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General/Other Opinions And Ideas For Sub-Zero Moveset And Others mk10

STRYKIE

Are ya' ready for MK11 kids?!
How about we just forego making him a turtle-type character completely, because every time NRS/Midway has tried to, he's turned out to be a bill of goods.
 

NRF CharlieMurphy

Kindergarten Meta
give him the exact parry that cyber has. Remove clone.

Give him that hammerfist uppercut as a launcher string.

Have all free type moves work like injustice.... so that you ALWAYS get a grounded combo if someone is frozen.

Make sure he has cyber's sword as well...... cuz THAT is a sword.
 

Eddy Wang

Skarlet scientist
The best Sub-Zero move set i've ever seen is in MK : Mythologies version (bi-han)

He had everything to be versatile.

Freeze (regular freeze)
Freeze Ground (ice puddle)/Diagonal freeze (shots ice digonally in air)
Slide
Air freeze (jumps and fires ice straight from air)
Ice Clone

Super special moves
Powerslide - A better slide version
Deep Freeze( If sub freezes someones twice, this person becomes a block of ice and would shatter into pieces at the contact of a roundhouse or uppercut)
Freeze on contact (like Kabal's nomad dash, Sub would run trough the opponent and freeze him on contact, it had deep freeze proprieties)

Polar Blast (my favorite) Sub-Zero gather a huge amount of energy and freezes everything on screen witha blast animation, who is at least at 1 dash distance would imediately shatter, who is much further away would get deep freeze'd.


I wish i could play this Sub-Zero version one day on a fighting game, outside o mythologies.
 

Endeavor

I'll live a villain, before I die a hero.
If you asking Sub players, then this is what I would like to see in mk10
list of changes:
Ice ball faster start up, and faster recovery time. (think liu kang fireball, to deal with zoners)
2,1 being plus on block instead of neutral.
A forward advancing string because, as of now his whiff punishing is garbage.
Ice puddle being made useful.
Slide staying the same for the most part, but EX slide being like Killer Frost and being safe on block with armor.
Clone can stay the same, but for the EX version if you touch any part of it at all it should freeze you.
Ex freeze blast can stay the same.
2,1 hit small hit box characters.
a 6 frame D1 like cage, or jax.
A hit conformable overhead with decent speed.
6 frame standing jab.
Damage buff.
 

Sage-Of-Light

Student of Nature
give him the exact parry that cyber has. Remove clone.

Give him that hammerfist uppercut as a launcher string.

Have all free type moves work like injustice.... so that you ALWAYS get a grounded combo if someone is frozen.

Make sure he has cyber's sword as well...... cuz THAT is a sword.
lol i like that yh but i still want his clones that really benefits him
 

Sage-Of-Light

Student of Nature
If you asking Sub players, then this is what I would like to see in mk10
list of changes:
Ice ball faster start up, and faster recovery time. (think liu kang fireball, to deal with zoners)
2,1 being plus on block instead of neutral.
A forward advancing string because, as of now his whiff punishing is garbage.
Ice puddle being made useful.
Slide staying the same for the most part, but EX slide being like Killer Frost and being safe on block with armor.
Clone can stay the same, but for the EX version if you touch any part of it at all it should freeze you.
Ex freeze blast can stay the same.
2,1 hit small hit box characters.
a 6 frame D1 like cage, or jax.
A hit conformable overhead with decent speed.
6 frame standing jab.
Damage buff.
see this is what i want subzero will be a beast