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Combo List - Predator Predator Optimal BnB Combos

xInfra Deadx

The laws of the universe mean nothing.
Key:
1-Front Punch
2-Back Punch
3-Front Kick
4-Back Kick
B-Back
F-Forward
> - Walk slightly forward
>> - Dash
~ - Run in
/ - Cancel into a special
EX - Enhanced version of a special attack or string and in many cases leads to a launch.

Stealth: Allows you to go into an invisible (cloaked) state. During this time around 5 seconds, you take less chip damage and does not disappear when you get hit (Eat it Reptile mains :p). EX version lasts longer and take no chip damage for the duration of the move.

Smart Disc [Disc]: This move sends out a projectile diagonally upward and tracks your opponent moments after. If you are contacted with an attack from an opponent (hit or block), the disc(s) will disappear. Hits mid. Does 5%. EX does 10% and sends out 2 discs in two different angles. The EX version has more recovery frames than the regular version. This move can also be done in the air.

Scimitar Stab [Stab]: Your main launcher. Reaches about 2/3 screen. Hits mid. Does 13% total, has a 23 frame startup and is -14 on block making it a somewhat risky wakeup. The enhanced version has 1 hit of armor and launches for at least mid-high 30’s damage making it one of the most damaging moves in the game. This move has a possible bug where you get an unscaled 5% at the end of a combo using this move as long as your opponent is in a standing state.

Yautja Strike [Strike]: Warrior exclusive. 37 frames (can be as low as 16 frames in the air), hits overhead, -7 on block (-6 for the air version. -17 for EX). Nicknamed: Capital Punishment due to Tekken…assholes. Can be aimed Close, Medium, and Far. Knocks down (EX version launches). EX version has a hit of armor which lasts until on the way down.

Dread Slam: Warrior exclusive. 20 frame startup (29 for EX), hits mid, -9 on block, EX version has 1 hit of armor and launches.

Self Destruct: Warrior exclusive. When activated, it creates a countdown until an explosion occurs 5 seconds later. Does 5%, launches, slightly plus on block, but does 10% to yourself. Will launch off of moves like Stab, his throw, the 3,2,1+3 string, etc.. EX version does 10%
.

Medi Kit: Hunter exclusive. Heals 5% (EX heals 10%). That’s it.

Snag [Trap]: Hunter exclusive. Trap based move that will suspend opponents that come into contact with it, leading to a combo. Base version takes a bit of time for it to be active. EX version is active the second it hits the ground. Can be placed Close, Medium, and Far, and can all be done in the air as well. Hits low.

Trap Detonate: Hunter exclusive. Detonates the trap which leads to a launch on hit and is plus on block. Hits low. Does 6%. EX version Detonates the trap faster and does 10% and is NOT armored despite being named “Armored Explosion“. NRS pls :p


Plasma Shot [Plasma]: Hish-Qu-Ten exclusive. Projectile. 15 frame startup and -7 on block (EX is an 8 frame startup, shoots 3 projectiles, and is 0~on block) Does 7% (EX does 13% and can convert into a combo in the corner)

Ground Plasma: Hish-Qu-Ten exclusive. Aim-able projectile. Does 6% (EX does 13% and launches for full combo). -7 on block (EX is unsafe/less safer) Can be aimed Close, Medium, Far, and Full Screen.

Up Plasma: Hish-Qu-Ten exclusive. Anti air projectile. 10 frames (6 for the EX version and can get a combo)

Plasma Caster [PCC]: Hish-Qu_ten exclusive. Delayable version of the straight Plasma projectile. Can be aimed up, down and straight again and can be canceled by dashing forward or back with the cost of 1 bar of stamina. Certain normals can be linked together with this, leading to combos.


Universal:
Midscreen:
F1,2,U2:
F1,2,U2-B2,2/Stab - 21%
F1,2,U2-B2/EX Stab-J3/Smart Disc~B2,2/Stab - 31% [1 Bar]

2,1,2:
2,1,2-J3/Smart Disc~B3,1,1/Stab - 29%
2,1,2~4/EX Stab-J3/Smart Disc-B2,2/Stab - 37% [1 Bar]

Neutral Jump Punch:
NJP-J3/Disc~B3,1,1/Stab - 27%
NJP-4/EX Stab-J3/Disc~B2,2/Stab - 36% [1 Bar]

Scimitar Stab [1 Bar]:
EX Stab-J3/Smart Disc~B3,1,1/Stab - 35%
1,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
B1/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
F1,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 36%
B2,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 37%
1,2,2/EX Stab-J3/Smart Disc~B2,2/Stab - 38%
F2,1,2/EX Stab-J3/Smart Disc~B2,2/Stab - 38%
3,2/EX Stab-J3/Smart Disc~B3,1,1/Stab - 39%
B3,1,1/EX Stab-J3/Smart Disc~B3,1,1/Stab - 40%
4/EX Stab-J3/Smart Disc~B3,1,1/Stab - 40%


Corner:
F1,2,U2:
F1,2,U2-4/EX Stab-J1-J3/Disc-NJP-3,2,1+3 - 35% [1 Bar]

2,1,2:
2,1,2-J1-BJ3/Disc-NJP-3,2,1+3 - 29%
2,1,2-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40% [1 Bar]

Neutral Jump Punch:
NJP-J1-BJ3/Disc-J3-3,2,1+3 - 26%
NJP-4/EX Stab-J1-BJ3/Disc-3,2,1+3 - 37% [1 Bar]

EX Scimitar Stab [1 Bar]:
EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 36%
1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 37%
B1/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 36%
F1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 37%
B2,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 38%
3,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%
B3,1,1/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%
4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 40%

F2,1,2/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 41%
1,2,2EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 41%

EX Scimitar Stab [2 Bars]:
EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 42%
B1/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 43%
F1,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 43%
B2,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 44%
3,2/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 46%
B3,1,1/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 46%
4/EX Stab-J3/EX Discs-4-NJP-3,2,1+3 - 47%

1,2,2/EX Stab-J3/EX Discs-3-NJP-3,2,1+3 - 46%
F2,1,2/EX Stab-J3/EX Discs-3-NJP-3,2,1+3 - 45%
 
Last edited:

xInfra Deadx

The laws of the universe mean nothing.
Warrior:

EX Yautja Strike [1 Bar]:
EX Strike-J3/Smart Disc~B3,1,1/Stab - 32%
F1/EX Strike-J3/Smart Disc~B3,1,1/Stab - 33%
1,2/EX Strike-J3/Smart Disc~B3,1,1/Stab - 34%
B2,2/EX Strike-J3/Smart Disc~B3,1,1/Stab - 35%
B3,1/EX Strike-J3/Smart Disc~B3,1,1/Stab - 35%
4/EX Strike-J3/Smart Disc~B3,1,1/Stab - 38%

Jump Kick:
JK/EX Strike-J3/Disc~4/Stab - 35%
JK/EX Strike-4/EX Stab-J3/Disc~Stab - 43% [2 Bars]

F2,1,2/EX Strike:
F2,1,2/EX Strike-J3/Disc~4/Stab - 37%
F2,1,2/EX Strike-4/EX Stab-J3/Disc~Stab - 45% [2 Bars]

[2 Bars]:
EX Strike-4/EX Stab-J3/Disc~B2,2/Stab - 42%
F1/EX Strike-4/EX Stab-J3/Disc~B2,2/Stab - 42%
1,2/EX Strike-4/EX Stab-J3/Disc~B2,2/Stab - 42%
B2,2/EX Strike-4/EX Stab-J3/Disc~B2,2/Stab - 43%
B3,1/EX Strike-4/EX Stab-J3/Disc~B2,2/Stab - 43%
4/EX Strike-4/EX Stab-J3/Disc~B2,2/Stab - 47%

EX Dread Slam [1 Bar]:
EX Dread Slam-J3/Smart Disc~B3,1,1/Stab - 32%
F1,2/EX Dread Slam-J3/Smart Disc~B3,1,1/Stab - 34%
1,2/EX Dread Slam-J3/Smart Disc~B3,1,1/Stab - 34%
B1/EX Dread Slam-J3/Smart Disc~B3,1,1/Stab - 34%
B2,2/EX Dread Slam-J3/Smart Disc~B3,1,1/Stab - 35%
3,2/EX Dread Slam-J3/Smart Disc~B3,1,1/Stab - 37%
B3,1,1/EX Dread Slam-J3/Smart Disc~B3,1,1/Stab - 38%
4/EX Dread Slam-J3/Smart Disc~B3,1,1/Stab - 38%

[2 Bars]
EX Dread Slam-4/EX Stab-J3/Disc~B2,2/Stab - 42%
F1,2/EX Dread Slam-4/EX Stab-J3/Disc~B2,2/Stab - 42%
1,2/EX Dread Slam-4/EX Stab-J3/Disc~B2,2/Stab - 42%
B1/EX Dread Slam-4/EX Stab-J3/Disc~B2,2/Stab - 43%
B2,2/EX Dread Slam-4/EX Stab-J3/Disc~B2,2/Stab - 43%
3,2/EX Dread Slam-4/EX Stab-J3/Disc~B2,2/Stab - 45%
B3,1,1/EX Dread Slam-4/EX Stab-J3/Disc~B2,2/Stab - 46%
4/EX Dread Slam-4/EX Stab-J3/Disc~B2,2/Stab - 47%


Self Destruct [Set up; Meterless/1 Bar]:
Self Destruct-J3/Disc~B3,1,1/Stab - 28% [33% Enhanced]
Throw-{Self Destruct}-J3/Disc~B3,1,1/Stab - 30-35% [35-40%]
Stab-{Self Destruct}-J3/Disc~B3,1,1/Stab - 36% [41%]
1,2/Stab-{Self Destruct}-J3/Disc~B3,1,1/Stab - 37% [42%]
B1/Stab-{Self Destruct}-J3/Disc~B3,1,1/Stab - 37% [42%]
F1,2/Stab-{Self Destruct}-J3/Disc~B3,1,1/Stab - 37% [42%]
B2,2/Stab-{Self Destruct}-J3/Disc~B3,1,1/Stab - 38% [43%]
3,2/Stab-{Self Destruct}-J3/Disc~B3,1,1/Stab - 40% [45%]
B3,1,1/Stab-{Self Destruct}-J3/Disc~B3,1,1/Stab - 41% [45%]
4/Stab-{Self Destruct}-J3/Disc~B3,1,1/Stab - 41% [46%]

1,2,2 [Self Destruct Set up; Meterless to 2 bars]:
1,2,2/Stab-[Self Destruct]-J3/Disc~4/Stab - 41% [45%]
1,2,2/Stab-{Self Destruct}-4/EX Stab-J3/Disc~Stab - 49% [54%]

F2,1,2 [Self Destruct Set up; Meterless to 2 bars]:
F2,1,2/Stab-{Self Destruct}-J3/Disc~4/Stab - 40% [44%]
F2,1,2/Stab-{Self Destruct}-4/EX Stab-J3/Disc~Stab - 48% [52%]

Self Destruct Set up [1 to 2 bars]:
Self-Destruct>1,2,2/EX Stab-J3/Disc~Stab - 38% [43%]
Throw-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 40-45% [45-50%]
Stab-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 46% [51%]
1,2/Stab-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 46% [51%]
F1,2/Stab-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 46% [51%]
B1/Stab-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 47% [51%]
B2,2/Stab-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 47% [52%]
3,2/Stab-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 49% [54%]
B3,1,1/Stab-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 50% [54%]
4/Stab-{Self-Destruct}>1,2,2/EX Stab-J3/Disc~Stab - 51% [55%]


Corner:
EX Yautja Strike [1 Bar]
EX Strike-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 34%
F1/EX Strike-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 34%
1,2/EX Strike-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 35%
B2,2/EX Strike-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 36%
B3,1/EX Strike-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 36%
4/EX Strike-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 39%

[2 Bars]
EX Strike-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 43%
F1/EX Strike-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 43%
1,2/EX Strike-J3-1,2,2/EX Stab-NJP-3,2,1+3- 44%
B2,2/EX Strike-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 45%
B3,1/EX Strike-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 45%
4/EX Strike-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 48%

JK/Strike:
JK/EX Strike-J1-BJ3/Disc-NJP-3,2,1+3 - 37%
JK/EX Strike-1,2,2/EX Stab-NJP-3,2,1+3 - 46% [2 Bars]*

EX Dread Slam [1 Bar]:
EX Dread Slam-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 34%
F1,2/EX Dread Slam-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 35%
1,2/EX Dread Slam-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 35%
B1/EX Dread Slam-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 35%
B2,2/EX Dread Slam-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 36%
3,2/EX Dread Slam-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 38%
B3,1,1/EX Dread Slam-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 39%
4/EX Dread Slam-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 39%

[2 Bars]:
EX Dread Slam-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 43%
F1,2/EX Dread Slam-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 44%
B1/EX Dread Slam-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 44%
1,2/EX Dread Slam-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 44%
B2,2/EX Dread Slam-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 45%
3,2/EX Dread Slam-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 47%
B3,1/EX Dread Slam-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 47%
4/EX Dread Slam-J3-1,2,2/EX Stab-NJP-3,2,1+3 - 48%


Self Destruct [Meterless/1 Bar]:
Self Destruct-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 29% [34%]
Throw-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 31-36% [36-41%]
Stab-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 37% [42%]
1,2/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 39% [43%]
B1/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 38% [43%]
F1,2/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 39% [43%]
B2,2/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 40% [44%]
3,2/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 42% [46%]
B3,1,1/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 42% [47%]
4/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 42% [47%]

[1 / 2 Bars]:
Self Destruct-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 41% [46%]
Throw-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 43-48% [48-53%]
Stab-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 49% [54%]
1,2/Stab-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 49% [54%]
F1,2/Stab-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 49% [54%]
B1/Stab-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 50% [55%]
B2,2/Stab-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 50% [55%]
3,2/Stab-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 52% [57%]
B3,1,1/Stab-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 53% [57%]
4/Stab-{Self Destruct}-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 54% [59%]

1,2,2 [Self Destruct Set Up - Meterless to 2 Bars]:
1,2,2/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-3,2,1+3 - 42% [47%]
1,2,2/Stab-{Self Destruct}-EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 52% [56%]

F2,1,2 [Self Destruct Set Up - Meterless to 2 Bars]:
F2,1,2/Stab-{Self Destruct}-J1-BJ3/Disc-NJP-3,2,1+3 - 42% [46%]
F2,1,2/Stab-{Self Destruct}-EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 51% [55%]
 
Last edited:

xInfra Deadx

The laws of the universe mean nothing.
Hunter:

Trap:
Snag~Disc-F4~B3,1,1/Stab - 30%
1,2-{Snag}~Disc-F4~B3,1,1/Stab - 32%
F1,2-{Snag}~Disc-F4~B3,1,1/Stab - 32%
B1-{Snag}~Disc-F4~B3,1,1/Stab - 33%
B2,2-{Snag}~Disc-F4~B3,1,1/Stab - 34%
3,2-{Snag}~Disc-F4~B3,1,1/Stab - 36%
B3,1,1-{Snag}~Disc-F4~B3,1,1/Stab - 37%
4-{Snag}~Disc-F4~B3,1,1/Stab - 37%

NJP-{Snag}-Disc-F4~4/Stab - 30%
JP(Air to Air)-{Snag}-Disc-F4~4/Stab - 29%
2,1,2-{Snag}-Disc-F4~4/Stab - 31%
D2-{Snag}~Disc-F4-4/Stab - 33%
B3,D2-{Snag}-Disc-F4~4/Stab - 31%
JK-{Snag}-Disc-F4~4/Stab - 32% [31% as air to air]
B1,2-{Snag}-Disc-F4~4/Stab - 35%
F2,1,2-{Snag}-Disc-F4~4/Stab - 35%
1,2,2-{Snag}-Disc-F4~4/Stab - 35%
F1,2,D2-{Snag}-Disc-F4~4/Stab - 37%
F4 (Anti Air)-{Snag}-Disc-F4~4/Stab - 36%
Throw-{Snag}-Disc-F4~4/Stab - 36%
3,2,1+3-{Snag}-Disc-F4~4/Stab - 43%

[1 Bar]
Snag-4/EX Stab-J3/Disc~B2,2/Stab - 36%
1,2-{Snag}-4/EX Stab-J3/Disc~B2,2/Stab - 37%
F1,2-{Snag}-4/EX Stab-J3/Disc~B2,2/Stab - 37%
B1-{Snag}-4/EX Stab-J3/Disc~B2,2/Stab - 37%
B2,2-{Snag}-4/EX Stab-J3/Disc~B2,2/Stab - 38%
3,2-{Snag}-4/EX Stab-J3/Disc~B2,2/Stab - 40%
B3,1,1-{Snag}-4/EX Stab-J3/Disc~B2,2/Stab - 41%
4-{Snag}-4/EX Stab-J3/Disc~B2,2/Stab - 41%
JP (Air to air)-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 35%
NJP-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 35%
2,1,2-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 36%
D2-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 37%
B3,D2-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 38%
JK-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 39% [37% as an anti air]
F2,1,2-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 41%
1,2,2-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 41%
B1,2-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 41%
F1,2,D2-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 43%
F4 (Anti air)-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 42%
Throw-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 42%
3,2,1+3-{Snag}-4/EX Stab-J3/Disc~B2/Stab - 50%

Trap Detonate [Meterless/1-2 Bars]
Trap Detonate-J3/Disc~B3,1,1/Stab - 26% [30%]
Trap Detonate-4/EX Stab-J3/Disc~B2,2/Stab - 36% [40%]

EX Stab + Snag [2 Bars] {NOT FULLY UPDATED}
EX Stab-4/EX Discs~B2/Close Trap~B2/Stab Away-[Snag]~Disc-4/Stab - 49%
1,2/EX Stab-4/EX Discs~B2/Close Trap~B2/Stab Away-[Snag]~Disc-4/Stab - %
F1,2/EX Stab-4/EX Discs~B2/Close Trap~B2/Stab Away-[Snag]~Disc-4/Stab - %
B1/EX Stab-4/EX Discs~B2/Close Trap~B2/Stab Away-[Snag]~Disc-4/Stab - %
B2,2/EX Stab-4/EX Discs~B2/Close Trap~B2/Stab Away-[Snag]~Disc-4/Stab - %
3,2/EX Stab-4/EX Discs~B2/Close Trap~B2/Stab Away-[Snag]~Disc-4/Stab - %
B3,1,1/EX Stab-4/EX Discs~B2/Close Trap~B2/Stab Away-[Snag]~Disc-4/Stab - %
4/EX Stab-4/EX Discs~B2/Close Trap~B2/Stab Away-[Snag]~Disc-4/Stab - 53%


Corner:
2,1,2:
2,1,2-NJP-EX Discs-4/Close Trap-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 42%

Trap Detonate:
Trap Detonate-J1-BJ3/Disc-NJP-J3-3,2,1+3 - 28% [32%]
Trap Detonate-4/EX Stab-J1-BJ3/Disc-NJP-3,2,1+3 - 37% [41%]

Trap:
Snag-Disc-F4-NJP-J3-3,2,1+3 - 32%
Air to air JP-{Snag}-Disc-F4-NJP-3,2,1+3 - 30%
NJP-{Snag}-Disc-F4-J3-3,2,1+3 - 31%
2,1,2-{Snag}-Disc-F4-NJP-3,2,1+3 - 32%
D2-{Snag}-Disc-F4-NJP-3,2,1+3 - 34%
B3,D2-{Snag}-Disc-F4-NJP-3,2,1+3 - 33%
JK-{Snag}-Disc-F4-NJP-3,2,1+3 - 34% [32% as an air to air]
B1-{Snag}-Disc-F4-NJP-J3-3,2,1+3 - 33%
1,2-{Snag}-Disc-F4-NJP-J3-3,2,1+3 - 33%
F1,2-{Snag}-Disc-F4-NJP-J3-3,2,1+3 - 33%
B2,2-{Snag}-Disc-F4-NJP-J3-3,2,1+3 - 34%
B1,2-{Snag}-Disc-F4-NJP-3,2,1+3 - 37%
3,2-{Snag}-Disc-F4-NJP-J3-3,2,1+3 - 36%
F2,1,2-{Snag}-Disc-F4-NJP-3,2,1+3 - 36%
B3,1,1-{Snag}-Disc-F4-NJP-J3-3,2,1+3 - 37%
4-{Snag}-Disc-F4-NJP-J3-3,2,1+3 - 37%
F4-{Snag}-Disc-F4-NJP-3,2,1+3 - 37%
F1,2,D2-{Snag}-Disc-F4-NJP-3,2,1+3 - 39%
Throw-{Snag}-Disc-F4-NJP-3,2,1+3 - 37%
3,2,1+3-{Snag}-Disc-4-NJP-3,2,1+3 - 45%

[1 Bar]
Snag-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 39%
2,1,2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 39%
Air to air JP-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 38%
D2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 40%
1,2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 40%
F1,2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 40%
B1-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 40%
B2,2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 41%
B3,D2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 41%
JK-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 42% [40% as an air to air]
3,2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 43%
F2,1,2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 44%
B3,1,1-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 44%
1,2,2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 45%
4-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 44%
B1,2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 45%
F1,2,D2-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 47%
F4(Anti air)-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 46%
Throw-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 45%
3,2,1+3-{Snag}-Disc-F4-4/EX Stab-NJP-3,2,1+3 - 53%

NJP-{Snag}-Disc-4-4/EX Stab-3,2,1+3 - 37%

EX Stab [2 Bars]:
EX Stab-NJP-EX Discs-4/Close Snag-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 51%
1,2/EX Stab-NJP-EX Discs-4/Close Snag-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 51%
F1,2/EX Stab-NJP-EX Discs-4/Close Snag-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 51%
B1/EX Stab-NJP-EX Discs-4/Close Snag-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 51%
B2,2/EX Stab-NJP-EX Discs-4/Close Snag-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 52%
3,2/EX Stab-NJP-EX Discs-4/Close Snag-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 54%
B3,1,1/EX Stab-NJP-EX Discs-4/Close Snag-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 54%
4/EX Stab-NJP-EX Discs-4/Close Snag-4/Stab-[Snag]>>Disc-D2-3,2,1+3 - 55%
 
Last edited:

xInfra Deadx

The laws of the universe mean nothing.
Hish-Qu-Ten:

F1,2,U2:
F1,2,U2-B2,2/Ground Plasma-B2,2/Stab - 24%
* Straight Plasma will do 22% if used instead of Ground Plasma.

F2,1,2:
F2,1,2/F. Ground Plasma-B2,2/Stab - 28%
F2,1,2/F. Ground Plasma-EX Stab-J3/Disc~B2,2/Stab - 41% [1 Bar]

Plasma Caster Cancel links:
1,2/PCC-2,1,2-J3/Smart Disc~B3,1,1/Stab - 28%
F1/PCC-2,1,2-J3/Smart Disc~B3,1,1/Stab - 27%
B2,2/PCC-2,1,2-J3/Smart Disc~B3,1,1/Stab - 29%
B3,1/PCC-2,1,2-J3/Smart Disc~B3,1,1/Stab - 29%
3,2/PCC-2,1,2-J3/Smart Disc~B3,1,1/Stab - 31%

[1 Bar]:
1,2/PCC-B3,1,1/EX Stab-J3/Disc~B3,1,1/Stab - 37%
B3,1/PCC-B3,1,1/EX Stab-J3/Disc~B3,1,1/Stab - 38%
B2,2/PCC-B3,1,1/EX Stab-J3/Disc~B3,1,1/Stab - 38%
4/PCC-B2,2/EX Stab-J3/Disc~B3,1,1/Stab - 39%
3,2/PCC-B3,1,1/EX Stab-J3/Disc~B3,1,1/Stab - 40%

F1/PCC-1,2,2/EX Stab-J3/Disc~4/Stab - 36%
1,2/PCC-1,2,2/EX Stab-J3/Disc~4/Stab - 37%
B3,1/PCC-1,2,2/EX Stab-J3/Disc~4/Stab - 38%
3,2/PCC-1,2,2/EX Stab-J3/Disc~4/Stab - 40%

Enhanced Up Plasma (Anti Air) [1 Bar]
EX Up Plasma~4/Stab - 22%
EX Up Plasma~4/EX Stab-J3/Disc~Stab - 30%

Enhanced Ground Plasma (Close) [1 Bar]
EX Ground Plasma~1,2,2/Stab - 30%
B1/EX Ground Plasma~1,2,2/Stab - 32%
1,2/EX Ground Plasma~1,2,2/Stab - 32%
F1,2/EX Ground Plasma~1,2,2/Stab - 32%
B2,2/EX Ground Plasma~1,2,2/Stab - 33%
3/EX Ground Plasma~1,2,2/Stab - 34%
3,2/EX Ground Plasma~1,2,2/Stab - 35%
4/EX Ground Plasma~1,2,2/Stab - 36%
B3,1,1/EX Ground Plasma~1,2,2/Stab - 36%

EX Ground Plasma>>3/Ground Plasma-B2,2/Stab - 32%
3,2/EX Ground Plasma>>3/Ground Plasma-B2,2/Stab - 37%

[2 Bars]
EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 41%
1,2/EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 41%
F1,2/EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 41%
B1/EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 42%
B2,2/EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 42%
3/EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 44%
3,2/EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 44%
B3,1,1/EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 45%
4/EX Ground Plasma~4/EX Stab-J3/Disc~Stab - 46%


Corner:
F1,2,U2:
F1,2,U2-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 32%
F1,2,U2-4/Ground Plasma-B3,1,1/EX Stab-NJP-3,2,1+3 - 38% [1 Bar]

2,1,2:
2,1,2-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 36%
2,1,2-4/Ground Plasma-B3,1,1/EX Stab-NJP-3,2,1+3 - 43%

Neutral Jump Punch:
NJP-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 35%
NJP-4/Ground Plasma-B3,1,1/EX Stab-J1-3,2,1+3 - 42%

1,2,2:
1,2,2-D1/Ground Plasma x2-3,2,1+3 - 35%
1,2,2-D1/Ground Plasma x2-D1/EX Stab-NJP-3,2,1+3 - 44%
1,2,2/Plasma-3,2/Ground Plasma-3,2,1+3 - 31%
1,2,2/Plasma-3,2/EX Stab-NJP-3,2,1+3 - 36%
[1,2],2/Ground Plasma-3/Ground Plasma-3,2,1+3 - 35% (Must be crouch blocking)
[1,2],2/Ground Plasma-3/Ground Plasma-D1/EX StaStab--3,2,1+3 - 46% (Must be crouch blocking)

F2,1,2:
F2,1,2/Plasma-3,2/Plasma-3,2,1+3 - 31%
F2,1,2/Plasma-1,2,2/EX Stab-NJP-3,2,1+3 - 36%

Plasma Caster Cancel links:
F1/PCC-2,1,2-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 32%
1,2/PCC-2,1,2-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 34%
B2,2/PCC-2,1,2-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 35%
B3,1/PCC-2,1,2-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 35%
3,2/PCC-2,1,2-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 36%
4/PCC-2,1,2-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 37%

F1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 32%
1,2/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 33%
B1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 33%
2,1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 34%
B2,2/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 34%
B3,1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 34%
3,2/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 36%
B3,1,1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 37%
4/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-3,2,1+3 - 37%

[1 Bar]
B1/PCC-F1,2/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 40%
F1/PCC-3,2/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 42%
1,2/PCC-B3,1,1/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 43%
B2,2/PCC-B3,1,1/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 44%
B3,1/PCC-B3,1,1/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 44%
4/PCC-B2,2/EX Stab-4/Ground Plasma-3/Plasma-3,2,1+3 - 45%
B3,1,1/PCC-F1,2/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 44%
3/PCC-B3,1,1/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 45%
3,2/PCC-B3,1,1/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 46%
4/PCC-B3,1,1/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 47%

F1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 40%
1,2/PCC1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 41%
B1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 41%
2,1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 42%
B2,2/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 42%
B3,1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 42%
3,2/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 44%
B3,1,1/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 44%
4/PCC-1,2,2-D1/Ground Plasma-D1/Ground Plasma-D1/EX Stab-NJP-3,2,1+3 - 45%

EX Stab w/Plasma [1 Bar]:
EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 43%
1,2/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 43%
F1,2/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 43%
B1/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 44%
B2,2/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 44%
3,2/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 46%
B3,1,1/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 47%
4/EX Stab-4/Ground Plasma-3/Ground Plasma-3,2,1+3 - 48%

Enhanced Straight Plasma [1 Bar]:
EX Straight Plasma-3/Ground Plasma-3/Ground Plasma-3,2,1+3 - 29%
F1/EX Straight Plasma-3/Ground Plasma-3/Ground Plasma-3,2,1+3 - 30%
B2,2/EX Straight Plasma-3/Ground Lasma-3/Ground Plasma-3,2,1+3 - 33%
B1/EX Straight Plasma-3/Ground Plasma-3/Ground Plasma-3,2,1+3 - 31%
B3,1,1/EX Straight Plasma-3/Ground Plasma-3/Ground Plasma-3,2,1+3 - 36%
 
Last edited:

xInfra Deadx

The laws of the universe mean nothing.
8-18-2015 edit: Split up the variations to clear up some clutter.
9-2-2015 edit: Got up to Warrior midscreen's damage changed to relect the new patch.
9-7-2015 edit: All combos now reflect the 9-1 patch.
9-23-2015 edit: Hish-Qu-Ten combos now reflect the 9-21 patch.
12-13-2015 edit: Made some small edits in the Hish(1,2,2 Corner) section.
2-22-2016 edit: More Hish-Qu-Ten combos...
10-5-2016 edit: R.I.P. Dread Slam combos...
 
Last edited:

Titans1373

Pew pew pew quitality
Online lag BnB universal
Mid- b311, ex SS, NJP, 4, Stab 38%. Can substitute b311 with 32 and do 1% less

Corner- b311, ex SS, NJP, 212, 32 1+3. 41%. Can substitute b311 with 32 for 1% less.

These are very basic combos for dealing with lag.
 

Harlequin969

Always press buttons
Really thourough. Feels a little cluttered but not sure how to organize it better :confused:

Really good stuff though. I was just looking for updated Hunter combos.
 

Nihi

Noob
Great post. Brand new to Predator having returned to MKX recently, and this is invaluable.

Regarding bnb combos with jump attack cancelled to air disc.. I get that the J3 does slightly more damage, but J1 seems marginally quicker, allows more room for error and results in only 1% less damage. I only get to play online, so before I grind in the reps do you guys think I'm better burning in J3 as it ends up just as easy to pull off online? Or am I better off playing safe/allowing for online with J1?
 

DreadKnight1

Beaten, by this mere man
Why isn't b311bf4EX nj2 ji3bf2 run 32bf4 on there for universal considering it's his best universal 1 bar midscreen? Half of these 'optimal' combo threads aren't even optimal anymore:coffee:
 

xInfra Deadx

The laws of the universe mean nothing.
Just a reminder that I have all the new numbers down, it's just a matter of me updating the OP tomorrow.
 
In the corner you can actually convert off of a jump in kick for 43% for one bar or 29% meterless iirc. I was just messing around in the lab and found this. Anyways the inputs are JIK d4~db3b, 3~exbf4, njp, 321+3. For meterless just replace the 3~exbf4 with 321+3. Thought it might be useful if you happen to go for a JIK in the corner and realize they don't block it. Also, I forgot to mention it's only for HQT.