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Normal Gear Augments So Far

There are a lot of augments for every character when regenerated. But they're are also augments that will either pertain to certain characters(ex: Atrocitus's Caustic Blood increases Napalm Vomit damage) or give you extra Credits(ex: Priceless: Worth a small fortune in Credits when Sold). In this list, I will name all gear augments that you would normally regenerate for every character while dividing them in sections to give you a better understanding. Hope it helps you make your preferred character even stronger:

[XP Boost]

Down To Earth:
Gain bonus XP for not jumping during match.
Pure Focus: Increases all XP gained.
Expertise: Increases Character XP gained.
Wisdom: Increases Profile XP gained.



[Damage Reduction]

Transition Resistance:
Reduce damage taken from Arena Transition.
Environmental Resistance:
Reduce damage taken from Environmental Interaction.
Anti-Magic: Receive reduced damage from magic users.


[Damage Boost]

Interaction Boost:
Increases Environmental Interaction damage.
Heavy Throw: Increases Thrown Environmental Interaction damage.
Concussive Blows: Inflict extra damage to non--Superpowered Opponents.
Overpowered: Inflict extra damage to Superpowered Opponents.
EMP: Inflict extra damage to Mechanical Fighters.
Nekronized:
Inflict extra damage to Lanterns.
Kryptonian Infusion:
Inflict extra damage to Kryptonians.
Heroic Force: Inflict extra damage to Villains.
Villainous Might: Inflict extra damage to Heroes.


[Credit/Guild Credit Boost]

Affluent:
Increases the amount of Credits and Guild Credits earned.
 
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