While I agree with you, Fate's trait may not be just a buff, it might change some of the properties of his moves, we don't know yet. That could be interesting imo.Ugh so Dr Fates trait is just another "activate this then get buffs until time runs out." I was hoping that was going to be a gear move and calling out the little yellow anhks would be his trait so it would require actual management. Why is every trait in this game just a buff over time now? Are they just trying to turn them all into Instinct meters?
Where are the traits you have to work for and manage like Sinestros? Is Bane just going to be normal state and then activate into venom state with zero management of venom levels or debuff levels? They seem to have lost all creativity with the traits because they are scared of making a character with a useless trait (like deathstrokes) so theyre just making them all the same instead...
Dude fate had a shoulder charge = sinestro arachnid? And that teleport? Was this his bison like dash animation? Or does he have a legit tele?Do your ears a favor, and just watch with the sound off. Enjoy.
Well I consider changing the properties of moves just a buff to those moves. The issue is that 90% of the traits in the game are just a bar where you activate trait and then use enhanced moves until the bar is depleted. The way the moves are enhanced are different but overall theyre all the same format of "activate trait, now all your moves are buffed so just go crazy for the next 20 seconds."While I agree with you, Fate's trait may not be just a buff, it might change some of the properties of his moves, we don't know yet. That could be interesting imo.
Batman, blue beetle, Harley, black canary, super girl, aquaman, atrocitous, swampthing...Well I consider changing the properties of moves just a buff to those moves. The issue is that 90% of the traits in the game are just a bar where you activate trait and then use enhanced moves until the bar is depleted. The way the moves are enhanced are different but overall theyre all the same format of "activate trait, now all your moves are buffed so just go crazy for the next 20 seconds."
I understand they are probably doing it from a competitive standpoint and making sure everyone's trait is useful which could be good and consistant in the end but from a creative standpoint its a bit dissapointing.
If they made Aquaman look like Mr. Aquaman, I would learn him just for the moustache game.Beard and hook gear? Eh? Eh?
Even then, it's the concept of just activate and new damage/moves/properties that Superman/Shazam/GL/Batgirl/MMH had.While I agree with you, Fate's trait may not be just a buff, it might change some of the properties of his moves, we don't know yet. That could be interesting imo.
Changing properties of moves can be considered buffs yeah, but it's not like every trait is Cheetah's where it's literally just enhanced damage. Look at Swamp Thing's trait, it's very different from anything we've seen before. Even though it is a timed trait, I think it's interesting as fuck and I can't wait to see how people utilize it. I agree though that it does seem like a lot of characters follow the same format and they could've been more creative.Well I consider changing the properties of moves just a buff to those moves. The issue is that 90% of the traits in the game are just a bar where you activate trait and then use enhanced moves until the bar is depleted. The way the moves are enhanced are different but overall theyre all the same format of trait.
Balance boys.Ugh so Dr Fates trait is just another "activate this then get buffs until time runs out." I was hoping that was going to be a gear move and calling out the little yellow anhks would be his trait so it would require actual management. Why is every trait in this game just a buff over time now? Are they just trying to turn them all into Instinct meters?
Where are the traits you have to work for and manage like Sinestros? Is Bane just going to be normal state and then activate into venom state with zero management of venom levels or debuff levels? They seem to have lost all creativity with the traits because they are scared of making a character with a useless trait (like deathstrokes) so theyre just making them all the same instead...
Insert HaraKiri.animatedGif
NRS does this because that is their audience. They outnumber us like 500 to 1. These are the people who fund our pot bonuses and keep us wash with patches and hotfixes.I dont know why NRS does this. I mean, i get it but at least get people less annoying and who can play. Didnt they had an annoying person when MKX came out?
Yeah, as cringe-worthy as it is, it's really just two people having fun playing a game, and I'm sure it's just as rewarding for NRS to see people having fun uppercutting 24/7 as it is seeing Sonicfox decimating people in tournaments.NRS does this because that is their audience. They outnumber us like 500 to 1. These are the people who fund our pot bonuses and keep us wash with patches and hotfixes.