Been labbing a bit with Ivy and found a nice lil wakeup setup that involves Ivy mixing up with her F3 Overhead on the opponent's wakeup after the F213 hard knockdown combo. I looked around somewhat and checked if this was something known or not, but didn't find anything so apologies if it is.
Hit from the front -
From behind -
Controlling where the F3 hits pretty much comes down to timing and spacing. For it to cross up, You need to take a slight step back after the knockdown. For front, Take an even longer step back.
I like to go into her DD1 Stance after hit (or block) just in case I miscalculate spacing/timing and land on a different side then intended. So if the F3 does hit, There's no worry's of switched inputs. If the F3 is blocked, I'm pretty sure Ivy is safe since the move is +2 and you cancel stance~block.
Last thing, I feel the setup is easier to hit via crossup the closer they are to the corner, Like @00:27 in this vid -
(Ignore the somewhat sloppy Ivy play on my part, Still getting used to her >_< ) But careful doing close to corner since you can trap yourself if it crosses/ they block.
Hey guys, long time lurker here posting for the first time. Just thought I'd like to drop a few setups I think will be useful to get both trait and rhytidome out safe both mid screen and in corner. As well as some combos I found that will increase her damage mid screen and some trait setups.
b2d2~drill(ex), f3, delayed ji2, f21, b2d21+3 [416 dmg on supes] "this combo utilizes a bug where depending how low the opponent is to the ground when b2d21+3 hits it resets the dmg scailing" , it's very consistent and easy and works on anyone once u get the timing down. if u mess up the timing and don't get the dmg reset it does 320 I think. I find hitting this is harder since u have to do everything crispy to keep them higher up on the ground
f3, s2, f21, b2d2~kiss(mb), trait, 121213, dd1, 1, 3, this one has strict timing hitting datura 3 after 1 but thanks to yoshi it combos [430 dmg on supes]
The second combo u can choose set up over dmg but I think these are her highest mid screen 1 bar w/o interactable bounce. anyone find something higher I would like to know thanks
b2d2~dd1, 2, b2d2~kiss(mb), ji1, 121213~(interactable), b3, delayed ji2, delayed b2d21+3 [495 dmg on supes 1 bar] in this combo after mb kiss use the ji1 to position yourself where 12123~interactable combos.by making it cross up or not.
This combo is big dmg but situational if you are ever in a position where 213 hits midscreen and have 2 bars go for it. this is imo the only good bounce cancel combo she has no reason to use it in other combo starters.
213~(f3 bounce cancel), s2, f21, slightly delayed b2d21+3 [523 dmg on supes 2 bars]
The 2 interactable combos were done in gorilla city statue but work on all other maps that have the bounce interactable
Hello guys, it has been a long time since i made a thread! glad to be back!
check out my new video of Poison Ivy combos, resets, bnbs and setups. Ive had help from Mr Aquary we collaborated on the ideas of resets, combos and setups. hope you guys get inspired and leave a like. There is more to come obviously check out the video below and the inputs will be in the spoiler box.