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Noob Saibot Video Thread

Hitoshura

Head Cage
This thread is dedicated to Noob Saibot mains posting their matches against other players online or in person. The purpose of this thread is for Noob mains to share their matches in an attempt to be critiqued by other users on the forum, whether it's how well their neutral game is and/or how well they play the character. Discussion is encourage; however, I do not wish to see Noob mains downplaying other Noob mains, nor do I want to see any form of disrespect towards other users within the Noob community. Let's keep things civil and offer insight towards users who wish to get better at the game!
 

Whackojack

Noob Saibot is BACK!

Here are the Korner Kombos I've figured out so far. Upknee is much less useful in combos than MK9, but can allow you to convert off of f221 in the corner.

1) 212, f3, f3, f3, b1 1+3xxEN Teleslam, b1 1+3xxTeleslam - 387.47 Damage

2) (Easier/Less Damage) 212, f3, f3xxUpknee, b1 1+3xxEN Teleslam, b1 1+3xxTeleslam - 361.46 Damage

3) (Meterless) 212, f3, f3, f3, 113xxUpknee - 314.39 Damage

4) f221xxUpknee, d1, b1 1+3xxEN Teleslam, b1 1+3xxTeleslam - 356.92 Damage

5) (Meterless) f221xxUpknee, d1, 113xxShadow Tackle -
290.61 Damage
 

Hitoshura

Head Cage

Here are the Korner Kombos I've figured out so far. Upknee is much less useful in combos than MK9, but can allow you to convert off of f221 in the corner.

1) 212, f3, f3, f3, b1 1+3xxEN Teleslam, b1 1+3xxTeleslam - 387.47 Damage

2) (Easier/Less Damage) 212, f3, f3xxUpknee, b1 1+3xxEN Teleslam, b1 1+3xxTeleslam - 361.46 Damage

3) (Meterless) 212, f3, f3, f3, 113xxUpknee - 314.39 Damage

4) f221xxUpknee, d1, b1 1+3xxEN Teleslam, b1 1+3xxTeleslam - 356.92 Damage


5) (Meterless) f221xxUpknee, d1, 113xxShadow Tackle - 290.61 Damage
Is this character specific? I'm having a hard time connect b1, 1+3 after the 3rd f3 on sub.
 

Whackojack

Noob Saibot is BACK!
Here are the most damaging midscreen combos I've come up with for Dark Sabbath. Haven't begun experimenting with Krushing Blows yet though.

416.00 damage midscreen so far.

As a general rule it's better to not include jump ins as your combo starter.

Really great looking stuff though!
 
It artificially inflates damage numbers because in most cases you won't be starting with a jump in.

It's just what I've always seen practiced/preached, but do your videos however you want, just keep up the good work!
Most combo videos I've seen trying to maximize damage (like Check's) include the jump-ins which is why I do as well.