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My personal WW character notes

First I want to give credit to Foxy grandpa, Filipino man, Goomba, Youphemism, skeezer, Akromaniac, nyjetsrulez87 and im sure i forgot someone else.

Most of this stuff is already known and Ive gotten it from the people above, but i figured I would type it up and have it handy for my self and to share it. I have personally tested every single wake up of the characters that I own. I still need to do Lobo, scorpion, and zatanna.

Ledger:

Ji =Jump In

Nj =Neutral Jump

Jb = Jump Back

x = Cancel

LG = Lasso Grab

AS= Amazon Smash

OTG= starter B3 F3 dashx1 AS(MB on hit and B23)


Online Jump bnb combos:

Ji3 23 dashx1 D1 23xLG

Nj3 23 dashx1 D1 23xLG

Jb3 23 dashx1 D1 23xLG

Jb3xAS 23xLG- in corner ad another 23

Ji1 11xspin (for corner carry dash under) 23 b3 j3 b113xLG

NOTES

All the Ji3 should only be done off d3 when you want to switch sides


Aquaman

Wake up Punishes on block:

Trident rush- None

Scoop- 23

Popular Punishable strings:

F1*3- parry* 23 punish for fast launcher

General strategy:

End combos in lasso grab

D3 to get rid of his trait and to abuse his bad wakeups

B2 for instant launcher

D1 spin for fast launcher

D2 for launcher

Perry d2 happy characters

After Lasso grab mid screen:

Dashx1 Ji3 (blows up wakeup and D2)

After raw d3:

Nj3 (blows up wakeup and D2)


Ares

Wake up Punishes on block:

Godsmack- unblockable so jump

Warp transmission front and back- unblockable

Popular Punishable strings:

none

General strategy:

End combos in LG

All string backdashable besides b13 and full combo punishable with 23

After Lasso grab mid screen:

Dashx1 Ji3 (blows up wakeups and D2)

After raw d3:

Nj3 (blows up wakeups and D2)


Bane

Wake up Punishes on block:

Double punch- none

Uppercut- d12 punish both MB and non MB

Body press- none

Popular Punishable strings:

B2*3- backdash* 23 punish

D1*DP- backdash* not punishable

General strategy:

End combos in LG

RUN AWAY when he is in venom with airdashes and DG, he will get impatient and dash after you and you can punish that at a distance with IADG

When he doesn’t have venom go after him with mb back 3 to get in and then your usual pressure.

After Lasso grab mid screen:

Dashx2 Jb3xAS (blows up wakeup)

After raw d3:

Jb3xAS (blows up wakeup and D2)


Batgirl

Wake up Punishes on block:

Flying bat- 23

Batwheel high- d2

Batwheel overhead- B113

Smokebomb- B113

Popular Punishable strings:

none

General strategy:

End combos in LG

Perry her projectiles

You can jump in on her but keep airdash to a minimum due to teleport

After Lasso grab mid screen:

Dashx1 23 punish (works on all advancing wakeups)

After raw d3:

Batwheel wakeup can be punished by d12 since its not fully invincible

Backdash 23 punish (works on all advancing wakeups)


Batman

Wake up Punishes on block:

Slide- b113

Perry- b113

Popular Punishable strings:

11*3- parry and b113

General strategy:

End combos in LG

D3 projectiles

IADG punish grapple hook if he doesn’t have bat

D3 his pressure strings

D2 his jump in without bats

After Lasso grab mid screen:

Dashx2 ji3 (cover back dash and cape parry)

If he slid there is enough time to back dash and 23 punish (tiara is more consistent)

After raw d3:

ji3 (cover back dash and cape parry)

If he slid there is enough time to back dash and 23 punish (tiara is more consistent)


Blackadam

Wake up Punishes on block:

Cage- none

Storm-none

Popular Punishable strings:

11*3- parry and b113

General strategy:

End combos in LG

After Lasso grab mid screen:

Dashx2 NJ airdash 2 (covers both wakeups)

After raw d3:

NJ airdash 2 (covers both wakeups)

Catwoman

Wake up Punishes on block:

Dash- 11punish

Claws-none

Popular Punishable strings:

None

General strategy:

End combos in LG

Don’t wake up

After Lasso grab mid screen:

Dashx2 D3 11 punish (covers both wakeups but not trait wakeup)

After raw d3:

D3 11 punish (covers both wakeups but not trait wakeup)


Cyborg

Wake up Punishes on block:

Powerfist- B113

Techno tackle- dash in and b113

Grapple- not a wakeup but b2 will snag him out

General strategy:

End combos in LG

After Lasso grab mid screen:

Dashx2 NJ3


After raw D3:

NJ1


Deathstroke

Wake up Punishes on block:

flip- B113punish

spins-none

Popular Punishable strings:

None

General strategy:

End combos with LG

D2 his jump ins

After Lasso grab mid screen:

Dashx2 D3 punish spin but you have to block flip

After raw d3:

NJ airdash then land and 11 punish both

D3 (11 punish spin)


Doomsday

Wake up Punishes on block:

Venom NONMB- B113 punish

Venom MB- none he is PLUS alot

Upvenom NONMB- B113 punish

Upvenom MB-23 punish

Airsnatch-B113 punish

Earthshaker- none

Popular Punishable strings:

12*3 can be backdashed but only punished if they are trying to venom after it

B1*3 can be parried but most doomsdays do B2ES which cant be parried or backdashed

General strategy:

End combos in LG

Perry venom

Push block in corner and then perry venom or d2 jumpin

After Lasso grab mid screen:

Dashx1 Nj3xAS (covers both venoms but not regular venom MB)

After raw d3:

JB3xAS (covers both venoms but not regular venom MB)


Flash

Wake up Punishes on block:

Lightning kick- none

Lightning charge- B113

Lighning charge MB- d2

Sonic pound- none

Speed dodge-B113

Popular Punishable strings:

F21*sonicpound- parry and 23 punish (inputting parry will not get you punished if they use kick instead)

D12*sonicpound- parry and 23 punish (inputting parry will not get you punished if they use kick instead)

General strategy:

End combos in LG

Perry his torpedo

D2 MBtorpedo

WW d1 is faster than his

After Lasso grab mid screen:

Dashx2 Nj3 (cover uppercut and sonic pound)

After raw d3:

NJ 3 (cover uppercut and sonic pound)


Green arrow

Wake up Punishes on block:

Stinger-d12

Stinger Mb-none

Savage blast- none

Hurricane bow-b113

Popular Punishable strings:

None

General strategy:

End combos in LG or B3 F3 OTG

MB b3 alot

D3 between d1-arrow

D2 his ji3

Use tiara and mb b3 to get in

After Lasso grab mid screen:

Ji3 (for savage blast)

Mb B3 (for both savage blast and stinger)

After raw d3:

Ji3 (for savage blast)

Mb B3 (for both savage blast and stinger)


Green lantern

Wake up Punishes on block:

All punishable on block except minigun is not

Popular Punishable strings:

B1*2- backdash and 23 punish

General strategy:

End combos in d3

Parry projectiles

NJ with him and DG to punish his air rocket

D3 his b12 rocket pressure

B1 check non Mb mingun

After Lasso grab mid screen:

Dashx1 jixairdash 2 (this can be d2ed)

After raw d3:

Ji3 (blows up wakeup and d2)

Harleyquin

Wake up Punishes on block:

TScartwheel-d12

TShandstand- b113

TS bullet frenzy- b113

Silly slide- b113

Popular Punishable strings:

TS*cartwheel- can be back dashed but just punish it with d12 instead on block

General strategy:

End combos in LG

After Lasso grab mid screen:

Dashx2 Jb2

After raw d3:

Jb2


Hawkgirl

Wake up Punishes on block:

Heaven stomp- d12

All other not punishable

Popular Punishable strings:

12*b3- back dash 23

General strategy:

End combos in D3 or OTG

Jump 3 alot

Parry her projectiles and then she’s super negative

IADG

Up tiara

And air straight tiara

After Lasso grab mid screen:

Dashx1 NJ3 (ONLY BLOWS UP MACE CHARGE)

Dashx2 ji3 (blows up evade)

Corner- b2 will blow up mace charge and evade

After raw d3:

JI3 (blows up mace charge and evade)


Joker

Wake up Punishes on block:

All but flower- his flower is + on block

General strategy:

End combos in LG

After Lasso grab mid screen:

Dashx2 NJ3

After raw d3:

NJ3


Killer Frost

Wake up Punishes on block:

Slide- not punishable

All others- B113

General strategy:

End combos in

After Lasso grab mid screen:

Dashx2 JBxBackairdash 1 (slide) “1 has a larger hitbox behind WW incase she slides to far”


After raw d3:

JBxBackairdash 1(slide) “1 has a larger hitbox behind WW incase she slides to far”


Lex Luthor

Wake up Punishes on block:

Corps charge- b113

All projectiles punishable

Popular Punishable strings:

113- b113 punish on block

B2u3d3- this string crosses up but then is -19 on block-b113 punish

General strategy:

End combos in d3

Punish corpse charge with b113

Use tiara to get rid of his trait

D12 can go through some strings of armor

After Lasso grab mid screen:

Dashx1 Jb3

After raw d3:

JB3


Lobo

Wake up Punishes on block:

General strategy:

End combos in

After Lasso grab mid screen:


After raw d3:


Martian Manhunter

Wake up Punishes on block:

Grab- punish with d12 or 23

Over head Teleport- none

Regular teleport- b113

Push- none

orbs- b113

mb orb- none

Pillar –b113

Telekinetic strike- d12

Popular Punishable strings:

22*b3- parry* and punish with b113

General strategy:

End combos in LG or OTG

Parry his overhead projectile

Parry 22*b3 string and punish with b113

D2 his airdash bs

IADG his zoning

After Lasso grab mid screen:

Dashx1 Ji3 (blows up teleport, grab, and D2)

Dashx2 d3 (11 punish the psionic push and teleport when timed right)

After raw d3:

D3 (goes under push and then 11 punish)

Ji3 (blows up teleport and push and you can pressure grab on whiff)

Ji1 (only off bnb)


Nightwing

Wake up Punishes on block:

Flip kick- none

Fury- B113

Grayson- none

Staffspin- none

Popular Punishable strings:

none

General strategy:

D2 grayson

End combos in LG or OTG

Parry his escrima overhead starter

D3 his staff pressure

After Lasso grab mid screen:

Dashx2 NJ3 (escrima)

Dashx2 JB3 (staff, for spin follow up with 23 and for grayson cancel into AS)

After raw d3:

NJ3 (blows up all wakeups and d2)

JB3 (staff, for spin follow up with 23 and for grayson cancel into AS)


Raven

Wake up Punishes on block:

Soulcrush- b113

Singularity- 23

Shadow raven- on duck you can punish with b113

Event horizon- none

Negative mass- none this projectile is 0 on block. But twenty three start up frames

Popular Punishable strings:

none

General strategy:

End combos in LG

Take the chip damage

Be patient

After Lasso grab mid screen:

Dashx2 NJ3

After raw d3:

Ji3

Scorpion


Shazam

Wake up Punishes on block:

Both grabs- b113

Torpedo- 23

Bolt of zeus- ducked its super negative

Popular Punishable strings:

Over head shoulder move is 11 punishable

General strategy:

End combos in LG

23 punish torpedo

IADG

After Lasso grab mid screen:

Dashx2 Ji3(for his back teleport)

Dashx1 NJ3 (for his forward teleport)

After raw d3:

Jb3 (for forward teleport)

Ji3 (for back teleport)


Sinestro

Wake up Punishes on block:


Popular Punishable strings:

none

General strategy:

End combos in OTG

IADG to keep him from traiting up

Parry d2 happy characters

MB b3 to help get in

After Lasso grab mid screen:

dashx1 jixforwardairdash 1


After raw d3:

Ji3



Solomon Grundy

Wake up Punishes on block:

Walking corpse- none

Cleaver spin-b113

General strategy:

End combos in LG

Mb b3 to get in

After Lasso grab mid screen:

Dashx2 Jb2 (covers walking corpse and cleaver spin)

After raw d3:

JBxbackairdash 2(covers walking corpse and cleaver spin)


Superman

Wake up Punishes on block:

Lowgrab- B113

Rising grab- d2

Punch-b113

MB Punch- none

General strategy:

End combos in d3

Parry projectiles

IADG

D3 and parry his pressure

Push block in corner or use wager on hit

After Lasso grab mid screen:

Dashx1 NJ3xAS (covers punch and rising grab)

After raw d3:

Jb3xAS (covers punch and rising grab)

Wonderwoman

Wake up Punishes on block:

General strategy:

End combos in LG

After Lasso grab mid screen:

Dashx2 D3 (11 punish spin, d2 punish AU)

After raw d3:

D3 (11 punish spin, d2 punish AU)

Zatanna

Wake up Punishes on block:

General strategy:

End combos in b3 f3 OTG

After Lasso grab mid screen:


After raw d3:


Zod

Wake up Punishes on block:

Charge- b113

Push- none

All projectiles punishable except mb air projectiles

General strategy:

End combos in LG

After Lasso grab mid screen:

Dashx2 JB3xAS (punishes push and on charge you are close enough to 11 punish)


After raw d3:

NJ3 (push and charge)

D3 (for push only )
 
Last edited:

Akromaniac27

Ready to lose your head?
As a quick mention, for the brain dead bird, after lasso grab, you can dash up x2 and do either b2, lasso grab, and I believe b3(not too sure about b3, but the others DO work), and it will beat out everything she does as a wake up.

For Raven, after lasso grab, just abuse d3. She can't do anything about it lol, and then you can go for your oki game, and still abuse d3 :D
 

EMPRESS_SunFire

Regina George of discord
As a quick mention, for the brain dead bird, after lasso grab, you can dash up x2 and do either b2, lasso grab, and I believe b3(not too sure about b3, but the others DO work), and it will beat out everything she does as a wake up.

For Raven, after lasso grab, just abuse d3. She can't do anything about it lol, and then you can go for your oki game, and still abuse d3 :D
You can also J3 and she has to respect that so you can start your pressure going <3
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Batgirl

Wake up Punishes on block:

Flying bat- 23

Batwheel high- d2

Batwheel overhead- B113

Smokebomb- B113

Popular Punishable strings:

none


Catwoman

Wake up Punishes on block:

Dash- 11punish


Sinestro

Wake up Punishes on block:

Over head Teleport- none

Regular teleport- b113
A few notes:

Batgirls Flying Bat is -17 iirc so it can be punished by b113, but maybe because she's so close when you block it I'm not sure if it's consistent.
Batwheel low is-9 so it can be punished with 23 but for consistency d12 should do it.
Under punishable strings you should put that she can d12 Batgirls b2d3 and (must be stand blocking both hits for this one) her b2u3 string.
Catwoman's dash non-MB and MB can be punished by 23 (and just frame b113 lol) as non-MB catdash is -14 and MB is -11.
Lastly, since when does Sinestro have teleports? :DOGE

Edit: Oh almost forgot after a raw d3 you can do an Amazonian Uppercut to blow up wakeups and be plus on block. Credits to whoever posted that tech on TYM lol totally not me
 
Oh yeah I should add the Amazon upper cut tech and test which characters wakeups actually get hit by it. One thing I tried tonight (pretty drink FYI ) that I also like, off the b3 f3 set up is dashx2 AU d1 b113 23xLG (29%) this way actually puts us as close as we can get to a 50/50 they can't wake up and they have to guess which side to block. The only distinction would be the dashes. Good shit Youphemism!
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Oh yeah I should add the Amazon upper cut tech and test which characters wakeups actually get hit by it. One thing I tried tonight (pretty drink FYI ) that I also like, off the b3 f3 set up is dashx2 AU d1 b113 23xLG (29%) this way actually puts us as close as we can get to a 50/50 they can't wake up and they have to guess which side to block. The only distinction would be the dashes. Good shit Youphemism!
No problemo ;)