Plasma Shot [Plasma]: Hish-Qu-Ten exclusive. Projectile. 15 frame startup and -7 on block (EX is an 8 frame startup, shoots 3 projectiles, and is 0~on block) Does 7% (EX does 13% and can convert into a combo in the corner)
Ground Plasma: Hish-Qu-Ten exclusive. Aim-able projectile. Does 6% (EX does 13% and launches for full combo). -7 on block (EX is unsafe/less safer) Can be aimed Close, Medium, Far, and Full Screen.
Up Plasma: Hish-Qu-Ten exclusive. Anti air projectile. 10 frames (6 for the EX version and can get a combo)
Plasma Caster [PCC]: Hish-Qu_ten exclusive. Delayable version of the straight Plasma projectile. Can be aimed up, down and straight again and can be canceled by dashing forward or back with the cost of 1 bar of stamina. Certain normals can be linked together with this, leading to combos.
Universal:
Midscreen:
F1,2,U2:
F1,2,U2-B2,2/Stab - 21%
F1,2,U2-B2/EX Stab-J3/Smart Disc~B2,2/Stab - 31% [1 Bar]
2,1,2:
2,1,2-J3/Smart Disc~B3,1,1/Stab - 29%
2,1,2~4/EX Stab-J3/Smart Disc-B2,2/Stab - 37% [1 Bar]
Neutral Jump Punch:
NJP-J3/Disc~B3,1,1/Stab - 27%
NJP-4/EX Stab-J3/Disc~B2,2/Stab - 36% [1 Bar]
Scimitar Stab [1 Bar]:
EX Stab-J3/Smart Disc~B3,1,1/Stab - 35%
1,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
B1/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
F1,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
B2,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 37%
1,2,2/EX Stab-J3/Smart Disc~B2,2/Stab - 38%
F2,1,2/EX Stab-J3/Smart Disc~B2,2/Stab - 38%
3,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 39%
B3,1,1/EX Stab-J3/Smart Disc~B3,1,1/Stab - 40%
4/EX Stab-J3/Smart Disc~B3,1,1/Stab - 40%
Corner:
F1,2,U2:
F1,2,U2-4/EX Stab-J1-J3/Disc-NJP-3,2,1+3 - 35% [1 Bar]
2,1,2:
2,1,2-J1-BJ3/Disc-NJP-3,2,1+3 - 29%
2,1,2-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40% [1 Bar]
Neutral Jump Punch:
NJP-J1-BJ3/Disc-J3-3,2,1+3 - 26%
NJP-4/EX Stab-J1-BJ3/Disc-3,2,1+3 - 37% [1 Bar]
EX Scimitar Stab [1 Bar]:
EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 36%
1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 37%
B1/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 36%
F1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 37%
B2,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 38%
3,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%
B3,1,1/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%
4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%
F2,1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 41%
1,2,2EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 41%
EX Scimitar Stab [2 Bars]:
EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 42%
B1/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 43%
F1,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 43%
B2,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 44%
3,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 46%
B3,1,1/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 46%
4/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 47%
1,2,2/EX Stab-J3/EX Discs-3-NJP-3,2,1+3 - 46%
F2,1,2/EX Stab-J3/EX Discs-3-NJP-3,2,1+3 - 45%
1-Front Punch
2-Back Punch
3-Front Kick
4-Back Kick
B-Back
F-Forward
> - Walk slightly forward
>> - Dash
~ - Run in
/ - Cancel into a special
EX - Enhanced version of a special attack or string and in many cases leads to a launch.
Stealth: Allows you to go into an invisible (cloaked) state. During this time around 5 seconds, you take less chip damage and does not disappear when you get hit (Eat it Reptile mains ). EX version lasts longer and take no chip damage for the duration of the move.
Smart Disc [Disc]: This move sends out a projectile diagonally upward and tracks your opponent moments after. If you are contacted with an attack from an opponent (hit or block), the disc(s) will disappear. Hits mid. Does 5%. EX does 10% and sends out 2 discs in two different angles. The EX version has more recovery frames than the regular version. This move can also be done in the air.
Scimitar Stab [Stab]: Your main launcher. Reaches about 2/3 screen. Hits mid. Does 13% total, has a 23 frame startup and is -14 on block making it a somewhat risky wakeup. The enhanced version has 1 hit of armor and launches for at least mid-high 30’s damage making it one of the most damaging moves in the game. This move has a possible bug where you get an unscaled 5% at the end of a combo using this move as long as your opponent is in a standing state.
Yautja Strike [Strike]: Warrior exclusive. 37 frames (can be as low as 16 frames in the air), hits overhead, -7 on block (-6 for the air version. -17 for EX). Nicknamed: Capital Punishment due to Tekken…assholes. Can be aimed Close, Medium, and Far. Knocks down (EX version launches). EX version has a hit of armor which lasts until on the way down.
Dread Slam: Warrior exclusive. 20 frame startup (29 for EX), hits mid, -9 on block, EX version has 1 hit of armor and launches.
Self Destruct: Warrior exclusive. When activated, it creates a countdown until an explosion occurs 5 seconds later. Does 5%, launches, slightly plus on block, but does 10% to yourself. Will launch off of moves like Stab, his throw, the 3,2,1+3 string, etc.. EX version does 10%.
Medi Kit: Hunter exclusive. Heals 5% (EX heals 10%). That’s it.
Snag [Trap]: Hunter exclusive. Trap based move that will suspend opponents that come into contact with it, leading to a combo. Base version takes a bit of time for it to be active. EX version is active the second it hits the ground. Can be placed Close, Medium, and Far, and can all be done in the air as well. Hits low.
Trap Detonate: Hunter exclusive. Detonates the trap which leads to a launch on hit and is plus on block. Hits low. Does 6%. EX version Detonates the trap faster and does 10% and is NOT armored despite being named “Armored Explosion“. NRS pls
Plasma Shot [Plasma]: Hish-Qu-Ten exclusive. Projectile. 15 frame startup and -7 on block (EX is an 8 frame startup, shoots 3 projectiles, and is 0~on block) Does 7% (EX does 13% and can convert into a combo in the corner)
Ground Plasma: Hish-Qu-Ten exclusive. Aim-able projectile. Does 6% (EX does 13% and launches for full combo). -7 on block (EX is unsafe/less safer) Can be aimed Close, Medium, Far, and Full Screen.
Up Plasma: Hish-Qu-Ten exclusive. Anti air projectile. 10 frames (6 for the EX version and can get a combo)
Plasma Caster [PCC]: Hish-Qu_ten exclusive. Delayable version of the straight Plasma projectile. Can be aimed up, down and straight again and can be canceled by dashing forward or back with the cost of 1 bar of stamina. Certain normals can be linked together with this, leading to combos.
Universal:
Midscreen:
F1,2,U2:
F1,2,U2-B2,2/Stab - 21%
F1,2,U2-B2/EX Stab-J3/Smart Disc~B2,2/Stab - 31% [1 Bar]
2,1,2:
2,1,2-J3/Smart Disc~B3,1,1/Stab - 29%
2,1,2~4/EX Stab-J3/Smart Disc-B2,2/Stab - 37% [1 Bar]
Neutral Jump Punch:
NJP-J3/Disc~B3,1,1/Stab - 27%
NJP-4/EX Stab-J3/Disc~B2,2/Stab - 36% [1 Bar]
Scimitar Stab [1 Bar]:
EX Stab-J3/Smart Disc~B3,1,1/Stab - 35%
1,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
B1/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
F1,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
B2,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 37%
1,2,2/EX Stab-J3/Smart Disc~B2,2/Stab - 38%
F2,1,2/EX Stab-J3/Smart Disc~B2,2/Stab - 38%
3,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 39%
B3,1,1/EX Stab-J3/Smart Disc~B3,1,1/Stab - 40%
4/EX Stab-J3/Smart Disc~B3,1,1/Stab - 40%
Corner:
F1,2,U2:
F1,2,U2-4/EX Stab-J1-J3/Disc-NJP-3,2,1+3 - 35% [1 Bar]
2,1,2:
2,1,2-J1-BJ3/Disc-NJP-3,2,1+3 - 29%
2,1,2-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40% [1 Bar]
Neutral Jump Punch:
NJP-J1-BJ3/Disc-J3-3,2,1+3 - 26%
NJP-4/EX Stab-J1-BJ3/Disc-3,2,1+3 - 37% [1 Bar]
EX Scimitar Stab [1 Bar]:
EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 36%
1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 37%
B1/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 36%
F1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 37%
B2,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 38%
3,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%
B3,1,1/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%
4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%
F2,1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 41%
1,2,2EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 41%
EX Scimitar Stab [2 Bars]:
EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 42%
B1/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 43%
F1,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 43%
B2,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 44%
3,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 46%
B3,1,1/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 46%
4/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 47%
1,2,2/EX Stab-J3/EX Discs-3-NJP-3,2,1+3 - 46%
F2,1,2/EX Stab-J3/EX Discs-3-NJP-3,2,1+3 - 45%
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