Noob Saibot is fun!

Discussion in 'Noob Saibot' started by TakeAChance, Oct 15, 2012.

  1. TakeAChance

    TakeAChance TYM White Knight
    Premium Supporter

    Hey guys, last week I got Noob Saibot for the new mains tournament and I just got to say that I had a LOT of fun with the character. I plan on going back to him and keeping him in my pocket.

    Here are just some observations I noticed while playing him.

    1) People REALLY respect up knee on wakeup, and when they start d4'ing it, they get shadow clones to the face.

    2) Upknee is one of the best spammable attacks in the game.

    3) Everybody jumps after getting hit by ghost ball.

    4) Noob Saibot in the Corner can pretty much D1/d3 upknee you to oblivion.

    5) His damage midscreen is ass, but people break anyways :)

    6) His ex portal when used sparingly is super good at catching people off guard.

    7) People always jump forward or backwards after portals are thrown.

    8)B2 ~ Throw and B2~B2~B2 work extremely well.

    9)Noob builds good meter.

    10) Noob's 2 is a SICK anti-air.
    GGA Fill Pops and DragonPick like this.
  2. Briggs8417

    Briggs8417 Salt Proprietor of TYM

    Noob is my newest addition to my cast and I think he my be my favorite character to play, haha upknee is seriously one of the best specials in the game, it's really fucking good!
  3. Dont forget to JK-Tele people on wakeup constantly.


    DragonPick and STB Espio like this.
  4. Eh SnOwY

    Eh SnOwY Tankata2 @ Youtube

    Eh SnOwY

    Fix'D (if u're playing online that is)
  5. 2 is a legitimately insane AA. Great vertical hitbox.Noob's meter building is underrated.

    He's really fun when you start grasping a lot with him.

    Also, B1 is even on block also. Grab mix ups are good off this string as well as whiff punishing setups/pressure setups.
  6. Lemon1991

    Lemon1991 #4 Quan-chi on Deadly Alliance

    That's what I've been saying all along! I've had a pocket noob since the game came out (though now I've put a lot of work into him, made him an official main). Using him intensely has improved my spacing immensely. If anyone wants to test this set up out for me, i've been working on it:

    212, wait for them to hit the ground, then immediately throw an EX tele, njp, 1, 12 Upknee/EXup knee, which can be followed by a tele.
  7. Testing isn't really needed for this because I can pretty much tell you that it is iffy. Even though you have the hit advantage from 212, Noob still takes a bit of time to recover to do something else, so the ex portal is really just a guess to make your opponent do something stupid, imo. In most cases, they won't just stand there and get hit by the EX portal. Does this open a good oki game? Maybe so, but it is not reliable considering they can just tech roll or jump out.

    Also, for your portal combo, you can njp then do 12, 12 shadow charge or 12, 12, ex uk into teleslam.
  8. Briggs8417

    Briggs8417 Salt Proprietor of TYM

    Does 12 12 do more damage than b2 12?
  9. I believe so, but in some scenarios instead of njp, you can B2 them out of the air into 12 12 shadow charge. timing is a bit more strict, though.
    Briggs8417 likes this.
  10. Briggs8417

    Briggs8417 Salt Proprietor of TYM

    Ok right on, thanks!
  11. Lemon1991

    Lemon1991 #4 Quan-chi on Deadly Alliance

    Yeah, I wouldn't use it often. Use maybe once, as a mix up maybe?
  12. Maybe. It's a big maybe, but to be fair, Noob has a lot of "only use this once in awhile" setups.
    STB Espio likes this.
  13. Eddy Wang

    Eddy Wang Skarlet scientist

    Time for a Swagg Party
  14. Lemon1991

    Lemon1991 #4 Quan-chi on Deadly Alliance

    yeah, it's true. I always laugh when I do land it though.
  15. Sage Leviathan

    Sage Leviathan UPR_Sarah_Silverman_

    Noob is the funnest character to play out of the entire cast.
  16. Phanatic

    Phanatic RM Phanatic

    Welcome to the brotherhood of shadow
  17. Clayman

    Clayman you don't get it, do you?

    That's till u find some kabal/cyrax/whatever player who will whiff punish ur upknee with full combo.
  18. TakeAChance

    TakeAChance TYM White Knight
    Premium Supporter

    When they start standing out of range, start throwing clones.
  19. Shadow charge is one of the best whiff punishers in the game, imo. Just shy of being as good as Raiden's superman. You throw out a couple up knees out of distance simply to make them respect it, then you control what they do in several mus. You know. Play footsies.
  20. Ive also been using newb as a pocket char, question 4 u noob users, i notice ex shadow ball has an confusion attribute, how legit is it? And what are the advantages? I rarely see it used
  21. fr stack

    fr stack I hear you like HTB's

    OFFline its very useful it reverses your directional inputs , online it doesnt work lol
  22. Matix218

    Matix218 D4, D4, D4, D4

    It reverses inputs I believe. I have seen @DR use it in corner combos with success.
    FCP/EMP SCAR likes this.
  23. wait so confusion online does not reverse? Lol
  24. fr stack

    fr stack I hear you like HTB's

    nope its rediculous haha
  25. Fkn online man lol
    Jimmypotato likes this.

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