1. Change MB DB1 so Sub-Zero is always in D1 range no matter the distance the attack is blocked. Remove the ability to be mega + and have it always +3 no matter the range the attack was blocked. This applies to both open space and corner.
2. Allow D1~DB1 to combo on hit. On block it can still have a gap but only allows you to back dash and MB B3 (no longer allowing for normals to interrupt), this way SZ must spend meter or he gets punished.
3. Make F22 -4 or -5 instead of its current frame data of -8.
Re-recorded the vid because I'm too stupid to know that making command throw an attack gives SZ a d1~special that will lead to full combo.