The Ignore Button Is Free
So basically you’re saying she needs buffs lol.Mileena is strong but top 10 is a stretch. I know this is a bait thread, but for argument’s sake, these are the characters likely better than mileena:
Mileena doesn’t NEED any buffs, but she feels very 1 dimensional with kustoms. They don’t give her much and she essentially has two mandatory moves with some other limited use moves. I’ve posted this before but the buffs I would LIKE are:
I want to stress, she doesn’t NEED any buffs. She is a well rounded character with stabby + playtime + vanish/sai slide/air tele. I’d just like to see other kustom moves be worth equipping.
- f12 cancellable into air specials (encourages air sai/air tele to be equipped)
- kahnum dash given better damage (10% meterless, 15% 1 bar, 19% 2 bars) and a KB (must fully amplify twice; on the third double amplify it triggers dealing 32%) (Current damage is 6% meterless, 11% 1 bar, 15% 2 bars)
- 233 combos into kahnum dash (it currently doesn’t for some reason)
- sai slide cancellable (costs 1 defensive meter)
- base f43 -6 on block (playtime f43 should remain -11)
- vanish lasts slight longer (2 seconds) and has faster startup (35 frame startup down from 49)
Like he said, she is good but pretty much only has 2 good custom moves, command grab and playtime and to be honest, the only reason I use playtime is to be able to special cancel f43.
And Honeybee does fine with D’Vorah, but people are putting her in bottom five (not that I think Mileena is bottom five, but you see my point).
I have no issue with command grab as it is. Yes it’s a high, but the oki you get off it is insane. I think the risk/reward is fair.She has no tick grabs except from low pokes, and her command grab does insanely low damage. Maybe that’s because it leaves them so close? I don’t know, but the fact that it’s also a high makes it so damn risky for 10%.
The strings resetting the KB timer is annoying, but it’s obviously a design intention. Rambo ha the same KB requirement yet some the strings that have him leave the ground don’t reset it.The 2 buffs / fixes I want to see, are that B11 dosent push the opponent away so it whiffs for no reason and that pretty much half her tools reset the timer on her throw crushing blow, without her actually jumping / getting knocked down.
And then some buffs to her custom moves would be nice.
I had no problem with Rambo getting the KB. For Mileena it seems impossible. F43 and Rolling Thunder resetting the timer is to much. I use those all the time. Also having any Animations like KBs and fatal blows resetting it and resetting between rounds.The strings resetting the KB timer is annoying, but it’s obviously a design intention. Rambo ha the same KB requirement yet some the strings that have him leave the ground don’t reset it.
Interestingly enough, kahnum dash (and both ex) do NOT reset the grab timer (even though she jumps in the air).
Well, most characters in this game only use a few strings: a mid string, a jab string, and a whiff-punishing string.Mileena suffers from the Kitana syndrome of only having a few strings that are even worth using 90% of the time. Her customs are also.... sad. People feel Stabby and Playtime are a must for her to be viable, that only leaves you with one move to play around with.