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Breakthrough Overnerfed or patch casualities? Jade

Eddy Wang

Skarlet scientist
So on vanilla version jade was a character with:
Slow Normals, but didn't matter because her damage was really good
Overhead U3
Good damage output
Crap Backdash, but didn't matter much because her combo damage was pretty good.
Ex Glow had armor, but the damage taken hurt her if wrongly used.

So this jade was the vanilla version, tested, and based on the meta game, and if you notice, even if the game evolved, this jade would still be pretty good, because if that jade touched you, she could put out damage very easy as any regular top 10 character.

and then, the universal damage nerf came in:
The Overhead U3 got nerfed
Her good damage output got out along with the universal damage nerf
Sure her ex rangs got buffed, but didn't change much in particular

Slow normals stayed the same
Backdash stayed the same
ex glow stayed the same.

Later on, the game evolved, and we figure it out that jades not only struggles to do decent damage, but also struggles to build meter and she become one of the lowest tiers characters in the game.

So i want to know, what happened? Did she got nerfed because we didn't notice how bad this changes would affect her meta? Or this is the position she was meant to be?

I honestly think, she is a patch casuality, when she got nerfed, we(nrs) didn't knew what we were doing, because if you look at the vanilla jade, all about her makes sense, except for the ex rangs that wasn't quite what NRS wanted, but by not changing on the patch what they designed to cripple her advantages on vanilla it only had cripple her even more.

This is the kind of mistake, i do not expect to see in future NRS titles, i know we might have some in injustice as well.
 

STRYKIE

Are ya' ready for MK11 kids?!
I'm pretty sure the pre-patch U3 was just mid, not overhead, that would've been broke as shit LOL.

I don't think she's an awful character entirely, her forward dash is hella good (possibly the best in the game collectively) and her means of playing footsies ain't too bad either.

The problem by design is that she's supposed to be this character who makes you lose sleep over the fact that you can't play a zoning or spacing game against her, but you literally don't have to care about fighting her up close.

If it were up to me, I'd make her overhead faster so she can link more stuff into it, although still reactable by itself, maybe 22 frames or so.

Granted, we didn't have access to this kind of information when the game was still being patched, so I'm sure it was the usual online propaganda that got her nerfed.
 

pumpkincream

superman reset specialist
i searched for pre patch jade on youtube and this is all i could find


her old u3 looked really uber. reo starts spamming it in the 3rd match
 
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Eddy Wang

Skarlet scientist
I'm pretty sure the pre-patch U3 was just mid, not overhead, that would've been broke as shit LOL.

I don't think she's an awful character entirely, her forward dash is hella good (possibly the best in the game collectively) and her means of playing footsies ain't too bad either.

The problem by design is that she's supposed to be this character who makes you lose sleep over the fact that you can't play a zoning or spacing game against her, but you literally don't have to care about fighting her up close.

If it were up to me, I'd make her overhead faster so she can link more stuff into it, although still reactable by itself, maybe 22 frames or so.

Granted, we didn't have access to this kind of information when the game was still being patched, so I'm sure it was the usual online propaganda that got her nerfed.
It was, actually it was why it got nerfed.
 

Prinz

watch?v=a8PEVV6tt14
@Prinz - was U3 mid or overhead pre-patch?
It was a mid.

Currently Jade has 2 major issues: crappy glow and flash properties. That's it. She builds meter pretty well, considering she can pressure with blockstrings and stay safe at decent range, does low damage, but if glow/flash worked properly she wouldn't need to do much since she had free way in. Of course some more adjustments would be nice, but if flash avoided all zoning and glow were like Doomsday's trait taking half the damage she'd be a lot better.

I think it's a combination of flawed design (flash) and overnerfing (glow, since it was a lot better pre-release).
 

TakeAChance

TYM White Knight
She got overnerfed badly.

She needed that mid u3. It was her only mid hitting distance poke. Characters have no fear crouching her at midscreen.

Meter Drain glitch DESTROYED her EX Glow.

A tool that was supposed to never allow cage to stay on her, allows cage to stay on her and take her meter.

She went from getting easy 48-50 percent combos, to 38 (40 on a hard to do sweet spot combo).

NRS teased us in one patch and said that Jade players should get excited. What we anticipated to be string buffs, or a damage buff, turned out to be EX boomerangs that returned even on block. This buff did not improve things for Jade at all.

Her quicked combo starter that linked into staff slam (her main juggle) was 12f and a high.

She desperately needed 1, 12 to link or even 4 (12f mid) to link into staff slam so she had a viable punish.

She was actually designed really well, it's just the little things they missed out on that would have made her a high mid tier character.
 

Espio

Kokomo
Jade had the beginnings concept wise of a good character with solid counterzoning and great range on her normals to outspace and outfootsie her opponent with smart play. Ex glow was great for defense and she had a good down 3 and sweep too.

The problem is that all of her strings have more gaps than swiss cheese (which means her long ranged tools for checking you can be bypassed by jumping out, armoring out or poking out.

She also lacks a safe way to combo into big damage. Back 1, 2, 3 etc cancelled into staff slam all can be easily interrupted on reaction with uppercut, jump out and so forth.

Make boomerangs slightly faster would also be a help.

If those things were fixed and she did around Kitana ish damage she'd be really good instead of bottom tier, but damage by itself is not enough if you don't viable means to get it.


Even with old up 3 she'd still have seriously problematic match ups. I do not think she's bad simply from being overnerfed, I think she had fundamental problems out the gate like many other characters that went ignored and unheeded.
 
A thread about an important character's problems, and only a dozen of users replied…..

I'm really afraid they're not gonna include her in mk10 because of her tiny fun base.


Millions of youtube copycats spent countless hours to learn all the 100% reset characters and cheap asses , but bypassed the difficult and highly special Jade.
 

STB Shujinkydink

Burning down in flames for kicks
A thread about an important character's problems, and only a dozen of users replied…..

I'm really afraid they're not gonna include her in mk10 because of her tiny fun base.


Millions of youtube copycats spent countless hours to learn all the 100% reset characters and cheap asses , but bypassed the difficult and highly special Jade.
I think ppl just didn't pick jade cause they wanted to win lol
 

Fractured_Shadow

Really likes to throw things at you.
It was a mid.

Currently Jade has 2 major issues: crappy glow and flash properties. That's it. She builds meter pretty well, considering she can pressure with blockstrings and stay safe at decent range, does low damage, but if glow/flash worked properly she wouldn't need to do much since she had free way in. Of course some more adjustments would be nice, but if flash avoided all zoning and glow were like Doomsday's trait taking half the damage she'd be a lot better.

I think it's a combination of flawed design (flash) and overnerfing (glow, since it was a lot better pre-release).
Jade has block strings?

The biggest issue I see with jade is I can D1 AA her just about 100% of the time when she tries to pressure (lol) me...that being said I use Cage/Kenshi so Jade makes me LOL at the selection screen
 

Error

DF2+R2
Give Jade Aquaman's B123 string in MK10 as well as pole rush and have her flash work like Aquaman's trait.
 

RunwayMafia

Shoot them. Shoot them all.
I picked up Jade towards the end of my MK ~~career~~ and she certainly wasn't as helpless as most people were led to believe. Once I figured her out and got comfortable with her, she could be deadly. Also, Jade suffered from the TYM placebo effect, whereas she was labeled trash early on and was unfortunately forever viewed as a terrible character.

1.) Yes, she was overly nerfed. U3 needed to remain as a mid and her damage nerf was CRIMINAL.
2.) She had excellent spacing tools and a FEW good strings (B3,2, B2, 4) into staff grab were all really good.
3.) Her flash was far more useful than people give credit for and I have believed GLOW was god like.
4.) Jade's problem was up close. She had some large gaps and no real way of opening people up. 12 should have linked into staff slam as well as from 4.
5.) She should have been able to flash through Kenshi's shit...