ThisLateGamer
Noob
There are a lot of augments for every character when regenerated. But they're are also augments that will either pertain to certain characters(ex: Atrocitus's Caustic Blood increases Napalm Vomit damage) or give you extra Credits(ex: Priceless: Worth a small fortune in Credits when Sold). In this list, I will name all gear augments that you would normally regenerate for every character while dividing them in sections to give you a better understanding. Hope it helps you make your preferred character even stronger:
[XP Boost]
Down To Earth: Gain bonus XP for not jumping during match.
Pure Focus: Increases all XP gained.
Expertise: Increases Character XP gained.
Wisdom: Increases Profile XP gained.
[Damage Reduction]
Transition Resistance: Reduce damage taken from Arena Transition.
Environmental Resistance: Reduce damage taken from Environmental Interaction.
Anti-Magic: Receive reduced damage from magic users.
[Damage Boost]
Interaction Boost: Increases Environmental Interaction damage.
Heavy Throw: Increases Thrown Environmental Interaction damage.
Concussive Blows: Inflict extra damage to non--Superpowered Opponents.
Overpowered: Inflict extra damage to Superpowered Opponents.
EMP: Inflict extra damage to Mechanical Fighters.
Nekronized: Inflict extra damage to Lanterns.
Kryptonian Infusion: Inflict extra damage to Kryptonians.
Heroic Force: Inflict extra damage to Villains.
Villainous Might: Inflict extra damage to Heroes.
[Credit/Guild Credit Boost]
Affluent: Increases the amount of Credits and Guild Credits earned.
[XP Boost]
Down To Earth: Gain bonus XP for not jumping during match.
Pure Focus: Increases all XP gained.
Expertise: Increases Character XP gained.
Wisdom: Increases Profile XP gained.
[Damage Reduction]
Transition Resistance: Reduce damage taken from Arena Transition.
Environmental Resistance: Reduce damage taken from Environmental Interaction.
Anti-Magic: Receive reduced damage from magic users.
[Damage Boost]
Interaction Boost: Increases Environmental Interaction damage.
Heavy Throw: Increases Thrown Environmental Interaction damage.
Concussive Blows: Inflict extra damage to non--Superpowered Opponents.
Overpowered: Inflict extra damage to Superpowered Opponents.
EMP: Inflict extra damage to Mechanical Fighters.
Nekronized: Inflict extra damage to Lanterns.
Kryptonian Infusion: Inflict extra damage to Kryptonians.
Heroic Force: Inflict extra damage to Villains.
Villainous Might: Inflict extra damage to Heroes.
[Credit/Guild Credit Boost]
Affluent: Increases the amount of Credits and Guild Credits earned.
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