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Video/Tutorial Optimizing F1 as a punish

Akromaniac27

Ready to lose your head?
Title speaks for itself, and its not a tutorial per say, but its the best category I thought would fit since its not so so much a "breakthrough", or at least I don't know if it is. I was just messimg around after seeing @Espio HG guide and found these. These combos range from meterless, to up to two bars used using f1, a 6f mid that is just about your only go to option in regards to punishes on block. Hope it's of use, enjoy:

Injustice Hawkgirl F1 usage:

@Espio
@EMPEROR_SunFire
@AK Trepound380
@GGA pimpimjim
And any other HG mains. As a disclaimer I didn't scourge through the internet trying to see if this was found yet or not, so sorry if its a duplicate
 

Espio

Baraka Is Jade's Gay BFF.
Lead Moderator
Yay, more Hawkgirl content is always welcomed, thanks for posting :).

The dash cancel back 3 into 1,2,3 is sick, I forgot about those. I've never used forward 1, wing evade 2 to start, I'm curious about that one, might give those a try.

I use forward 1,1, trait, 2, MB mace charge (the 32% combo mid vid one in most of my punishes for lower minus frames on block like Martian grab). I've always found that the most stylish, easy to confirm forward 1 combo because of the hit stun allows hella delay as you cancels things.
 

Akromaniac27

Ready to lose your head?
Yay, more Hawkgirl content is always welcomed, thanks for posting :).

The dash cancel back 3 into 1,2,3 is sick, I forgot about those. I've never used forward 1, wing evade 2 to start, I'm curious about that one, might give those a try.

I use forward 1,1, trait, 2, MB mace charge (the 32% combo mid vid one in most of my punishes for lower minus frames on block like Martian grab). I've always found that the most stylish, easy to confirm forward 1 combo because of the hit stun allows hella delay as you cancels things.
Yeah the f11 cancel advantage is huge. You can cancel into trait, then do 1,2~mace charge*MB for more damage but you have to be close to them when the f11 hits for it to be consistent.

Also other disclaimers:

You can do ji2 instead of JI3 for the floor bounce cancels into 123 but for a little less damage

The 30% combo: f1~WE2, 123, dash forward, f13, d2~mace charge; WILL NOT land on a MB version of mace charge. You can input it and it will come out, but it won't hit them, so keep that in mind if you use it.

After f11~floor bounce cancel dashing forward, another option is going into any 3 starter, but unless you're near or at the corner, it won't give you as much damage as the 123 starter