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Video/Tutorial OS Guaranteed Corner Reset(?)

I was in the lab with Smoke and Ermac working on using a deep jump kick into teleport option select. What I mean by this is, you input the kick and the teleport. If the kick is blocked, the teleport never happens and you should get enough advantage for 3 D1 2 on block. If the kick connects, it is canceled into teleport punch and you get this:


I'm not capable of testing this out fully as I don't have another human available right now, but it seems to work exactly like the F4 reset. However, off this particular combo, I've been able to nail it every single time. Test it yourselves and we'll see if it's viable.

The combo:

(corner) DJK xx teleport, 214 xx enhanced smoke bomb (22%)//3D12, 32, 32, 214 (35%)

After the second 214, you can tack on another enhanced smoke bomb for 10% unscaled damage. That is 67% off two bars for those of you keeping track. If you'd rather save the meter, 214 can be cancelled as usual into drift or invisibility to continue pressure.