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New Anti Character Guide Topic-Reptile added

ded

Elder God
actually there are two sides of the coin. kano's offensive game is better than reptile's, but reptile is more danger against more characters than kano, thats why he is upper. the only reptile weakness are kano and nightwolf.
 
Shock said this to me once, and I agree, with certain characters one mistake and the tide is turned. Reptile is one of those characters, Kano is not. His combos are marginal at best.

In a game where 2 people are equal in skill I have to think a Rep player would come out on top more often than not. He can play defensive (bait tactics, forceball spam, invis) and he can also rush down too. Plus ninja basics. Plus slide.

Cannonball > slide though. Seriously.
 

dubson

Noob
actually there are two sides of the coin. kano's offensive game is better than reptile's, but reptile is more danger against more characters than kano, thats why he is upper. the only reptile weakness are kano and nightwolf.
I agree with this completely.


Shock said this to me once, and I agree, with certain characters one mistake and the tide is turned. Reptile is one of those characters, Kano is not. His combos are marginal at best.

In a game where 2 people are equal in skill I have to think a Rep player would come out on top more often than not. He can play defensive (bait tactics, forceball spam, invis) and he can also rush down too. Plus ninja basics. Plus slide.

Cannonball > slide though. Seriously.
Shock and I were talking about this the other night, and he agreed that in this matchup it goes to Kano easily.

Also, his JK is very pointy and much harder for Rep to anti air.

Yeah, I wouldnt be Sliding much against Kano.

In this matchup though, I have to give it to Kano. Reptile just cannot handle Kano's rushdown tactics. If Reptile trys to go straight rushdown with Kano, he is going to lose. If he sits back, he is going to lose. Its just not good for him. Exact same scenario with Nightwolf.
 
Reptile

Reptile is Ranked 5th in UMK3. A Very defensive character, who in the right hands will Dominate. Reptile is a very 2 sided coin character. On One side, he is excellent at Characters with a Very straight forward offense(Kabal, Jax, ect), but on the other side, he is not so great against characters that can teleport behind him, and some rush down oriented characters can become to much for him. You want to avoid the Force Balls at any cost. Even getting hit with one forceball can pop you up into an infinite. Reptile can also Play well against defensive characters like Unmasked Sub Zero by keeping them locked down with a spam shower of Forceballs. Reptile also has typical Male Ninja Properties, and everything good and bad that comes associated with them. His aahp is great for leading into a forceball infinite to avoid jumping in. His aaRH leads to Forceball Spam so watch out for that too. It's generally inadvisable to jump into a Reptile Player. Even if he doesn't attack, a blocked JK against Reptile will lead to an easy Slide from him. The Slide is completely blockable, so learn to counter fast enough if the Reptile Player abuses it. A Teleporting character can cause Hell for Reptile. It can shut down his Forceball Spam completely, but watch out for him Blocking. It will lead into another infinite attempt. His Slide is only useful at close range, so watch out for it as well. Sheeva can Get an Uppercut after her throw against Reptile. Jade can cause all sorts of new hell for Reptile and is probably the best counter for Reptile. Her Projectile Pass move completely negates forceball spam, and her awkward female ninja properties are difficult to Juggle. Human Smoke, Scorpion, Sektor, Ermac, and Robo Smoke are probably the best teleporting characters to use against Reptile.

Kabal-6
H Smoke-9
Kung Lao-7
Kano-8
Reptile-8
Ermac-9
Nightwolf-8
Robo Smoke-8
Sindel- 6
Jax-6
Sonya-7
Kitana-7
Stryker-6
Scorpion-8
UnSub-5
Jade-10
Lui Kang-4
Sektor-7
CSub-5
Cyrax-4
Shang Tsung-7
Mileena-7
Sheeva-7
 

FILER

Noob
Does a block JK always equal to a free slide? I've had about 95% free slide, 5% blocked slide or they go right into a knee lift combo. Could be lag, my reflexes being too slow or ???
 
Does a block JK always equal to a free slide? I've had about 95% free slide, 5% blocked slide or they go right into a knee lift combo. Could be lag, my reflexes being too slow or ???
It's not Free. It's been blocked by some of the better players I've played. The reason it hits 95% of the time is because it's not expected at all.



...I THINK.
 
Does a block JK always equal to a free slide? I've had about 95% free slide, 5% blocked slide or they go right into a knee lift combo. Could be lag, my reflexes being too slow or ???
It's not Free. It's been blocked by some of the better players I've played. The reason it hits 95% of the time is because it's not expected at all.



Pretty Sure. If Shock or ded can say either way I'd be very happy, as I wasn't even sure when writing the guide. I was going to write that it was a free hit, but I really wasn't 100% Sure.
 

FILER

Noob
Reptile

Reptile is Ranked 5th in UMK3. A Very defensive character, who in the right hands will Dominate. Reptile is a very 2 sided coin character. On One side, he is excellent at Characters with a Very straight forward offense(Kabal, Jax, ect), but on the other side, he is not so great against characters that can teleport behind him, and some rush down oriented characters can become to much for him. You want to avoid the Force Balls at any cost. Even getting hit with one forceball can pop you up into an infinite. Reptile can also Play well against defensive characters like Unmasked Sub Zero by keeping them locked down with a spam shower of Forceballs. Reptile also has typical Male Ninja Properties, and everything good and bad that comes associated with them. His aahp is great for leading into a forceball infinite to avoid jumping in. His aaRH leads to Forceball Spam so watch out for that too. It's generally inadvisable to jump into a Reptile Player. Even if he doesn't attack, a blocked JK against Reptile will lead to an easy Slide from him. A Teleporting character can cause Hell for Reptile. It can shut down his Forceball Spam completely, but watch out for him Blocking. It will lead into another infinite attempt. His Slide is only useful at close range, so watch out for it as well. Sheeva can Get an Uppercut after her throw against Reptile. Jade can cause all sorts of new hell for Reptile and is probably the best counter for Reptile. Her Projectile Pass move completely negates forceball spam, and her awkward female ninja properties are difficult to Juggle. Human Smoke, Scorpion, Sektor, Ermac, and Robo Smoke are probably the best teleporting characters to use against Reptile.

Kabal-6
H Smoke-9
Kung Lao-7
Kano-8
Reptile-8
Ermac-9
Nightwolf-8
Robo Smoke-8
Sindel- 6
Jax-6
Sonya-7
Kitana-7
Stryker-6
Scorpion-8
UnSub-5
Jade-10
Lui Kang-4
Sektor-7
CSub-5
Cyrax-4
Shang Tsung-7
Mileena-7
Sheeva-7

You may want to change the slide portion of this then. I use it ALOT, but if it isn't free, it really isn't worth having in this guide. It works for me though....
 
At the end of this their should be a section in the strategy guide where it has their icon like on the tier list.

Have a picture then put their anti-character next to it.

ex.

Ermac(picture) VS Sheeva(picture)

It's saying that when someone picks ermac his best counter is Sheeva.

Am I talking about the right thing?
 
An example I put together during my web page class


Code:
<html>
<head>
<Title>Anti/Counter Character Guide</title>
</head>
<body>

<table cellpadding=12 border=0 align=center>
	<tr>
     <td><img src="ermac.gif"</td> VS
     <td><img src="sheeva.gif"</td>
             </tr>
	<tr>	
     <td><img src="jax.gif"</td> VS
     <td><img src="reptile.gif"</td>
             </tr>
</table>



</body>
</html>
 
At the end of this their should be a section in the strategy guide where it has their icon like on the tier list.

Have a picture then put their anti-character next to it.

ex.

Ermac(picture) VS Sheeva(picture)

It's saying that when someone picks ermac his best counter is Sheeva.

Am I talking about the right thing?
That would work quite well, but it's not up to me.
 

Dreamcatcher

EFL Founder
Reptile

Reptile is Ranked 5th in UMK3. A Very defensive character, who in the right hands will Dominate. Reptile is a very 2 sided coin character. On One side, he is excellent at Characters with a Very straight forward offense(Kabal, Jax, ect), but on the other side, he is not so great against characters that can teleport behind him, and some rush down oriented characters can become to much for him. You want to avoid the Force Balls at any cost. Even getting hit with one forceball can pop you up into an infinite. Reptile can also Play well against defensive characters like Unmasked Sub Zero by keeping them locked down with a spam shower of Forceballs. Reptile also has typical Male Ninja Properties, and everything good and bad that comes associated with them. His aahp is great for leading into a forceball infinite to avoid jumping in. His aaRH leads to Forceball Spam so watch out for that too. It's generally inadvisable to jump into a Reptile Player. Even if he doesn't attack, a blocked JK against Reptile will lead to an easy Slide from him. The Slide is completely blockable, so learn to counter fast enough if the Reptile Player abuses it. A Teleporting character can cause Hell for Reptile. It can shut down his Forceball Spam completely, but watch out for him Blocking. It will lead into another infinite attempt. His Slide is only useful at close range, so watch out for it as well. Sheeva can Get an Uppercut after her throw against Reptile. Jade can cause all sorts of new hell for Reptile and is probably the best counter for Reptile. Her Projectile Pass move completely negates forceball spam, and her awkward female ninja properties are difficult to Juggle. Human Smoke, Scorpion, Sektor, Ermac, and Robo Smoke are probably the best teleporting characters to use against Reptile.

Kabal-6
H Smoke-9
Kung Lao-7
Kano-8
Reptile-8
Ermac-9
Nightwolf-8
Robo Smoke-8
Sindel- 6
Jax-6
Sonya-7
Kitana-7
Stryker-6
Scorpion-8
UnSub-5
Jade-10
Lui Kang-4
Sektor-7
CSub-5
Cyrax-4
Shang Tsung-7
Mileena-7
Sheeva-7
abc...Unsub vs. Rep = forceballs < ice shower
Sure, an inf is obviously more dangerous than an auto, but I would trade a forceball damage for a Usub auto anyday. UNLESS you mean mid-screen, which in that case would mean fast force would hit during startup shower...and if so you should probably specify to avoid confusion. So far, other than the difficult to comprehend number ratings, I would say that most information is just regurgitated from ultimatemk's strats into more "colorful" information vomit. I don't mean to call you out or be an ass with that metaphor, but I think we need more detail for each character. It seems a little rushed and maybe needs something more systematic as far as particular matchups. As of this point, the only things "anti-character" are about half your summaries and numbers that are too much for the average player to grasp. I would say 1-5 or "stars"/***** would be necessary enough, possibly halves in between. Even for me, it's still a bit of a head-scratcher as to how effective a "5" or "6" is in a match-up. I would also highlight or bold counterpicks, too. Finishing up my Jade here, I'll upload it in an attachment. It's a bit of a wall. ;)
 

dubson

Noob
I dont think the 1-10 system is right either, infact, I think it's horrible.

Because looking at it this way, it makes me feel that anything over 5, is favored, and anything under, is not. Meaning in Reptile's case for example, he is only favored against 1 person, which is Cyrax, and has a 50/50 matchup with UnSub, and all the others are not in his favor.

Which would imply, your list is wrong or Reptile is at the bottom of the Tier list.

I think the +/- system may have been better.

++ being a counter-pick (favored)
-+ being about an average matchup
-- being not a counter-pick (not favored)

The ++ characters would be no lower than an 8 on a 10 point scale, meaning, in Reptile's case that Jade, Human Smoke, Ermac, Scorpion, Kano, Nightwolf and Robo Smoke would be a ++ (counter-pick).

Mirror should not be included.
 
I dont think the 1-10 system is right either, infact, I think it's horrible.

Because looking at it this way, it makes me feel that anything over 5, is favored, and anything under, is not. Meaning in Reptile's case for example, he is only favored against 1 person, which is Cyrax, and has a 50/50 matchup with UnSub, and all the others are not in his favor.

Which would imply, your list is wrong or Reptile is at the bottom of the Tier list.

I think the +/- system may have been better.

++ being a counter-pick (favored)
-+ being about an average matchup
-- being not a counter-pick (not favored)

The ++ characters would be no lower than an 8 on a 10 point scale, meaning, in Reptile's case that Jade, Human Smoke, Ermac, Scorpion, Kano, Nightwolf and Robo Smoke would be a ++ (counter-pick).

Mirror should not be included.

I had the +/- System at first but it didn't work out to well and got confusing. Show me an example of how it should be done. Do it with Reptile. Also, who not include mirrors? VS some characters, a mirror match is very effective. Cyrax for example.

abc...Unsub vs. Rep = forceballs < ice shower
Sure, an inf is obviously more dangerous than an auto, but I would trade a forceball damage for a Usub auto anyday. UNLESS you mean mid-screen, which in that case would mean fast force would hit during startup shower...and if so you should probably specify to avoid confusion. So far, other than the difficult to comprehend number ratings, I would say that most information is just regurgitated from ultimatemk's strats into more "colorful" information vomit. I don't mean to call you out or be an ass with that metaphor, but I think we need more detail for each character. It seems a little rushed and maybe needs something more systematic as far as particular matchups. As of this point, the only things "anti-character" are about half your summaries and numbers that are too much for the average player to grasp. I would say 1-5 or "stars"/***** would be necessary enough, possibly halves in between. Even for me, it's still a bit of a head-scratcher as to how effective a "5" or "6" is in a match-up. I would also highlight or bold counterpicks, too. Finishing up my Jade here, I'll upload it in an attachment. It's a bit of a wall. ;)

Reptile's Forceball > Ice shower. 34% MAX with an ice shower, 100%+ MAX with a reptile Forceball. Sure, if preformed at the same time, the ice shower will freeze Reptile, but that hardly happens. As a whole, character for character, Reptile > Unsub.
 

dubson

Noob
In order for me to do it I would have to really sit down and look at all the match-ups. But, based on your list for Reptile, I would say:

8-10 is ++
6 & 7 is -+
4 & 5 is --

But again that is just based on yours and is why I dont like it, because it doesnt work right. One thing is for sure and that is the 10 point system is not good. So, I think Reptile for sure needs to be re-done with a new system.

Also, sorry, in my first post I didnt even realize that Liu was rated at a 4, so that would make it 1 not 2 you had him not favored against, with Cyrax. (Its irrelevant, just noticed it when you asked me to look at it)
Meaning in Reptile's case for example, he is only favored against 1 person, which is Cyrax

There are a few matches where picking the mirror is beneficial, but to be honest, when is it not beneficial? I see what your saying though, like with Reptile, how you put him at an 8 because picking himself is better than most of the other options, I just dont think it is necessary, but that is just my opinion.
 

Dreamcatcher

EFL Founder
I had the +/- System at first but it didn't work out to well and got confusing. Show me an example of how it should be done. Do it with Reptile. Also, who not include mirrors? VS some characters, a mirror match is very effective. Cyrax for example.




Reptile's Forceball > Ice shower. 34% MAX with an ice shower, 100%+ MAX with a reptile Forceball. Sure, if preformed at the same time, the ice shower will freeze Reptile, but that hardly happens. As a whole, character for character, Reptile > Unsub.
lol I knew I'd come off like an asshole without meaning to...Sub-Zero far to full screen= ice shower to auto about 90% of the time. I speak from experience on every system, but your "hardly ever happens" theory has occured when I play many times. Could be just me, yet I throw a fast forceball and get frozen from cab to kaillera. All in all, Dub is correct with the coin flip take; however, the three hit inf which is much easier on usub and sindel definitely has rep favored in competitive matchup. Not sure what I'm debating about, although that "hardly" happens more than occasionally to me.

Suggestion for rating system: How about just "very weak", "weak", "average", "strong", and "very strong/counterpick"? Should be simple and well understood universally by all levels of players.