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Mortal Kombat 9 Trilogy Edition Mod Discussion (CURRENTLY ON VERSION 2.50)

Would you want classic/legacy music to play by default instead of the modern music?

  • Yes

    Votes: 9 90.0%
  • No

    Votes: 1 10.0%

  • Total voters
    10
  • Poll closed .

NSR

Also known as Futuretime23
I know. But I no longer own said version.
I'll see if I can get it soon, but i'm taking it slow, i've worked on this mod for 3 weeks straight. Hell, it was literally the only game I played for 3 weeks. Kinda sick of MK9 now, wanna take a break, but I'll assist anyone who has trouble with the mod, and I'll help with the porting to PC.
 

NSR

Also known as Futuretime23
I haven't heard anyone say anything about Jax. Is he well balanced? or did I screw up balancing him?
 

NSR

Also known as Futuretime23
Well, I'm happy I got him down right.
I think I got Noob down as well. (feel free to disagree with me)
 
your work is diamond, keep at it, go slow but steady
i would say do less changes in future, so all of them can really be tested thoroughly (Remember its marathon)

waiting for PC version (whenever its ready)
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
I am pretty sad about Smoke losing the f4 cancel because you lose a ton of good setups with teleport after it. Too bad there isn't another way to cut out the reset. Ex teleport could probably use a buff because it has always been worthless, and smoke in/out should work like Freddy's so it is actually useful on wake up. I would say that ex should be fully invincible and regular should be like Freddy's normal one on wake up.
 

NSR

Also known as Futuretime23
yeah, sorry. Thing is, reactions are still a mystery to edit (otherwise I would apply that fix) and editing the recovery frames did nothing, as the cancel overrides that. And no, It's a mystery what hex value handles at which point the move can be cancelled. or anything relating to cancel advantage.
 

eexcaliburr

Ancestors... oh, nevermind
Nightwolf
F3 now hits Low.
B1 is faster.
F312's recovery frames on hit reduced, thus allowing new combos to be made.
EX Shoulder Tackle armor duration increased, it should now last through the entire animation.
Walkspeed (both forwards and backwards) has been slightly increased.
EX Shoulder Tackle's recovery frames on block have been slightly increased.
EX and non EX Arrow Shot startup is faster. (same speed increase for both)
God, I love you!!! Want THIS GAME on PC!!!
 

REO

Undead
Here's a file from early 2013 that had input from many players for certain characters regarding a "MK9 Dream Balance Patch": (KEEP IN MIND THIS STUFF IS FROM A LONG TIME AGO WHEN THE GAME WAS HOT)


GENERAL CHANGES (MUST HAPPEN AND ARE MOST IMPORTANT):

  • Input bug and wonky precision drops are now completely smoothed out and fixed
  • Specific stages that lag and slow the game down with certain specials or variables in play are now neutralized
  • Random block advantage bug on certain frames for some attacks against the defender is now removed and blocking is 100% consistent at all times
  • Player 1 Advantage no longer exists and both players can now trade
  • Meter Drain bug when performing a move that requires super meter or an X-Ray is now completely fixed and no longer an issue
  • Air Breakers no longer give the player who broke massive frame advantage and free offense opportunity
  • The overall negative edge and excessive input storing is now slightly reduced across the board

CHARACTER SPECIFIC CHANGES:

1.) Kabal

- All Gas Blasts now do 4% damage
- Can no longer cancel EX Nomad Dash
- Saw Blade hitbox is no longer active while behind Kabal
- F+4 no longer restands an airborne opponent



2.) Kenshi

- EX Spirit Charge is now neutral on block.
- EX Rising Karma is now full combo punishable on block.
- EX Rising Karma now has reduced pushback on block.
- Normal Spirit Charge is now a high and can be ducked without crouch blocking



3.) Cyrax

- Command Grab hit advantage reduced so it no longer gives a safe jump on hit.
- Net can only be used once per combo.



4.) Sonya Blade

- EX Cartwheel is now full combo punishable on block.
- Dive kick has more recovery on block.
- Military Stance F+1 is now -1 on block.



5.) Johnny Cage

- F+3 is now always -2 on block.
- F+3,3,B+3 is now always -5 on block.
- Regular nut punch no longer gives a safe jump on hit.
- EX Straight Forceballs are now +1 on block.
- The second part of EX Flip Kick now only comes out on hit.



6.) Kung Lao

- Regular spin no longer has invincibility on wake-up.
- Teleport 3 can no longer link into normal attacks or combo strings when it is blocked.
- EX Teleport into delayed 1 no longer gives Kung Lao extra super armor frames.
- Teleport 2 now has an increased hitbox to prevent it from being low profiled easily.




7.) Freddy Krueger

- Both EX Teleports now have more recovery on whiff.
- All versions of ground Spikes now do 1% chip on block.
- EX Ground Spikes now has increased damage scaling.



8.) Smoke

- Being able to special cancel off of F+4 is now removed.
- Smoke Bomb is now -12 on block.



9.) Kitana

- F+2,1 launcher is now -5 on block.
- Increased damage scaling on ground fans and air fans.
- Cutter is now +15 on hit and no longer gives a safe jump.
- Pretty kick now gives a safe jump on hit.
- The second hit of EX Pretty Kick is now a mid.
- Double Ground fan is no longer auto blockable on hit from full screen.



10.) Skarlet

- EX Double Daggers cancel is now +15 on block to prevent 50% chip block string trap.
- Teleport now has a slightly improved hitbox to make it connect against an opponent more consistently.



11.) Shang Tsung

- Close Ground Skull is now neutral on block.
- Far Ground Skull is now +4 on block.
- The second hit of Soul Steal is now unblockable.
- Both hits of Soul Steal have now been reduced to inflicting 4% damage each.



12.) Liu Kang

- B+3,1,2 is now -3 on block.
- Dragon Stance+3 overhead now makes Liu Kang enter wake-up mode on whiff and block.
- Dragon Stance+2 is now neutral on block.



13.) Jax

- F+4,1,3 is now always -5 on block.
- F+4,1,4 is now neutral on block.
- The last hit of 2,F+2,B+1 now has less recovery on hit to allow juggles.
- EX Ground Pound no longer pops the opponent up after an OTG for a full juggle opportunity in the corner.



14.) Reptile

- Elbow dash has more recovery on block. (Same principle as the Sonya Dive Kick nerf)
- 3,2,B+4 now makes Reptile enter wake-up mode on whiff and block.



15.) Raiden

- EX Vicinity Blast is now a true mid like Johnny Cage’s F+3.
- EX Vicinity Blast is now advantage on block.



16.) Sektor

- The second hit of 1,2,B+1 is now extended so it never whiffs if the first hit connects on hit or block.
- F+2,B+1 string is now -6 on block.
- D+1 is now advantage on hit.
- EX Flame Thrower now has armor.



17.) Mileena

- EX Neckbite now has armor.
- D+1 is now advantage on hit.
- Tele Kick input now changed to D,D+3+4 to prevent it from ever coming out by accident.



18.) Rain

- D+3 now has slightly better recovery on whiff and block.
- D+3 is now advantage on hit.
- Rain can now block during H2O Buff but damage bonus is slightly reduced.
- Water Bubble projectile now hits mid.



19.) Baraka

- U+4 now makes Baraka enter wake-up mode on whiff and block.
- U+4 now does 12% damage on hit.
- The last hit of B+3,1,F+1 is now +1 on block.
- The last hit of 1,2,2 is now an Overhead.
- EX Chop Chops now has armor.



20.) Ermac

- D+3 is now advantage on hit.
- You can now special cancel off of U+4.
- EX Choke now has armor.



21.) Sub-Zero

- Standing 2 is now a true mid on every character like Johnny Cage’s F+3.
- F+4,1+2 string is now -6 on block.
- The beginning animation frames of Ice Puddle can now be cancelled by performing another special move before the hitbox becomes active.
- The beginning animation frames of EX Ice Puddle can now be cancelled by dashing forwards or backwards before the hitbox becomes active.



22.) Noob Saibot

- D+1 now has 6 frames of start up.
- All versions of portals stay out one second longer.
- EX Low Shadow Slide is now safe on block.
- EX Overhead Shadow is now safe on block and has more advantage on hit.
- EX Teleport now has armor.
- Ghost Ball now has significantly better recovery and is slightly faster on start up.
- Ghost Ball can no longer be reflected and is now immune to parry projectile type based attacks.
- X-Ray now has slightly longer duration of armor frames.



23.) Scorpion

- D+1 is now advantage on hit.
- D+3 is now advantage on hit.
- D+4 is now advantage on hit.
- 2,1+2 string is now -5 on block.
- F+2,1,4 string is now -2 on block and can now be cancelled into specials.
- Spear now has reduced recovery when blocked.



24.) Sindel

- Hair Whip is now a true mid like Johnny Cage’s F+3.
- EX Hair Whip now has armor.
- U+4 is now faster and has an improved hitbox.
- You can now cancel into air close and far air fireball when doing U+3.
- AIR EX Fireballs now hit overhead.
- EX Straight Fireball now has pushback on block.
- EX Low Fireball now has pushback on block.
- The last hit of 4,4,U+3 now comes out on whiff and block.
- The last hit of 2,1,2 can now be dash cancelled out of when the 2 is held down.
- Sindel can now enter Levitation mode when she’s at the peak of her jump.
- The recovery when air backdashing while in Levitate is now reduced.



25.) Quan Chi

- D+1 now has 6 frames of start up.
- All versions of Ground Burst now hit Low.
- All versions of Ground Burst are now -7 on block.
- EX Rune now does 3% on hit.
- Skeletal Boost can now be activated during Trance.
- The last hit of 2,1,U+3 string can now be special cancelled out of.



26.) Nightwolf

- D+1 is now advantage on hit.
- F+2 now hits overhead.
- F+3 now hits low.
- 2,3,4 string is now +5 on block.
- The second hit of EX Hatchet Swipe is now an overhead and +5 on block.
- Lightning Strike now has slightly better recovery on whiff.



27.) Cyber Sub-Zero

- D+4 is now advantage on hit.
- Teleport now has some invincibility frames similar to Cyrax’s teleport.
- Ice Ball now hits mid.
- EX slide now has armor.
- Close dive kick has slightly less recovery frames. (similar to Kung Lao’s Dive Kick).
- All versions of ice bombs now have reduced recovery.
- Can now perform air close dive kick or air far dive kick during the second attack of B+3,2 string on block or whiff.
- F+1,4 now makes Cyber Sub-Zero enter wake up mode on whiff and block.
- X-Ray on block no longer causes Cyber Sub Zero to roll up in a ball punish animation, he now lands next to the opponent at +1.



28.) Jade

- EX Glow now starts up on the first possible frame so it cannot be stuffed.
- All versions of boomerangs now have improved recovery.
- The second hit of EX Up boomerang now hits overhead on the way down.
- U+3 now hits mid.
- The last hit of 1,2,2 is now -5 on block.
- The last hit of B+1,F+1 is now neutral on block.
- The last hit of B+1,F+1 now comes out on whiff.
- The second hit of 3,4 now comes out on whiff.
- 1,2 now combos into Overhead Staff Slam on hit.
- 2,3 now combos into Overhead Staff Slam on hit.



29.) Stryker

- Low Grenade Toss now has improved recovery.
- Low Grenade Toss now has pushback on block.
- High Grenade Toss now has improved recovery.
- High Grenade Toss now has pushback on block.
- EX Grenade Toss now has armor like Kenshi's EX Tele-Beatdown.
- The last hit of 2,3,2 can now be cancelled into specials.
- Baton Sweep is now -6 on block.
- X-Ray now hits Overhead to prevent whiffing issues on certain characters.



30.) Sheeva

- D+3 now has slightly increased cancel advantage.
- EX Teleport now has armor on the entire duration until she hits the ground.
- D,B+4 Ground Stomp can now be cancelled into other special attacks before the hitbox becomes active.
- EX D,B+4 Ground Stomp can now be cancelled by dashing forwards or backwards before the hitbox becomes active.
- EX D,B+4 now OTGs and goes through wake-up invincibility.
- The last hit of 1,B+2,F+1 is now +1 on block.
- F+4 is now -2 on block.
- Fireball hitbox slightly increased so it can no longer be low profiled by any character.
- F+2 is now much faster.
- EX Low Command grab now slightly moves Sheeva forward.
- The last hit of B+1,2,1+2 is now +1 on block.
- The last hit of 2,1,2,F+1 string can now longer be low profiled by any character.
- The last hit of the string 3,3 now restands an airborne opponent similar to Kabal’s F+4 animation.



31.) Kano

- Choke is now a mid.
- B+1,1,2 no longer has a gap between hits on block.
- B+1,2 now gives a safe jump on hit.
- B+2 is now slightly faster.
- F+4 is now faster.
- The second hit of EX Up Ball now has significantly reduced recovery on whiff during landing frames.
- Horizontal Kano Ball input now changed to B,F+3.
- EX Knife Toss is now +1 on block.
- X-Ray now has an increased hitbox so it can no longer be low profiled by any attack.





Hope you can implement some of these changes. MK9 really didn´t need that many drastic changes for characters as much as it did for the core system changes that needed to be addressed.
 

RM AtK!

aka - RM_AtK !
Here's a file from early 2013 that had input from many players for certain characters regarding a "MK9 Dream Balance Patch": (KEEP IN MIND THIS STUFF IS FROM A LONG TIME AGO WHEN THE GAME WAS HOT)


GENERAL CHANGES (MUST HAPPEN AND ARE MOST IMPORTANT):

  • Input bug and wonky precision drops are now completely smoothed out and fixed
  • Specific stages that lag and slow the game down with certain specials or variables in play are now neutralized
  • Random block advantage bug on certain frames for some attacks against the defender is now removed and blocking is 100% consistent at all times
  • Player 1 Advantage no longer exists and both players can now trade
  • Meter Drain bug when performing a move that requires super meter or an X-Ray is now completely fixed and no longer an issue
  • Air Breakers no longer give the player who broke massive frame advantage and free offense opportunity
  • The overall negative edge and excessive input storing is now slightly reduced across the board

CHARACTER SPECIFIC CHANGES:

1.) Kabal

- All Gas Blasts now do 4% damage
- Can no longer cancel EX Nomad Dash
- Saw Blade hitbox is no longer active while behind Kabal
- F+4 no longer restands an airborne opponent



2.) Kenshi

- EX Spirit Charge is now neutral on block.
- EX Rising Karma is now full combo punishable on block.
- EX Rising Karma now has reduced pushback on block.
- Normal Spirit Charge is now a high and can be ducked without crouch blocking



3.) Cyrax

- Command Grab hit advantage reduced so it no longer gives a safe jump on hit.
- Net can only be used once per combo.



4.) Sonya Blade

- EX Cartwheel is now full combo punishable on block.
- Dive kick has more recovery on block.
- Military Stance F+1 is now -1 on block.



5.) Johnny Cage

- F+3 is now always -2 on block.
- F+3,3,B+3 is now always -5 on block.
- Regular nut punch no longer gives a safe jump on hit.
- EX Straight Forceballs are now +1 on block.
- The second part of EX Flip Kick now only comes out on hit.



6.) Kung Lao

- Regular spin no longer has invincibility on wake-up.
- Teleport 3 can no longer link into normal attacks or combo strings when it is blocked.
- EX Teleport into delayed 1 no longer gives Kung Lao extra super armor frames.
- Teleport 2 now has an increased hitbox to prevent it from being low profiled easily.




7.) Freddy Krueger

- Both EX Teleports now have more recovery on whiff.
- All versions of ground Spikes now do 1% chip on block.
- EX Ground Spikes now has increased damage scaling.



8.) Smoke

- Being able to special cancel off of F+4 is now removed.
- Smoke Bomb is now -12 on block.



9.) Kitana

- F+2,1 launcher is now -5 on block.
- Increased damage scaling on ground fans and air fans.
- Cutter is now +15 on hit and no longer gives a safe jump.
- Pretty kick now gives a safe jump on hit.
- The second hit of EX Pretty Kick is now a mid.
- Double Ground fan is no longer auto blockable on hit from full screen.



10.) Skarlet

- EX Double Daggers cancel is now +15 on block to prevent 50% chip block string trap.
- Teleport now has a slightly improved hitbox to make it connect against an opponent more consistently.



11.) Shang Tsung

- Close Ground Skull is now neutral on block.
- Far Ground Skull is now +4 on block.
- The second hit of Soul Steal is now unblockable.
- Both hits of Soul Steal have now been reduced to inflicting 4% damage each.



12.) Liu Kang

- B+3,1,2 is now -3 on block.
- Dragon Stance+3 overhead now makes Liu Kang enter wake-up mode on whiff and block.
- Dragon Stance+2 is now neutral on block.



13.) Jax

- F+4,1,3 is now always -5 on block.
- F+4,1,4 is now neutral on block.
- The last hit of 2,F+2,B+1 now has less recovery on hit to allow juggles.
- EX Ground Pound no longer pops the opponent up after an OTG for a full juggle opportunity in the corner.



14.) Reptile

- Elbow dash has more recovery on block. (Same principle as the Sonya Dive Kick nerf)
- 3,2,B+4 now makes Reptile enter wake-up mode on whiff and block.



15.) Raiden

- EX Vicinity Blast is now a true mid like Johnny Cage’s F+3.
- EX Vicinity Blast is now advantage on block.



16.) Sektor

- The second hit of 1,2,B+1 is now extended so it never whiffs if the first hit connects on hit or block.
- F+2,B+1 string is now -6 on block.
- D+1 is now advantage on hit.
- EX Flame Thrower now has armor.



17.) Mileena

- EX Neckbite now has armor.
- D+1 is now advantage on hit.
- Tele Kick input now changed to D,D+3+4 to prevent it from ever coming out by accident.



18.) Rain

- D+3 now has slightly better recovery on whiff and block.
- D+3 is now advantage on hit.
- Rain can now block during H2O Buff but damage bonus is slightly reduced.
- Water Bubble projectile now hits mid.



19.) Baraka

- U+4 now makes Baraka enter wake-up mode on whiff and block.
- U+4 now does 12% damage on hit.
- The last hit of B+3,1,F+1 is now +1 on block.
- The last hit of 1,2,2 is now an Overhead.
- EX Chop Chops now has armor.



20.) Ermac

- D+3 is now advantage on hit.
- You can now special cancel off of U+4.
- EX Choke now has armor.



21.) Sub-Zero

- Standing 2 is now a true mid on every character like Johnny Cage’s F+3.
- F+4,1+2 string is now -6 on block.
- The beginning animation frames of Ice Puddle can now be cancelled by performing another special move before the hitbox becomes active.
- The beginning animation frames of EX Ice Puddle can now be cancelled by dashing forwards or backwards before the hitbox becomes active.



22.) Noob Saibot

- D+1 now has 6 frames of start up.
- All versions of portals stay out one second longer.
- EX Low Shadow Slide is now safe on block.
- EX Overhead Shadow is now safe on block and has more advantage on hit.
- EX Teleport now has armor.
- Ghost Ball now has significantly better recovery and is slightly faster on start up.
- Ghost Ball can no longer be reflected and is now immune to parry projectile type based attacks.
- X-Ray now has slightly longer duration of armor frames.



23.) Scorpion

- D+1 is now advantage on hit.
- D+3 is now advantage on hit.
- D+4 is now advantage on hit.
- 2,1+2 string is now -5 on block.
- F+2,1,4 string is now -2 on block and can now be cancelled into specials.
- Spear now has reduced recovery when blocked.



24.) Sindel

- Hair Whip is now a true mid like Johnny Cage’s F+3.
- EX Hair Whip now has armor.
- U+4 is now faster and has an improved hitbox.
- You can now cancel into air close and far air fireball when doing U+3.
- AIR EX Fireballs now hit overhead.
- EX Straight Fireball now has pushback on block.
- EX Low Fireball now has pushback on block.
- The last hit of 4,4,U+3 now comes out on whiff and block.
- The last hit of 2,1,2 can now be dash cancelled out of when the 2 is held down.
- Sindel can now enter Levitation mode when she’s at the peak of her jump.
- The recovery when air backdashing while in Levitate is now reduced.



25.) Quan Chi

- D+1 now has 6 frames of start up.
- All versions of Ground Burst now hit Low.
- All versions of Ground Burst are now -7 on block.
- EX Rune now does 3% on hit.
- Skeletal Boost can now be activated during Trance.
- The last hit of 2,1,U+3 string can now be special cancelled out of.



26.) Nightwolf

- D+1 is now advantage on hit.
- F+2 now hits overhead.
- F+3 now hits low.
- 2,3,4 string is now +5 on block.
- The second hit of EX Hatchet Swipe is now an overhead and +5 on block.
- Lightning Strike now has slightly better recovery on whiff.



27.) Cyber Sub-Zero

- D+4 is now advantage on hit.
- Teleport now has some invincibility frames similar to Cyrax’s teleport.
- Ice Ball now hits mid.
- EX slide now has armor.
- Close dive kick has slightly less recovery frames. (similar to Kung Lao’s Dive Kick).
- All versions of ice bombs now have reduced recovery.
- Can now perform air close dive kick or air far dive kick during the second attack of B+3,2 string on block or whiff.
- F+1,4 now makes Cyber Sub-Zero enter wake up mode on whiff and block.
- X-Ray on block no longer causes Cyber Sub Zero to roll up in a ball punish animation, he now lands next to the opponent at +1.



28.) Jade

- EX Glow now starts up on the first possible frame so it cannot be stuffed.
- All versions of boomerangs now have improved recovery.
- The second hit of EX Up boomerang now hits overhead on the way down.
- U+3 now hits mid.
- The last hit of 1,2,2 is now -5 on block.
- The last hit of B+1,F+1 is now neutral on block.
- The last hit of B+1,F+1 now comes out on whiff.
- The second hit of 3,4 now comes out on whiff.
- 1,2 now combos into Overhead Staff Slam on hit.
- 2,3 now combos into Overhead Staff Slam on hit.



29.) Stryker

- Low Grenade Toss now has improved recovery.
- Low Grenade Toss now has pushback on block.
- High Grenade Toss now has improved recovery.
- High Grenade Toss now has pushback on block.
- EX Grenade Toss now has armor like Kenshi's EX Tele-Beatdown.
- The last hit of 2,3,2 can now be cancelled into specials.
- Baton Sweep is now -6 on block.
- X-Ray now hits Overhead to prevent whiffing issues on certain characters.



30.) Sheeva

- D+3 now has slightly increased cancel advantage.
- EX Teleport now has armor on the entire duration until she hits the ground.
- D,B+4 Ground Stomp can now be cancelled into other special attacks before the hitbox becomes active.
- EX D,B+4 Ground Stomp can now be cancelled by dashing forwards or backwards before the hitbox becomes active.
- EX D,B+4 now OTGs and goes through wake-up invincibility.
- The last hit of 1,B+2,F+1 is now +1 on block.
- F+4 is now -2 on block.
- Fireball hitbox slightly increased so it can no longer be low profiled by any character.
- F+2 is now much faster.
- EX Low Command grab now slightly moves Sheeva forward.
- The last hit of B+1,2,1+2 is now +1 on block.
- The last hit of 2,1,2,F+1 string can now longer be low profiled by any character.
- The last hit of the string 3,3 now restands an airborne opponent similar to Kabal’s F+4 animation.



31.) Kano

- Choke is now a mid.
- B+1,1,2 no longer has a gap between hits on block.
- B+1,2 now gives a safe jump on hit.
- B+2 is now slightly faster.
- F+4 is now faster.
- The second hit of EX Up Ball now has significantly reduced recovery on whiff during landing frames.
- Horizontal Kano Ball input now changed to B,F+3.
- EX Knife Toss is now +1 on block.
- X-Ray now has an increased hitbox so it can no longer be low profiled by any attack.





Hope you can implement some of these changes. MK9 really didn´t need that many drastic changes for characters as much as it did for the core system changes that needed to be addressed.
yah most this stuff we talked about in the past ... id prolly tweak a few things like spear recovery onblock imo is fine.. it's wiff that needs reduction..

maybe make ermac 22 cancel again not the u4

make f4 on smoke = hardknockdown so does the same effect as Airthrow > exsmokecloud OTG dmg for the 1 bar (so he doesnt lose his oki game) if smokebomb is -12 maybe make 214 connect then.

Also i wana fix some ex Parry not working with some strings / attacks (ex Jax > everything bodies smokes ex parry/ Shangs Low doesnnt work on parrys/ theres a few more)

make cyrax d4 on hit +10 (standing)

Noob saibot shadow a little less then -49 or w/e it is on block lmfao.. make it not safe, but little bit of leniancy.

Make Lao Spin 7 Frame active startup.

i know i have more but this is just some stuff off the top of my head not sittin down at home thinkin about it atm
 

NSR

Also known as Futuretime23
some of the stuff simply isn't possible due to MK9's coding. Tsung's 2nd hit? both hits share the same data for the block requirements. so if you make one unblockable, you make both unblockable. :(
Couldn't find any way disabling Cyrax's net after combo (keep in mind, I checked all the tweakvars in his case when I was trying to find the EX bomb damage values) or enabling Skeletal Boost during Trance for Quan Chi (there's probably something for him though, I wouldn't give up hope yet)
Kabal, making him unable to cancel EX Dash, not possible, there's only data for cancel, and it controls both versions
 

RM AtK!

aka - RM_AtK !
some of the stuff simply isn't possible due to MK9's coding. Tsung's 2nd hit? both hits share the same data for the block requirements. so if you make one unblockable, you make both unblockable. :(
Couldn't find any way disabling Cyrax's net after combo (keep in mind, I checked all the tweakvars in his case when I was trying to find the EX bomb damage values) or enabling Skeletal Boost during Trance for Quan Chi (there's probably something for him though, I wouldn't give up hope yet)
Kabal, making him unable to cancel EX Dash, not possible, there's only data for cancel, and it controls both versions
no its F3 is supposively a low but it registers as a mid to some parrys
 

NSR

Also known as Futuretime23
guys, I've received the files by BillStickers, I'll be working on a pc port soon, but I can't test it. I'll let you know when the files are up. I might make a test release instead,only featuring main costumes.
 

NSR

Also known as Futuretime23
About half the roster has been ported over to PC. (this includes alternate costumes)
Stay tuned.
Also corrected several mistakes I did when documenting all the changes, check the first post for the corrected list of changes.
 
Last edited:

NSR

Also known as Futuretime23
PC port has been done, including the rar file.
The only thing that's left is to upload it.
I haven't been able to test it, though.