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Combo List - Kenshi "One mind, one blade." - Kenshi Combo Thread [Updated post-Paulo's Vision 2.0]

Bleu231

Tohan playing shotgun
This post will remain updated.

This is a collection of combos found by others and combos found by me.

01/23rd/2016 Edit:
The list and its notation have been polished up. The midscreen/corner combos of Kenjutsu and Balanced, and the midscreen combos of Possessed, have been updated.

06/17th/2016 Edit:
We now have midscreen 2,2 MB combos for Balanced, and Street Fighter-style JI4 combos (timed so that Kenshi doesn't switch directions during the crossup) have been added to the midscreen meterless and metered sections for every variation. A few special move input typos in Kenjutsu's metered combos (BF1 instead of DF1) have been corrected.

07/30th/2016 Edit:
Midscreen X-Ray combos for Balanced have been added.

09/21st/2016 Edit:
Possessed combos added: midscreen metered unbreakable, corner meterless and metered.

11/5th/2016 Edit:
Possessed and Balanced combos updated for Paulo's Vision 2.0: Armorless EX Rising Karma. Midscreen and corner combos, meterless and metered updated.


12/17th/2016 Edit:
I (Bleu231) fixed up the combo thread with the brand spankin' new Kenjutsu midscreen and corner combos from the patch, added some new 1-bar corner combos for Kenjutsu that I think have potential to be the new corner BnBs for it. I removed 2-bar midscreen and corner combos because I thought they were taking up space.

I put a 2-bar combo under all the combos in the Metered Midscreen and Corner section for Kenjutsu and Possessed since the 2-bar combos are pretty much the same besides the starter.

you should check the Metered Midscreen section for Balanced, there is a memorial there.

12/21st/2016 Edit:
Another update. First up, we got 2 metered midscreen Possessed combos, 1 meterless and 1 metered combos for Kenjutsu. I have also added a corner reset combo for Kenjutsu (thanks to @Fellow_Swordsman for bringing this up).


1/2nd/2017 Edit:
First edit for 2017 :eek:

I have added Possessed Meterless corner combos thanks to @Tweedy ‘s suggestion, one that squeezes out as much damage as possible with the 1,1,4 starter and a combo that uses the 3,2,2,3 starter. dat’s about it really.

Notation

ATTACKS
1 – Front Punch (FP), Square on PS4, X on Xbone.
2 – Back Punch (BP), Triangle on PS4, Y on Xbone.
3 – Front Kick (FK), Cross or X on PS4, A on Xbone.
4 – Back Kick (BK), Circle on PS4, B on Xbone.

DIRECTIONS
U – UP
D – DOWN
B – BACK (away from opponent.)
F – FORWARD (towards opponent.)

JUMPS
JI – Jump In (jump towards opponent.)
NJ - Neutral Jump (jump directly up.)
NJP – Neutral Jump Punch (NJ into 1 or 2.)

OTHERS

, – Precedes the next step in a string. (Example: 1,1,4.)

+ – The button before and after it are pressed at same time. (2,1,1,2+4.)

~ – The next step in a combo, but not part of a string. (DB1~1~F3,2.)

xx – Canceled into a special. (B3,2xxBF3.)

EX – Indicates the enhanced version of a special. (EX BF3.)

MB – Indicates a Meter Burned version of a special/move. (Performed after the move animation has already begun.)

Run – (F,F+Block.) Once started, there is no delay before you can cancel it into a string. Because of this, run cancels are listed as such: 1,1,4~Run, 4,3.

Throw – Throw. (L1 on PS4, Left Bumper on Xbone.)


Sorting:
>>>MIDSCREEN / CORNER
>>Variation
>Meterless combos
>Meter combos

Color Key:
Light Grayish Azure = Kenjutsu

Red = Possessed

Blue = Balanced


---- MIDSCREEN ----

KENJUTSU

METERLESS

(9-frame startup)
[Medium] 1,1,1xxDB1~D1~D1~B1xxDB4/BF3 | 29%
[Easy/Medium] 1,1,4~Run, B1xxDB4/BF3 | 24%/25%
[Medium] 1,1,4~Run, 4,3xxDB4/BF3 | 27 / 28%
[Jedi Master] 1,1,1xxDB1~1~B3,2xxDB4/BF3 | 29%


(11-frame startup)
[Easy] 4,4~4,3xxDB4/BF3 | 28%
[Medium] 4,2,1xxDB1~D1~D1~B1xxDB4/BF3 | 32%
[Jedi Master] 4,2,1xxDB1~1~B3,2xxDB4/BF3 | 31 / 32%
[Jedi Master] 3,1xxDB1~1~B3,2xxDB4/BF3 | 27%/28%


(12-frame low starter)
[Easy] B3,2xxBF3 | 21%
[Medium] B3xxDB1~D1~D1~B1xxDB4/BF3 | 27 / 28%
[Jedi Master] B3xxDB1~1~B3,2xxDB4/BF3 | 27%


(15-frame advancing mid)
[Easy] F3,2xxBF3 | 23%
[Medium] F3xxDB1~D1~D1~B1xxDB4/BF3 | 29 / 30%
[Jedi Master] F3xxDB1~1~B3,2xxDB4/BF3 | 29%


(13-frame double-hitting advancing mid)
[Medium] B1xxDB1~D1~D1~B1xxDB4/BF3 | 31%
[Jedi Master] B1xxDB1~1~B3,2xxDB4/BF3 | 30 / 31%


(18-frame overhead)
[Medium] F2xxDB1~D1~D1~B1xxDB4/BF3 | 29 / 30%
[Jedi Master] F2xxDB1~1~B3,2xxDB4/BF3 | 29%


(SF-style crossup JI4)
[Easy] JI4~D1~4,3xxDB4/BF3 | 30 / 31%


METER

(9-frame startup)
[Easy] 1,1,1xxEX DF1~Run, 4,3xxDB4/BF3 | 37 / 38%
[Medium] 1,1,4~Run, B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 35 / 36%
[Jedi Master] 1,1,1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 37 / 38%


(11-frame startup)
[Easy] 4,3xxEX DB4~JI2, 2,1,1,2+4~Run, 4,3xxDB4/BF3 | 41%
[Easy] 3,1xxEX DF1~Run, 4,3xxDB4/BF3 | 36% / 37%
[Easy] 4,2,1xxEX DF1~Run, 4,3xxDB4/BF3 | 39 / 40%

[Jedi Master] 3,1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 36 / 37%
[Jedi Master] 4,2,1xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 42%


(12-frame low starter)
[Easy] B3,2xxEX DB4~JI2, 2,1,1,2+4~Run, 4,3xxDB4/BF3 | 40 / 41%
[Easy] B3xxEX DF1~Run, 4,3xxDB4/BF3 | 36%

[Jedi Master] B3xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 36%


(15-frame advancing mid)
[Easy] F3,2xxEX DB4~JI2, 2,1,1,2+4~Run, 4,3xxDB4/BF3 | 42 / 43%
[Jedi Master] F3xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 38%


(13-frame double-hitting advancing mid)
[Easy] B1xxEX DF1~Run, 4,3xxDB4/BF3 | 39%
[Easy/Medium] B1xxEX DB4~JI2, 4,2,1xxDB1~D1~4,3xxDB4/BF3 | 42 / 43%
[Jedi Master] B1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 39%


(18-frame overhead)
[Easy/Medium] F2xxEX DF1~Run, 4,3xxDB4/BF3 | 38%
[Jedi Master] F2xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 38%
[Jedi Master] F2xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 41%


(SF-style crossup JI4)
[Easy] JI4~D1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 39 / 40%
[Medium] JI4~2,2 MB~2,1,1,2+4~Run, 4,3xxDB4/BF3 | 40 / 41%


2 bars: (starter)xxEX DF1~Run, F3,2xxEX DB4~JI2, 4,3xxDB4/BF3



POSSESSED

METERLESS

(9-frame starter)
[Easy] 1,1,1xxBF3 | 15%
[Easy] 1,1,4~Run, B1xxBF3 | 23%


(11-frame starter)
[Easy] 4,2,1xxBF3 | 20%
[Easy] 4,4~4,3xxBF3 | 26%


(12-frame low starter)
[Easy] B3,2xxBF3 | 18%

(15-frame advancing mid)
[Easy] F3,2xxBF3 | 20%


(13-frame double-hitting advancing mid)
[Easy] B1xxDF4 | 18%

(Neutral Jump Punch - can be done from teleport)
[Easy] NJP~JI2~Run, 4,3xxBF3 | 26%
[Easy] NJP~Run, 1~1~4,3xxBF3 | 27%
[Easy/Medium] NJP~Run under, 4~D1~4,3xxBF3 | 31%


(SF-style crossup JI4)
[Easy] JI4~D1~4,3xxBF3 | 29%


METER

(9-frame starter) (Note: 1,1,1xxDB4 no longer combos.)
[Easy] 1,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 33%
[Easy] 2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 34%


(11-frame starter)
[Easy] 3,2,2xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 35% (Doesn't connect on Goro.)
[Easy] 4,2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 38%

[Hard] 4,2,1xxEX DB4,B~Delayed NJP~dash forward~4~D1~4,3xxBF3 | 41%

(credit to Flappysamyhamy for the combo above. Correct me if I'm wrong.)

[Medium/Hard] 4,2,1xxEX DB4,B~Delayed NJP~DB2~JI1~B1xxBF3 | 36%
(credit to Kamasi for the combo above.)


(12-frame low starter)
[Easy] B3,2xxEX DB4~walk forward, NJP~Run, 1~4,3xxBF3 | 38%


(15-frame advancing mid)
[Easy] F3,2xxEX DB4~walk forward, NJP~Run, 1~4,3xxBF3 | 40%


(16-frame advancing mid)
[Easy] F2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 34%


(13-frame double-hitting advancing mid)
[Easy] B1xxEX DB4,B~NJP~walk forward, 1~4,3xxBF3 | 38%


(Teleport into Neutral Jump Punch)
[Easy] DB2~NJP~walk forward, F3,2xxEX DB4~walk forward, 4,3xxBF3 | 37%


(SF-style crossup JI4)
[Easy] JI4~D1~4,3(two hits)xxEX DB4~4,3xxBF3 | 39%

(Unbreakable combo :eek:)
4xxEX DB4B~EX DB4B~EX DB1~BF3 | 36%

2-bars: (starter)xxEX DB4(,B)~F3,2xxEX DB4~Run, 4,3xxBF3

2-bar restand: (starter)xxEX DB4(,B)~F3,2xxEX DB4~Run, 2,2


BALANCED

Note: For more consistency, remove the standing 1 that comes before 4,3xxBF3. This usually results in a loss of 1%.

METERLESS
(9-frame punish)
[Easy] 1,1xxDB1~Run, 1~4,3xxBF3 | 27% (1,1,1 starter = same damage.)
[Easy] 2,1,1,2+4~Run, 2,2xxDB1~Run, 4,3xxBF3 | 33%

(11-frame punish)
[Easy] 3,2,2xxDB1~Run, 1~4,3xxBF3 | 30%
[Easy] 4,2,1xxDB1~Run, 1~4,3xxBF3 | 33%


(12-frame low starter)
[Easy] B3,2xxDB1~Run, 1~4,3xxBF3 | 32%

(15-frame advancing mid)
[Easy] F3,2xxDB1~Run, 1~4,3xxBF3 | 34%

(16-frame advancing mid)
[Easy] F2,1xxDB1~Run, 1~4,3xxBF3 | 28% (F2,1,1 starter = same damage.)

(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~Run, 1~4,3xxBF3 | 32%

(Neutral Jump Punch)
[Easy] NJP~F3xxDB1~Run, 4,3xxBF3 | 32%

(SF-style crossup JI4)
[Easy] JI4~D1~2,2xxDB1~B1xxBF3 | 31%
[Medium] JI4~2,2xxDB1~Run, 4,3xxBF3 | 34%



METER
(Armored Launcher)
[R.I.P. In Peaches] EX DB1~Run, 1~4,3xxBF3 | 31%


(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~Run, B1xxEX DB1~BF3 | 35%

(2,2 MB extender)
[Easy] 1,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 36%
[Easy] F2,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 37%
[Easy] 2,1,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 40%
[Easy] 4,2,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 41%
[Easy] B1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 40%


(SF-style crossup JI4)
[Easy] JI4~D1~2,2 MB~B1xxDB1~B1xxBF3 | 39%

(X-Ray)
[Easy] 1,1xxDB1~Run, F3,2xX-Ray | 46%
[Easy] 2,1,1xxDB1~Run, F3,2xX-Ray | 49%
[Easy] 4,2,1xxDB1~Run, F3,2xX-Ray | 51%
[Easy] B3,2xxDB1~Run, F3,2xX-Ray | 51%

[Easy] F3,2xxDB1~Run, F3,2xX-Ray | 53%
[Easy] F2,1xxDB1~Run, F3,2xX-Ray | 47%
[Easy] B1xxDB1~Run, F3,2 xX-Ray | 51%

[Easy] NJP~F3xxDB1~F3,2xX-Ray | 47%
[Easy] SF-style crossup JI4~D1~F3,2xX-Ray | 49%




---- CORNER ----

KENJUTSU

METERLESS

(9-frame startup)
[Easy] 1,1,4~D1(x5)~4,3xxDB4/BF3 | 30%
[Easy] 1,1,4~1~NJP~F4~D1~4,3xxDB4/BF3 | 32%
[Easy] 2,1,1,2+4~NJP~F4~D1~D1~4,3~DB4/BF3 | 35%
[Easy] 2,1,1,2+4~4~D1(x3)~4,3xxDB4/BF3 | 36%
[Hard] 1,1,1xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%


(11-frame startup)
[Easy] 4,4~D1(x5)~4,3xxDB4/BF3 | 30 / 31%
[Hard] 4,2,1xxDB1~D1(x5)~4,3~DB4/BF3 | 35%
[Hard] 3,1xxDB1~D1(x5)~4,3xxDB4/BF3 | 31 / 32%


(12-frame low starter)
[Hard] B3xxDB1~D1(x5)~4,3xxDB4/BF3 | 31%


(15-frame advancing mid)
[Hard] F3xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%


(13-frame double-hitting advancing mid)
[Hard] B1xxDB1~D1(x5)~4,3xxDB4/BF3 | 34 / 35%


(18-frame overhead)
[Hard] F2xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%



METER

(9-frame startup)
[Easy] 1,1,1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 40%
[Easy] 1,1,1xxEX DF1~D1~NJP~F4~D1~4,3xxDB4/BF3 | 42%
[Medium/Hard] 1,1,1xxEX DF1~1~NJP~D2~4,3xxDB4/BF3 | 42%


(11-frame startup)
[Easy] 4,2,1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 42%
[Easy] 4,2,1xxEX DF1~D1~NJP~F4~D1~4,3xxDB4/BF3 | 44%
[Easy] 4,2,1xxEX DF1~4~D1(x3)~4,3xxDB4/BF3 | 45%


(12-frame low starter)
[Easy] B3xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 39%
[Easy] B3xxEX DF1~D1~NJP~F4~D1~4,3xxDB4/BF3 | 41%


(15-frame advancing mid)
[Easy] F3xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41%
[Easy] F3xxEX DF1~D1~NJP~F4~D1~4,3xxDB4/BF3 | 43%


(13-frame double-hitting advancing mid)
[Easy] B1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41 / 42%
[Easy] B1xxEX DF1~D1~NJP~F4~D1~4,3xxDB4/BF3 | 44%


(18-frame overhead)
[Easy] F2xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41%
[Easy] F2xxEX DF1~D1~NJP~F4~D1~4,3xxDB4/BF3 | 43%

1-bar corner reset: (starter)xxDB1~D1(x5)~4,3xxEX DB4~JI2, B1 (then choose Low, OH, or Throw)


2 bars: (starter)xxEX DF1~D1~D1~F3,2xxEX DB4~JI2, 4,3xxDB4/BF3


POSSESSED

METERLESS


(9-frame startup)
[Easy/Medium] 1,1,4~4~D1(x3)~4,3xxBF3 | 32%
[Easy/Medium] 1,1,4~4~D1(x6)~4,3xxBF2 | 33%

(11-frame startup)
3,2,2,3~D1(x4)~4,3xxBF3 | 28%



METER

(9-frame startup)
[Easy/Medium] 1,1,4~4~D1~F3,2xxEX DB1~NJP~4,3xxBF3 | 42%
[Easy] 1,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 36%
[Easy] 2,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 37%


(11-frame startup)
[Easy] 3,2,2xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 37%
[Easy] 4,2,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 41%
[Hard] 4,2,1xxEX DB4,B~slight step back, D2~4~D1~D1~4,3xxBF3 | 44%

[Hard] 4,2,1xxEX DB4,B~step back, 4~D1~F3,2xxEX DB1~NJP~4,3xxBF3 | 51%
[Hard] 4,2,1xxEX DB4,B~step back, 4~D1~F3,2xxEX DB1~F3,2xxEX DB1~4,3xxBF2 | 56%
(Credit to Kamasi for these two combos.)


(12-frame low starter)
[Easy] B3,2xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 41%

(13-frame double-hitting advancing mid)
[Easy] B1xxEX DB4~slight step back, D2~D1~D1~4,3xxBF3 | 41%

(16-frame advancing mid)
[Easy] F2,1xxEX DB4,B~slight walk back, D2~D1~D1~4,3xxBF3 | 37%


BALANCED

METERLESS

(9-frame punish)
[Easy] 1,1xxDB1~F3xxDB1~4,3xxBF3 | 33%
[Easy] 1,1xxDB1~F3,2xxDB1~4,3xxBF3 | 36%
[Easy] 2,1,1xxDB1~F3,2xxDB1~4,3xxBF3 | 40%


(11-frame punish)
[Easy] 3,2,2xxDB1~F3xxDB1~4,3xxBF3 | 35%
[Easy] 4,2,1xxDB1~F3xxDB1~4,3xxBF3 | 38%
[Easy] 4,2,1xxDB1~F3,2xxDB1~4,3xxBF3 | 41%


(12-frame low starter)
[Easy] B3,2xxDB1~F3xxDB1~4,3xxBF3 | 38%

(15-frame advancing mid)
[Easy] F3,2xxDB1~F3xxDB1~4,3xxBF3 | 42%

(16-frame advancing mid)
[Easy] F2,1xxDB1~F3xxDB1~4,3xxBF3 | 34%
[Easy] F2,1xxDB1~F3,2xxDB1~4,3xxBF3 | 37%


(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~F3xxDB1~4,3xxBF3 | 38%
[Easy] B1xxDB1~F3,2xxDB1~4,3xxBF3 | 40%



METER

(9-frame punish)
[Easy] 1,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 40%
[Easy] 1,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 42%
[Easy] 2,1,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 44%
[Easy] 2,1,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 46%


(11-frame punish)
[Easy] 4,2,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%
[Easy] 4,2,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 47%
[Easy] 3,2,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 41%


(12-frame low starter)
[Easy] B3,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%


(15-frame advancing mid)
[Easy/Medium] F3,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 47%

(16-frame advancing mid)
[Easy] F2,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 41%
[Easy] F2,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 43%


(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%
[Easy] B1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 47%


(Anti-Wakeup Setup)
[R.I.P. In Peaches] EX BF2~D1xxDB1~4,3xxBF3 | 30%
[R.I.P. In Peaches] EX BF2~D1(x5)~4,3xxBF2 | 30%
[R.I.P. In Peaches] EX BF2~D1~4,3xxDB1~4,3xxBF3 | 35%
 
Last edited:

Bleu231

Tohan playing shotgun
Alsub got fed up with me using his account to implement changes to the Kenshi combo thread, so here we are.

Thanks to @CrazyFingers for (unintentionally) giving me the motivation to fix up the combo thread. Here are the latest changes to the combo thread, there's a changelog at the top of the OP, but I'll post them here as well so you don't need to scroll through the wall of text.

12/17th/2016 Edit:
I (Bleu231) fixed up the combo thread with the brand spankin' new Kenjutsu midscreen and corner combos from the patch, added some new 1-bar corner combos for Kenjutsu that I think have potential to be the new corner BnBs for it. I removed 2-bar midscreen and corner combos because I thought they were taking up space.

I put a 2-bar combo under all the combos in the Metered Midscreen and Corner section for Kenjutsu and Possessed since the 2-bar combos are pretty much the same besides the starter.

you should also check the Metered Midscreen section for Balanced, there is a memorial there.


Tag me if you got any new combos so I can look at them!

@ismael4790
@Immortal
@DarksydeDash
@Zabru
@Fellow_Swordsman
@other Kenshi mains who I missed, pls show yourself so I can tag you next time.
 

Fellow_Swordsman

"One mind, one blade."
@Bleu231 Definitely hit me up so I can show you some slightly higher damaging combos with Kenjustu and Possessed in online training. You already have me added as CriticalHitXVI.
 

Bleu231

Tohan playing shotgun
an update :eek:

12/21st/2016 Edit:
Another update. First up, we got 2 metered midscreen Possessed combos, 1 meterless and 1 metered corner combos for Kenjutsu. I have also added a corner reset combo for Kenjutsu (thanks to @Fellow_Swordsman for bringing his reset potential up).
 

Tweedy

Noob
I broke 32% off of 114 in the corner with Possessed, no bar.

114, standing 4, 6 D1s, 43 xx push. You can also do 5 D1s and 43 xx bf3, but that's harder imo.

D1 boys
 

Tweedy

Noob
Oh and I don't see 3223 combos. If they're there sorry.

In the corner you can covert for a full combo without meter. Something like 3223, S1, NJP, S1, S1, 43 xx bf3. You can leave out the NJP and just do 3-4 D1s for an easier combo.

Again if they're there and I don't see them, sorry. Don't kill me.
 

Bleu231

Tohan playing shotgun
1/2nd/2017 Edit:
First edit for 2017 :eek:

I have added Possessed Meterless corner combos thanks to @Tweedy ‘s suggestion, one that squeezes out as much damage as possible with the 1,1,4 starter and a combo that uses the 3,2,2,3 starter. dat’s about it really.