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NRS/WB should bring back the Variation System for MK11 - Here's Why

Should MK11 get the Variations System from MKX?

  • Yes

    Votes: 78 44.8%
  • No

    Votes: 96 55.2%

  • Total voters
    174

Barrogh

Meta saltmine
That is true but only for an extend. There are characters that you have to play in a very specific way. Like having a Rushdown character, even if that character has a projectile, you still have to play up close with that character and can't play the Zoning game. Jax for example is a Rushdown monster, and yes he has a projectile that you can hold and delay, but it's just one projectile and playing the keepaway game will not be good for him. That's why you had the Heavy Weapons Variation if you really wanna play Jax in a more Zoning/defensive style.

Also if you saw my example of Reptile in the OP, you would see my point even further.
Or you could just give him those heavy weapons (which weren't that good for zoning anyway) and allow player to decide if he wants to use them at any given moment or not.
 

Roy Arkon

I will leave my seal on you!
Or you could just give him those heavy weapons (which weren't that good for zoning anyway) and allow player to decide if he wants to use them at any given moment or not.
That won't work. Not only it would make every character to fill the same it will also hurt the balance of the game as some characters will be too strong. You need to give the players the option of gameplan overall, not the option of toola alone.
 

LaidbackOne

Scrubby nice guy
That is true but only for an extend. There are characters that you have to play in a very specific way. Like having a Rushdown character, even if that character has a projectile, you still have to play up close with that character and can't play the Zoning game. Jax for example is a Rushdown monster, and yes he has a projectile that you can hold and delay, but it's just one projectile and playing the keepaway game will not be good for him. That's why you had the Heavy Weapons Variation if you really wanna play Jax in a more Zoning/defensive style.

Also if you saw my example of Reptile in the OP, you would see my point even further.
HW Jax was in no way a zoner/defensive character. Just because he had a machinegun which was useless and a bazooka doesnt make him a zoner, lol.
 

Roy Arkon

I will leave my seal on you!
HW Jax was in no way a zoner/defensive character. Just because he had a machinegun which was useless and a bazooka doesnt make him a zoner, lol.
He was a much more defensive Jax, he might have not beem that good, but his gameplan was different then the one of Pumped Up and Wrestler.
 

LaidbackOne

Scrubby nice guy
He was a much more defensive Jax, he might have not beem that good, but his gameplan was different then the one of Pumped Up and Wrestler.
If any of his variations was defensive it was Pumped Up. Please, stop saying stuff you obviously know nothing about. Just because a character can shoot 2 types of projectiles doesn't mean its a defensive archetype.
 

Roy Arkon

I will leave my seal on you!
If any of his variations was defensive it was Pumped Up. Please, stop saying stuff you obviously know nothing about. Just because a character can shoot 2 types of projectiles doesn't mean its a defensive archetype.
But he wasn't the Rushdown-only character he usually is, wasn't he? Even if he was an offensive Zoner, he was still not an up close Rushdown char like Wrestler. Yes he could do the run canceling, but he didn't had the throws he has in Wrestler. He was a Zoner in Heavy Weapons.
 

LaidbackOne

Scrubby nice guy
But he wasn't the Rushdown-only character he usually is, wasn't he? Even if he was an offensive Zoner, he was still not an up close Rushdown char like Wrestler. Yes he could do the run canceling, but he didn't had the throws he has in Wrestler. He was a Zoner in Heavy Weapons.
Wow, Im gonna stop here because you really don't know what the fuck are you talking about and are too stubborn to realize you are absolutely not right.
Would be great if you could stop spreading misinformation though, last thing we need is more dumb posts.
 

Roy Arkon

I will leave my seal on you!
Wow, Im gonna stop here because you really don't know what the fuck are you talking about and are too stubborn to realize you are absolutely not right.
Would be great if you could stop spreading misinformation though, last thing we need is more dumb posts.
I'm not posting any misinformation. Jax had Rushdown capabilities in all of his Variations in MKX, but his Heavy Weapons one did have Zoning capabilities as well. He wasn't the best Zoner, that is true, but he wasn't a Rushdown only character in that Variation. That's not misinformation bro, and you need to calm down with your attitude too.
 

LaidbackOne

Scrubby nice guy
I'm not posting any misinformation. Jax had Rushdown capabilities in all of his Variations in MKX, but his Heavy Weapons one did have Zoning capabilities as well. He wasn't the best Zoner, that is true, but he wasn't a Rushdown only character in that Variation. That's not misinformation bro, and you need to calm down with your attitude too.
Having a projectile doesnt mean you are a zoner. You are seriously beyond any help.
 

Roy Arkon

I will leave my seal on you!
Having a projectile doesnt mean you are a zoner. You are seriously beyond any help.
That is true in general, but HW Jax could've covered more then one angle with his projectiles. If you can cover different areas with your moves, including projectiles, then you're a Zoner or at least a character that can Zone to an extend. It's not like Hellfire Scorpion who's projectile was merely for the Run cancel mechanic and not for Zoning. If you don't understand that, then I don't know what to tell you bro.

I suggest we stop this particular argument here, it went too far.
 
Last I've checked a good portion of the roster also didn't got their background (origin) told in the story modes of MK9 or MKX. Baraka, Shang Tsung, Ninja Smoke, Tremor, and even the younger Sub-Zero, of which both him and Bi-Han got abducted by the Lin Kuei and that's how they got into the Lin-Kuei to begin with. All of their origins mentioned in their in-game bios aren't mentioned in the story modes. Reptile isn't different then pretty much most of that chars. You can understand the general story in the story modes, but if you wanna get the full background you need to check out the in-game bios, Arcade mode endings and in the case of MKX, and probably MK11 as well, the comic book series in addition to the story modes, and it's true for all of the characters. And for the record, Reptile's origin is already one of the most well known ones in both the history of the series.
^This. There's also the fact most of these characters are 20 years old now, and their general backstories are well known and have not changed drastically with the revised timeline.
 

Eddy Wang

Skarlet scientist
No it's not. And yeah I probably got confused for a moment but my point still stands here.
No, your point doesn't stands here.
How the hell is someone supposed to enter in a discussion with you if you don't even know what you're talking about?
The amount of false statements like "offensive zoning" from saying HW Jax is a "defensive zoning" to then change your mind and say all Jax variations were rushdown and then when called out agreeing with the one calling you out, just proves that your point doesn't stand here, you don't even know what a playstyle archtype is and you still want it to comeback with the variation system which 55% of TYM plus Paulo himself acknowledged years ago that the variation system was a mistake.

There is no such thing as offensive zoning or defensive zoning, there is Zoning Rushdown and neutral or mid game, as many people prefer to call footsies these days which isn't entirely true either, footsies its not a game you can play without your opponent respecting your options.

Zoning its a game oriented around defense, playing backwards which focus on controlling opponent's space forcing them into a position they don't want to be, of course people on TYM assume that firing projectiles its the only form of zoning or being able to fire projectiles automatically makes you a zoner which isn't true either.


As this thread prolongs is just making ppl eyes bleed at this point, this is sad.
 

Roy Arkon

I will leave my seal on you!
No, your point doesn't stands here.
How the hell is someone supposed to enter in a discussion with you if you don't even know what you're talking about?
The amount of false statements like "offensive zoning" from saying HW Jax is a "defensive zoning" to then change your mind and say all Jax variations were rushdown and then when called out agreeing with the one calling you out, just proves that your point doesn't stand here, you don't even know what a playstyle archtype is and you still want it to comeback with the variation system which 55% of TYM plus Paulo himself acknowledged years ago that the variation system was a mistake.

There is no such thing as offensive zoning or defensive zoning, there is Zoning Rushdown and neutral or mid game, as many people prefer to call footsies these days which isn't entirely true either, footsies its not a game you can play without your opponent respecting your options.

Zoning its a game oriented around defense, playing backwards which focus on controlling opponent's space forcing them into a position they don't want to be, of course people on TYM assume that firing projectiles its the only form of zoning or being able to fire projectiles automatically makes you a zoner which isn't true either.


As this thread prolongs is just making ppl eyes bleed at this point, this is sad.
First of all you need to stop with attitude. Even uf you are right it is not necesary.

Second of all about the offensive zoning thing yes I was wrong. I heard this term a long time ago so I thought it was legit and then I realized I was wrong. Also I didn't change my mind regarding Jax, he is a Rushdown character in general but in HW he can Zone as well. So even with this one mistake by overall does stand. On top of that I already knew pretty much everything you said regarding the archetypes as well as Zoning not being limited to projectiles alone. All of that I already knew. I am not a brainless rookie.

And about the Variation system I already explained how you can make sure that the balance will be in checked in MK11, and yes Paulo did say what he said but thst doesn't mean NRS can find a way around it, and a lot of people do want the Varations back just like I do. 2 Variatons per can be good.

So there you have it.
 
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LaidbackOne

Scrubby nice guy
First of all you need to stop with attitude. Even uf you are right it is not necesary.

Second of all about the offensive zoning thing yes I was wrong. I heard this term a long time ago so I thought it was legit and then I realized I was wrong. Also I didn't change my mind regarding Jax, he is a Rushdown character in general but in HW he can Zone as well. On top of I already knew pretty much everyrhing you said regarding the archetypes as well as Zoning not being limited to projectiles alone. All of that I already knew. I am not a brainless rookie.

And about the Variation system I already explained how you can make sure that the balance will be in checked in MK11, and yes Paulo did say what he said but thst doesn't mean NRS can find a way around it, and a lot of people do want the Varations back just like I do. 2 Variatons per can be good.

So there you have it.
"Yo, i heard a word a long time ago and I thought it was legit so Im gonna post it to look kewl even though I don't know what it means or if its even a legit word."
Really makes you look like a specialist on the subject.
 

Roy Arkon

I will leave my seal on you!
"Yo, i heard a word a long time ago and I thought it was legit so Im gonna post it to look kewl even though I don't know what it means or if its even a legit word."
Really makes you look like a specialist on the subject.
I never called myself a specialist or ever said or thought that I'm better then everyone else. I did just one mistake but my general point still stands. One wrong term doesn't ruin a whole argument.

Going in this attitude or claim stupid stuff like "I said that just to sound cool" doesn't make you look good at all. In fact you making me look cool at your expense by saying these stuff, if anything.

Now we should just go back to the Variations topic, period.
 
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thlityoursloat

kick kick
"Paulo Garcia was a mistake" - By the variation system.

nuff said.
ftfy.
In all seriousness, I'd like to see I2's abilities return, albeit this time more limited, balanced and available in tournaments. Say, 2-3 abilities total per character, with only 1 being equipable at a time.
 

Roy Arkon

I will leave my seal on you!
ftfy.
In all seriousness, I'd like to see I2's abilities return, albeit this time more limited, balanced and available in tournaments. Say, 2-3 abilities total per character, with only 1 being equipable at a time.
That can be a compromise I suppose, but then again the character will still have the same gameplan, unlike with the Variation system of which it can alter the gameplan more into your own preferred one. They should still keep the Variations, only 2 instead of 3.
 

Eddy Wang

Skarlet scientist
First of all you need to stop with attitude. Even uf you are right it is not necesary.
I'm calling YOU out of posting misinformation, what do you expect a smile in the face and pat in your back?


Second of all about the offensive zoning thing yes I was wrong. I heard this term a long time ago so I thought it was legit and then I realized I was wrong.
So you knew you were wrong yet you posted misinformation about it on purpose?

Also I didn't change my mind regarding Jax, he is a Rushdown character in general but in HW he can Zone as well. So even with this one mistake by overall does stand.
No, your point doesn't stand, HW is a rushdown character with a projectile just as slow as Scorpion, he can fire projectiles indeed hold his bazooka shot and aim it but that wasn't built for zoning, specially on a game where everyone runs at lightspeeds has armor to nuliffy most of it, you can't zone with that period.

On top of that I already knew pretty much everything you said regarding the archetypes as well as Zoning not being limited to projectiles alone. All of that I already knew. I am not a brainless rookie.
Yet you posted misinformation about it, intentionally?
I'm seeing a contradiction on your statements, its tipical of people who don't know shit, they talk shit, then when called out they justify they know about it, like in your case, i'm not calling you a brainless rookie but this thread is so full of misinformation in very previous posts i don't even want to bring up.

And about the Variation system I already explained how you can make sure that the balance will be in checked in MK11, and yes Paulo did say what he said but thst doesn't mean NRS can find a way around it, and a lot of people do want the Varations back just like I do. 2 Variatons per can be good.

So there you have it.
I'm having a hard time believing in whatever you say, because it just shows you don't know what you're talking about, at this point your explanation has lost a lot of credibility to me, because even you are lost in your own words, it would be fine if you just said "i just want a viariation system with 2 viariations at the very least" , no further explanation or justification needed, but you shouldn't expect anyone to follow suit.

I won't post on this thread again, my eyes are bleeding specially because this keep coming up on the updates feed and there is nothing productive from the topic starter in any of his posts.

I'm out.
 
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Barrogh

Meta saltmine
But he wasn't the Rushdown-only character he usually is, wasn't he? Even if he was an offensive Zoner, he was still not an up close Rushdown char like Wrestler. Yes he could do the run canceling, but he didn't had the throws he has in Wrestler. He was a Zoner in Heavy Weapons.
He was all about LAW cancels, which is close combat option. He became trash the moment that stopped being advantageous. I've seen people actually shooting extra projectiles on higher level of play maybe once, especially if you consider that HW loses its default energy wave that is actually a better projectile.

That won't work. Not only it would make every character to fill the same...
Just check out other FGs. Having tools for many situations on most character doesn't mean characters will approach those situations in the same way. A notion that characters must fit into some archetype is old and tired, and in fact it is the reason for polarized matchups NRS games suffer.

...it will also hurt the balance of the game as some characters will be too strong.
Characters aren't weak or strong in vacuum. Balance only exists in the context of entire game with all its characters out for comparison.

You need to give the players the option of gameplan overall, not the option of toola alone.
I just don't think character select screen being the only place to pick your gameplan is the only way things could be done.
 

Roy Arkon

I will leave my seal on you!
So you knew you were wrong yet you posted misinformation about it on purpose?
No, I posted this info and only AFTER that I realized I was wrong. Even if I was wrong, I never post stuff on purpose, and defiantly not to mislead anyone on purpose. I made a mistake and that's it.

Yet you posted misinformation about it, intentionally?
I'm seeing a contradiction on your statements, its tipical of people who don't know shit, they talk shit, then when called out they justify they know about it, like in your case, i'm not calling you a brainless rookie but this thread is so full of misinformation in very previous posts i don't even want to bring up.
No, your point doesn't stand, HW is a rushdown character with a projectile just as slow as Scorpion, he can fire projectiles indeed hold his bazooka shot and aim it but that wasn't built for zoning, specially on a game where everyone runs at lightspeeds has armor to nuliffy most of it, you can't zone with that period.
As I said I have never posted stuff on purpose to mislead people. And trust me I've seen who post misinformation on the internet on purpose and I'm not of them at all. I'm not like any of these people, and I called a lot of them out myself, not just on TYM but everywhere. And yes I made a mistake, and unlike these people I have the guts to admit I was wrong when people show me the proofs why I'm wrong. Me making one mistake doesn't put me in the same boat as them.

And yes I was wrong regarding Jax, and yes I knew that Zoning isn't limited to projectiles alone. But I thought that Jax was a more Zoning-oriented in the HW Variation and after your explanation as well as of @Barrogh on that I realize I was wrong. You could have just told me that instead of accusing me for putting misinformation on purpose. If I were you I would just give that said person the explanation on why he is wrong, not accuse him on anything unless it is very clear he does that, which it won't be on the very first post, unless it is way too obvious. That's why your attitude as well as @LaidbackOne 's attitude was at the wrong place, BTW. I can respect @Barrogh 's explanation much more as he didn't disrespect me or accused me even though I was wrong regarding one topic.

I'm having a hard time believing in whatever you say, because it just shows you don't know what you're talking about, at this point your explanation has lost a lot of credibility to me, because even you are lost in your own words, it would be fine if you just said "i just want a viariation system with 2 viariations at the very least" , no further explanation or justification needed, but you shouldn't expect anyone to follow suit.
So let me get this straight: I'm making one mistake about Jax, and that means I don't know what I'm talking about regarding any topic including the Variation system in general and other topics? Even though my explanation on the OP was legit after experiencing MKX as well as other fighting games on a more serious level for years, as well as my posts regarding Reptile specifically in the lore that I made towards @Hara-Killer and @Israel , but yet I don't know what I'm talking about at all even regarding these topics of either competitive play or the MK lore, only because I made one mistake regarding one character and one Variation? That's fucking ridiculous beyond any fucking belief and at this point YOUR credibility, at least for this particular argument, has been lost. I make one mistake and you make a salad off of everything, or at least that's what it seems.

But hey, you said you're not gonna respond, so I guess you finished making the salad and I just ate it all.
 
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Roy Arkon

I will leave my seal on you!
sorry for the double post but since this is gonna be a long one I have to split it in two.

He was all about LAW cancels, which is close combat option. He became trash the moment that stopped being advantageous. I've seen people actually shooting extra projectiles on higher level of play maybe once, especially if you consider that HW loses its default energy wave that is actually a better projectile.
Ok now I understand regarding Jax specifically, thank you.

Just check out other FGs. Having tools for many situations on most character doesn't mean characters will approach those situations in the same way. A notion that characters must fit into some archetype is old and tired, and in fact it is the reason for polarized matchups NRS games suffer.
I understand regarding the tools vs. approach thing, but I won't say NRS games suffer from polarized MU's. There are different types of archetypes and MU's in NRS games just like in other games. And yes none of the characters has ever had the exact same tool set in each game, but the very core of their gameplay was the same.

Characters aren't weak or strong in vacuum. Balance only exists in the context of entire game with all its characters out for comparison.
Ok then, I understand.

I just don't think character select screen being the only place to pick your gameplan is the only way things could be done.
That's not what I meant. What i meant to say is that you need to give the players the options change their gameplan overall to fit more into their preferred style of play, not just picking one or 2 tools instead of another because it is very hard to alter the gameplan of a character by just one or 2 moves, if not even impossible. It doesn't matter if they pick on the character selection screen or somewhere else in the game.