No it doesn't lol. One thing definitively states what the move does. A hitbox/hurtbox is entirely aesthetic. How a character model looks or breathes shouldn't effect how a basic concept like a mid works.Ok so they can correct the frame data and say it's a high or like I said before, increase the hitbox of the 2nd hit of the string. Either way, it works as it should be in terms of the hitbox and hurtbox. Yes, they change it, but it works is is supposed to.
Again though I'd be fine if they just replaced mid with high or some kind of shrug emoji.