The_Tile
Your hole is mine!
Read it properly, I wasn't being misleading at all just talking about the other thread I posted which I dropped a link to.You said 1 bar and then you used three
Read it properly, I wasn't being misleading at all just talking about the other thread I posted which I dropped a link to.You said 1 bar and then you used three
He could still get pretty gnarly unbreakable damage pre-patch, but the Skull buff just took it to a whole other level.They took auto block off quan skull in the latest patch right? thats why all of this is possible?
how do you think they will address this? i dont think that this was something they overlooked, they have to have known this kinda stuff was possible. i doubt they will revert the change, perhaps more scaling on skulls so when they combo after, which doesnt come up often, is less meaty?He could still get pretty gnarly unbreakable damage pre-patch, but the Skull buff just took it to a whole other level.
I think he just needs increased damage scaling on all his bat attacks, as far as I'm aware this buff only really affected Summoner anyway so it'd make sense that Summoner is the only one that should be touched.how do you think they will address this? i dont think that this was something they overlooked, they have to have known this kinda stuff was possible. i doubt they will revert the change, perhaps more scaling on skulls so when they combo after, which doesnt come up often, is less meaty?
they just made them link, i doubt they will undo it. they knew what they were opening up with this, just need to scale it down a bit.Now THIS is fucked, just make skulls non-linkable to anything, simple fix that wouldn't hurt him IMO.
Either that, or make all bat attacks breakable or both. He'd still be very good.I think he just needs increased damage scaling on all his bat attacks, as far as I'm aware this buff only really affected Summoner anyway so it'd make sense that Summoner is the only one that should be touched.
Didn't bat used to be breakable? I swear I played someone online a few months ago and he broke a combo when I tried continuing it with Puggles.Either that, or make all bat attacks breakable or both. He'd still be very good.
From memory, coincidentally, the only breakable bat attack is the bat fireball (hellsparks).Didn't bat used to be breakable? I swear I played someone online a few months ago and he broke a combo when I tried continuing it with Puggles.
see that in red,yea see, if anything, THIS kinda shit is the problem with quan, Not his zoning, and not his, Ahem, "unblockable". The rediculous unbreakable damage and corner damage is the stuff that needs to go.
LMAO great pic
Damn, the 53%))) and yeah it is the universal thing in Quan's combos that the earlier you use Ex trance in a combo the less the whole thing scales) the ex trance has like negative scaling)I posted a thread recently with a couple of 1 bar unbreakable combos, see link below, but I've been labbing his midscreen unbreakable damage the past couple of days and this is the best I've came up with so far, using 3 bars. If anyone can beat this just post a video and I'll update the OP, I wanna see how far we can push Summoner before the inevitable nerfs!
Previous thread: http://testyourmight.com/threads/42-practical-corner-unbreakable-and-41-midscreen.55937/
53% unbreakable off an OH:
50% unbreakable off an OH:
48% unbreakable off a low:
Variations on the OH starter:
If anyone wants the notations for the combos feel free to ask.
@STB Shujinkydink
@Insuperable
@PND_Ketchup
@Under_The_Mayo
@michaelangelo
@legion666
@Rude
@Quan Mains
you could easily make it a 2-bar unbreakable combo for 40-42% without using the third bar ... that in itself is also quite OPIt certainly looks powerful in a controlled environment.
That said, it does cost three bars, so I question the practicality in real matches.
Good find, though.
Needs 'em. Can't block.Guys you dont understand, this is all fair because he has no defensive options....
except a D3 thats plus on block and a 6 frame D1
except a D3 thats plus on block