Eddy Wang
Skarlet scientist
Learn about:
Shallowed Jumps Kicks
Deep Jump Kicks
Risk/Reward system of Jump Ins
Trip Guard Punishing
Also a pumping question which we can generate some discussion around it
In MK11, the Jump Kicks lakes longer to start compared to previous titles, having 9f kicks and possible 10f (didn't check) sure as hell is much better than 6f jump kicks with 15 active frames, which was a model we had in MK10 and i totally hated.
But all and all, i want to know what do you guys think, do you still see Jump kicks as strong and stupid like the MKX days or they have been slightly weaker?
My take on it, i think currently for the most part they don't feel OP, but some do still feel abusable to a certain extent, but not intolerable has it was in MKXL where Scorpion, KL just to name a few, could jump all they way up with a 6f kick and still hit you on the way down.
However i do expect the consistency to improve later on in the game, with either someone tries a shallowed jump, a shallowed jump range its all he is going to get, and if he tries a deep jump kick and doesn't get jabbed, then he deserves all its rewards, this definitely possible, though i'm sure there is still exists a gray area there.
Discuss